約 3,055,057 件
https://w.atwiki.jp/soundtrap885/pages/15.html
soundtrap885 @wikiへようこそ このwikiでは僕、soundtrap885の鯖を紹介しています! IPアドレスはこちらです 175.104.49.40 じゃんじゃん来てくださいね~^^ 次にルール(BAN条件) 暴言 死ね、氏ね、しね BANして〇〇さんを など他人を傷つけるような言葉や 鯖募集、スカイプ募集、などもBAN条件です。 建築物破壊 他人の作った建築物、 メインワールドの建築物破壊、などもBAN条件です。 原木の切り残しは一回なら注意されるだけですが、 その行為を何回も繰り返すようなら、BANされます。 つぎにこの鯖では、月に一回(目安)に イベントが行われます。 今の予定では、 11月は、第一回逃走中イベントを行う予定です。 次に自分自身が荒らされた場合、 荒らされたらまず管理者に相談するか、他人に言ってください。 犯人を探します。 管理者は この三人です soundtrap885 yossan0810 nszm2000610 この三人です。 時々増えるかもしれません ではルールに書いてないことならなんでもしていいです!。 じゃんじゃん来てくださいねぇ~^^
https://w.atwiki.jp/postal2-wiki/pages/31.html
MODのインストール MODのインストールはじめに 注意点 登場するMOD インストール順番本編 市販の追加エピソード 大型MODなど 補足事項ファイル名が重複しないMOD インストール順が決まっているMOD 各製品、MODのインストール先 ダウンロード先 AWPMod のインストール 設定ファイルの更新AWP V1.3 の AWP.ini AW の postal2.ini STP の postal2.ini The Freak Story の postal2.ini Day of Death 2 の DOD2.ini その他の起動に関わる設定ファイル Mod.ini の更新武器の置き換え ザ・ワールド Massacreチート List.ini の更新武器所持チート プロップランチャー User.ini の更新 設定ファイルのサンプル AWP上で他のゲームをプレイ開始マップの作成 Musicファイルのコピー 他のゲームをプレイ はじめに ここではMODのインストール、それに伴う設定等を記載しています 購入当初はMOD無しの製品版のままでプレイすることをお勧めします 当ページ内の説明は、非Steam版(パッケージ版のコンプリートパック)専用です Steam版の詳細は、Steam Workshop を参照 MODの説明は AWP または MOD 参照 武器の割り当ては 武器の詳細 参照 その他の関連情報は 武器その他 参照 注意点 ファイルの追加、更新、改名、移動、削除、設定ファイルのパス指定の変更など ファイル構成が変わった後の状態でプレイしたい場合、セーブデータからではなく初めからやり直してください ただし、Mod.ini または List.ini を更新した場合は、セーブデータから始めても構いません 登場するMOD シングルプレイを基本として AWPなどの製品版を改変するMOD 新たな武器を扱える武器追加MOD EDなどの新たなエピソードをプレイできるMOD 外見の変更や乗り物の追加などのスキン、アイテム関連MODなどが登場します インストール順番 明記の無い限り、上書きインストールです 以下は Windows 7 64bit SP1 + コンプリートパック の場合 コンプリートパック以外など環境により、インストールパスなどが異なる場合があります ファイルサイズが記載のバイト数より少ない場合、ファイルが壊れている可能性があります またダウンロード場所によっては、分割ダウンロードやダウンローダーの使用自体を認めていないサイトもあります ファイルのダウンロードは ダウンロード先 ▼ を参照 インストール先は 各製品、MODのインストール先 ▼ を参照 本編 順番 製品名/MOD インストールパス 備考 ( 製品版 ) 1 コンプリートパック (DISK1) デフォルト以下、製品版のパス ここでは以下の製品を示しますコンプリートパック完全日本語版および 同一タイトルのニューパッケージ版、プラス、プラスアルファおよびシェアザペイン完全日本語版とウィークエンド完全日本語版の2本立て 2 コンプリートパック (DISK2) (製品版のパス)\ApocalypseWeekend ( STPパッチ / STP アドイン MOD ) 3 1409X Postal2STP Patch(Multiplayer Patch) (製品版のパス)に上書き マルチプレイヤーパッチインストールすると、STPのオープニングが当MOD仕様(机の前で喋るビンス)になるどちらか一方をインストール実行ファイルPostal2STP-1409X-Patch.exe68,041,923 バイトZIPファイルPostal2STP-1409X-Patch.zip65,886,926 バイト. 4 DarkFire (製品版のパス)\DarkFireMod STP上でも使用可有効にすると、STPのオープニングが当MOD仕様(机の上に武器などが散乱)に置き換わる本体DarkFireMod.zip137,061,933 バイトDarkFireFix(DarkFire第1パッチ)DarkFireFix.zip27,556,479 バイトZombification Update(DarkFire第2パッチ)PZUpdate.zip30,423,368 バイト. 5 P2Tropic (製品版のパス)\P2TropicFinal STP上でも使用可有効にすると、STPのマップが当MOD仕様に置き換わるP2TropicFinal.rar232,034,210 バイト. 6 Action Postal2 (製品版のパス)\Postal2ActionPatched STP上でも使用可有効にすると、STPのオープニングが当MOD仕様(暗がりでたき火)に置き換わるPostal2ActionPatched.rar70,200,514 バイト AWP ( A Week in Paradise ) 7 AWP V1.3 (製品版のパス)\AWP-1.3 AWP-1.3.zip307,274,833 バイトV1.3 は、以下のMODの上位バージョンに当たるため、いずれも使用しませんAWP Fudge Pack VersionAWP postal X vertionAWP Service Patchファッジパック、postal X に同梱の AWP ( その他の個別フォルダ ) 8 Flafster Weapon (製品版のパス)\FlafsterWeapons FlafsterWeapons.rar183,547,361 バイトStickgrenade.u の更新日付、サイズ2011年2月1日31,009 バイトであれば最新です. 9 Day of Death 2 (製品版のパス)\P2DOD2Ascension 単独でもプレイできます本体Postal2DOD2Ascension.rar1,006,319,598 バイトパッチP2DOD2Patch1.1.rar122,085,500 バイト. 10 TKMutator 4.0 (製品版のパス)\TKMutator4 TKMutator4.rar69,212,878 バイト 11 The Freak Story (製品版のパス)\Postal 2 TFS Tech Beta-Demo Version Postal2TFSDemo_-ModdB-Version_.rar2,785,630,820 バイト単独でもプレイできますが、まだベータ版ですなお、ファイルサイズが非常に大きいで注意 ( 武器追加MOD / AWパッチ ) 12 下記以外の追加MOD※ 内訳は後述のファイル名が重複しないMOD 参照 ▼ (製品版のパス)\ApocalypseWeekend\Mods※追加MOD用の専用フォルダにインストール. なお、専用フォルダ内は フォルダ分けしないこと 上記 製品版+AWP (1、2、7番)のインストールが完了していれば順番はどれでも構わないPersja STP を導入すると曜日表示が置き換わってしまうため、以下の手順を行うP2Misc_Full.utx を別名(P2Misc_Full_BAK.utx など)にリネーム 13 1組目EAInventory↓Mixer Skins↓FreshCharacters2組目TitanModBeta1↓freddy vs jason↓P2M@DMods-FullTnInventoryTnAWInventory3組目Mod of ModsMaterials のDarkLair D21 & CynderGhostNewSniper(Unreal Tournament Sniper Rifle)↓Stevens Mod(SMInventory+Others Mods) 左記の3組のMODはインストール順が決まっていますインストール順が決まっているMOD 参照 ▼上位互換のファイルを後に入れる様にしているため、順番を守らないと互換性が崩れてテクチャーが表示されなかったりエラーで落ちたり目的のマップと異なるなど正常な状態でプレイ出来ない可能性がありますなお、freddy vs jason をプレイするにはTitanModBeta1 が必須となります 14 日本語版ウィークエンド/AWPバグ修正パッチ (製品版のパス)\ApocalypseWeekend\Mods※追加MOD用の専用フォルダにインストール 日本語AWが含まれる全てのパッケージに対してインストール可能日本語セリフの不具合を解消・中華料理店のゾンビ・ゴールドディスクイベントの社長などAWJPFix.zip10,421,650 バイト ( 追加エピソード ) 15 ロシアより愛をこめて、製品版EDA をお持ちなら後述の 市販の追加エピソード ▼ を参照 16 ED、AVPC などの無料版追加エピソードもインストールするなら後述の 大型MODなど ▼ を参照 ( 画質強化MOD ) 17 ENBseries for Postal 2 (製品版のパス)\ApocalypseWeekend\system(製品版のパス)\AWP-1.3\system上記以外にもSTPDay of Death 2The Freak StoryEternal Damnation 関係AVPC 関係Lost IslandHappy Nightおよび市販の追加エピソードの system にも置ける 画質強化MODd3d8.dll (本体)enbseries.ini (設定ファイル)2個とも置く. ・enbseries.ini の変更点[グループ名]項目名=デフォルト(変更前) → 変更後[GLOBAL]UseEffect=0 → 1(エフェクト使用なので、ON)[EFFECT]EnableReflection=1 → 0(映り込みが邪魔なので、OFF)EnableShadow=1 → 0(テクチャーが消えるので、OFF)[BLOOM](初期値では白っぽ過ぎるので値を下げる)※あくまで参考値ですBloomPowerDay=10 → 1BloomConstantDay=20 → 2BloomScreenLevelDay=60 → 5BloomPowerNight=10 → 1BloomConstantNight=20 → 2BloomScreenLevelNight=20 → 5 ( AWPMod / 設定ファイルの更新 ) 18 AWPMod. と日本語表記化ファイル インストール手順の詳細はAWPMod のインストール ▼ を参照 最新バージョンは 2015-07-31 ですどちらか一方をインストール圧縮(7z)ファイルAWPMod-2015-07-31.7z75,985,508 バイト実行ファイルAWPMod-2015-07-31.exe77,328,248 バイトAWPModInventory.u の更新日付、サイズ2015年7月31日1,014,493 バイトであれば最新です以下の内容を含みます・AWPMod・日本語表記化ファイル( *.jpt ファイル )・ママンお使い復活パッチ. [Back in the Motherboard Mission]・窓ガラスの透明化 [Widescreen Fix]・キャラの影 [Shadows Patch]詳しくは同梱のAWPModChangeLogJP.txt を参照なお、AWP Service Patch 1 とティーンスナイパーパッチ についてはAWP V1.3 に同梱されています 19~22 設定ファイルの更新 インストール手順の詳細は設定ファイルの更新 ▼ を参照 ありがとよ 市販の追加エピソード 順番 製品名/パッチ インストールパス 備考 ( ロシアより愛をこめて ) 1 ロシアより愛をこめて フォルダ名 Postal2 が既にある場合フォルダ名を変更する(Postal2RUSSIAなど)フォルダ名 Postal2 が無い場合デフォルトパス(Postal2)のまま 2 Kamek mod v1.6 (ロシアが入っているパス)\kMod v1337用最終パッチkMod16.zip1,508,109 バイト ( 製品版ED ) 1 Eternal Damnation Advanced フォルダ名 Postal2STP が既にある場合(Postal2STP以外)\Eternal Damnationフォルダ名 Postal2STP が無い場合デフォルト(Postal2STP\Eternal Damnation) 2 Eternal Damnation Advanced専用パッチ Eternal_Damnation_Subway_Update.exe11,224,736 バイト 3 1409X Postal2STP Patch(Multiplayer Patch) Eternal Damnation Advanced の STP 部分(最上位フォルダ) マルチプレイヤーパッチインストールすると、STPのオープニングが当MOD仕様(机の前で喋るビンス)になるどちらか一方をインストール実行ファイルPostal2STP-1409X-Patch.exe68,041,923 バイトZIPファイルPostal2STP-1409X-Patch.zip65,886,926 バイト 大型MODなど 順番 MOD/パッチ インストールパス 備考 ( 無料版ED ) 1 Eternal Damnation (製品版のパス)\eternal damnation ファッジパックの場合はインストール不要EchoDelta.exe1,205,649,600 バイト. 2 EDパッチ 以前リリースされた地下鉄修正パッチED_JW_SubwayStationFIX.rar (約6MB)の修正も含まれていますEDpatch6.2.exe77,072,408 バイト ( EDR ) 1 Eternal Damnation Remake (製品版のパス)\Eternal Damnation Remake 無料版EDのリメイク版EternalDamnationRemake-01-07-2010.rar1,090,427,894 バイト. 2 EDRパッチ ED_Remake_Shotgun_Fix.zip6,233,341 バイト ( A Very POSTAL CHRISTMAS V1420 ) 1 AVPC v1420 (製品版のパス)\AVPC_SM A Very Postal Christmas v1420.exe673,165,345 バイト 2 AVPC v1420 用パッチ (製品版のパス)\AVPC_SM\Textures 地図をAVPC用に差し替えますどちらか一方v.2.7z11,089,351 バイト[AVPC_v[1].1420]Mapa.7z6,495,537 バイト ( A Very POSTAL CHRISTMAS V1300 ) - AVPC v1300 (製品版のパス)\A Very Postal Christmas v1300 avpc1300.exe373,140,653 バイト ( Lost Island ) 1 Lost Island (製品版のパス)\LostIsland LostIsland_Remake.rar371,456,079 バイト 2 Lost Island Patch mini patch.rar643,228 バイトそれぞれLI_weaps.usx → LostIsland\StaticMeshesPostal2Game.u → LostIsland\Systemに上書き ( Happy Night ) 1 Happy Night (製品版のパス)\HappyNight 本編とは独立して起動する方式です最新バージョンは 1.2本体HappyNightInstall.exe679,185,851 バイトパッチHappyNight_patch[1.2].exe62,237,751 バイト ( マルチプレイ フリー版 ) 1 Postal 2 STP FreeMultiplayer Edition フォルダ名 Postal2STP が既にある場合フォルダ名を変更する(Postal2STP-FreeMPなど)フォルダ名 Postal2STP が無い場合デフォルトパス(Postal2STP)のまま Postal2STP-FreeMP.exe626,977,212 バイト 2 1409X Postal2STP Patch(Multiplayer Patch) マルチプレイヤーパッチインストールすると、STPのオープニングが当MOD仕様(机の前で喋るビンス)になるどちらか一方をインストール実行ファイルPostal2STP-1409X-Patch.exe68,041,923 バイトZIPファイルPostal2STP-1409X-Patch.zip65,886,926 バイト 補足事項 ファイル名が重複しないMOD 追加MOD専用フォルダにインストールする際、ファイル名がダブらないため インストール順を気にしなくても良いMODです 一部のMODは、1409X Postal2STP Patch(Multiplayer Patch)が必須となります また解凍後にフォルダ分けされている場合は、全て単一(追加MOD専用)フォルダに移動します ★ 重複しないMODを表示 種類 MOD 備考 武器追加MOD AMNWeapons Anti-Riot Weapons Awesome Weapons CatAttack CDE Weapons Pack CrucifiX DarkPS Doom II Chaingun テールガンナーロータリーキャノン football GOD HAND.inc Weapons GrimRScythe HALF-LIFE2 Heavy Duty Nailgun (Staple Gun) Hellsing Arms Casull 454 Auto ”Jackal” Holy Cross HolyWars Unholy Hand Grenade&SuperWeapons Ig50Inventory Jackal Crossbow Karlinventory kMods-Plus Golden Gun KPowasMods KPowasModsMP Kropek M4A1Transformer Mace MK23_Pistol MrDMods NewWeapons byWolve NicePlayer(i〇〇) OpenWorld 旧・ADrenaline STP Mod P2M@DBombNEW P2M@DUtils-Full と xAdmin172 Paintball Persja STP 導入後、P2Misc_Full.utx を別名(P2Misc_Full_BAK.utx など)にリネーム QuakeMod Re-Delivery クリンコフ Rip's Weapons Mod V1 Russian Server Scotts Guns Skalpel SSKiraly StephenArdrey's 10 Weapons (SAWeapons) VirtualWeapons Zabaweczki Zombie Launcher アイテム追加MOD Left2GoPostal Project Marica Traffic Mod V3.1 インストール順が決まっているMOD 上記 「インストール順番」 の通りにした場合、最終的に薄緑色の行のファイルに置き換わります ★ 重複ファイルを表示 1組目 EAInventory と Mixer Skins と FreshCharacters EAInventory ファイル名 更新日付 ファイルサイズ AW7PawnSkins.utx 2006年9月14日 20,098,278 バイト ↓ Mixer Skins ファイル名 更新日付 ファイルサイズ AW7PawnSkins.utx 2007年5月13日 19,824,889 バイト ChameleonSkins.utx 2007年6月19日 41,939,608 バイト ChamelHeadSkins.utx 2007年6月11日 9,843,340 バイト ↓ FreshCharacters ファイル名 更新日付 ファイルサイズ ChameleonSkins.utx 2012年12月21日 54,299,737 バイト ChamelHeadSkins.utx 2012年12月21日 8,170,727 バイト 2組目 TitanMod と freddy vs jason と P2M@DMods-Full、Tn&TnAW TitanMod ファイル名 更新日付 ファイルサイズ AW7_suburbs-3.fuk 2006年3月12日 13,298,254 バイト czytaj_to.txt 2007年4月30日 69 バイト empty.ukx 2006年3月10日 6,950,028 バイト Fzombee.usx 2006年3月14日 13,094,365 バイト Fzombee.utx 2006年3月14日 13,094,365 バイト Fzombee2.usx 2006年3月12日 3,152,699 バイト pumpit.ogg 2006年3月19日 10,344,121 バイト tester.ukx 2006年3月3日 7,082,700 バイト WolveskiModSounds.uax 2006年3月14日 207,999 バイト ↓ freddy vs jason ファイル名 更新日付 ファイルサイズ AW7_suburbs-3.fuk 2006年4月7日 13,298,415 バイト czytaj_to.txt 2007年4月30日 69 バイト empty.ukx 2006年3月10日 6,950,028 バイト Fzombee.usx 2006年3月14日 13,094,365 バイト Fzombee.utx 2006年3月20日 13,269,343 バイト Fzombee2.usx 2006年3月20日 3,152,698 バイト MaDMods.int 2005年5月22日 4,177 バイト MaDMods.u 2005年5月22日 809,615 バイト MaDModsAnims.ukx 2005年12月24日 2,492,584 バイト MaDModsSounds.uax 2005年5月21日 7,127,135 バイト MaDModsStatics.usx 2005年12月24日 9,201,836 バイト MaDModsTex.utx 2005年12月23日 5,140,967 バイト pumpit.ogg 2006年3月19日 10,344,121 バイト tester.ukx 2006年3月3日 7,082,700 バイト TnInventory.u 2005年11月1日 359,115 バイト TnMesh.usx 2005年9月24日 7,007,632 バイト TnSound.uax 2005年8月29日 1,451,718 バイト TnTex.utx 2005年9月1日 1,354,318 バイト WolveskiModSounds.uax 2006年3月14日 207,999 バイト MaDModsxxx - P2M@DMods-Full の方が新しい (本家) Tnxxx - Tn の方が新しい (本家) 以上2MODより先にインストール ↓ P2M@DMods-Full ファイル名 更新日付 ファイルサイズ MaDMods.int 2005年5月22日 4,177 バイト MaDMods.u 2005年5月22日 809,615 バイト MaDModsAnims.ukx 2005年5月20日 4,277,138 バイト MaDModsSounds.uax 2005年5月21日 7,127,135 バイト MaDModsStatics.usx 2005年5月18日 15,325,956 バイト MaDModsTex.utx 2005年5月18日 10,322,771 バイト ↓ Tn、TnAW ファイル名 更新日付 ファイルサイズ TnInventory.u 2007年8月13日 381,943 バイト TnMesh.usx 2006年7月7日 7,127,422 バイト TnSound.uax 2006年7月6日 1,692,495 バイト TnTex.utx 2007年3月28日 1,580,217 バイト ↓ ( AWPMod 2015-07-31版 ) ファイル名 更新日付 ファイルサイズ AW7_suburbs-3.fuk 2013年8月20日 12,856,738 バイト MaDModsAnims.ukx 2013年2月5日 4,276,995 バイト 3組目 Mod of Mods と . Materials の DarkLair D21 & CynderGhost 、NewSniper (Unreal Tournament Sniper Rifle)と . Stevens Mod (SMInventory + Others Mods) Mod of Mods ファイル名 更新日付 ファイルサイズ SMFX.u 2007年12月30日 535,391 バイト ↓ Materials の DarkLair D21 & CynderGhost 、NewSniper (Unreal Tournament Sniper Rifle) ファイル名 更新日付 ファイルサイズ D21SG.u 2011年7月24日 15,659 バイト D21SGmodel.ukx 2011年7月24日 616,446 バイト D21SGsm.usx 2011年7月24日 732,078 バイト D21sgtex.utx 2011年7月24日 266,758 バイト D21snd.uax 2011年7月24日 620,072 バイト NewRifleAnim.ukx 2011年7月22日 1,101,958 バイト NewRifleTex.utx 2011年7月22日 2,980,364 バイト NewSniperMesh.usx 2011年7月21日 1,418,318 バイト NewSniperSound.uax 2011年7月20日 342,667 バイト UTR.u 2011年7月22日 67,668 バイト Materials の 2武器を導入せずに、Stevens Mod を導入する手順でも良い ↓ Stevens Mod (SMInventory + Others Mods) ファイル名 更新日付 ファイルサイズ D21SG.u 2012年2月11日 22,225 バイト D21SGmodel.ukx 2012年2月11日 1,024,086 バイト D21SGsm.usx 2011年9月26日 744,840 バイト D21sgtex.utx 2011年9月26日 387,328 バイト D21snd.uax 2011年7月24日 620,072 バイト NewRifleAnim.ukx 2012年2月11日 1,101,840 バイト NewRifleTex.utx 2011年7月22日 2,980,364 バイト NewSniperMesh.usx 2011年7月21日 1,418,318 バイト NewSniperSound.uax 2011年7月20日 342,667 バイト SMFX.u 2011年11月4日 664,983 バイト UTR.u 2012年2月11日 64,817 バイト 各製品、MODのインストール先 コンプリートパックを Windows 7 64bit版に、上記 「インストール順番」 の通りにインストールした場合です インストール先は、あくまで一例です ★ インストール先を表示 パッケージ インストールパス 備考 ( 製品版 ) コンプリートパック Program Files (x86)\Postal2CP ロシアより愛をこめて Program Files (x86)\Postal2 Eternal Damnation Advanced Program Files (x86)\Postal2STP ( 武器追加MOD ) 追加MOD Program Files (x86)\Postal2CP\ApocalypseWeekend\Mods 専用フォルダ Action Postal 2 Program Files (x86)\Postal2CP\Postal2ActionPatched DarkFire Program Files (x86)\Postal2CP\DarkFireMod Flafster Weapon Program Files (x86)\Postal2CP\FlafsterWeapons TKMutator 4.0 Program Files (x86)\Postal2CP\TKMutator4 P2Tropik Program Files (x86)\Postal2CP\P2TropicFinal ( 拡張・大型MODなど ) AWP V1.3 Program Files (x86)\Postal2CP\AWP-1.3 A Very Postal Christmas v1420 Program Files (x86)\Postal2CP\AVPC_SM A Very Postal Christmas v1300 Program Files (x86)\Postal2CP\A Very Postal Christmas v1300 Day of Death 2 Program Files (x86)\Postal2CP\P2DOD2Ascension Eternal Damnation Program Files (x86)\Postal2CP\eternal damnation Eternal Damnation Remake Program Files (x86)\Postal2CP\Eternal Damnation Remake The Freak Story Program Files (x86)\Postal2CP\Postal 2 TFS Tech Beta-Demo Version Happy Night Program Files (x86)\Postal2CP\HappyNight Lost Island Program Files (x86)\Postal2CP\LostIsland Postal 2 STP FreeMultiplayer Edition Program Files (x86)\Postal2STP-FreeMP ここではEternal Damnation Advancedとフォルダ名が重複するためフォルダ名を変更しています 参考までに、Eternal Damnation Advanced などの 市販の追加エピソードを除いた MOD をインストールした場合の Postal2CP(コンプリートパック)配下のフォルダ構成 A Very Postal Christmas v1300 Animations ApocalypseWeekend AVPC_SM AWP-1.3 DarkFireMod eternal damnation EternalDamnationRemake FlafsterWeapons HappyNight Help KarmaData LostIsland Maps Music P2DOD2Ascension P2TropicFinal Postal 2 TFS Tech Beta-Demo Version Postal2ActionPatched Save Sounds StaticMeshes System Textures TKMutator4 Web 同様に、Postal2CP の ApocalypseWeekend および AWP-1.3 配下 Animations AW7Save KarmaData Maps Mods Movies Music Sounds StaticMeshes System Textures ダウンロード先 ★ ダウンロード先を表示 パッケージ 詳細など URL(先頭に http // を付加) ( 拡張MOD・修正パッチなど ) 1409X Postal2STP Patch(Multiplayer Patch) 実行ファイル 1drv.ms/u/s!AhDaDHN8Nr66ir9vJ_vMZPliNHwyvw ZIPファイル 1drv.ms/u/s!AhDaDHN8Nr66ir9kVR5knLzloQfsaA AWP(A Week in Paradise) V1.3 www.resurrection-studios.net/Postal2Shared/TotalConversions/AWP/AWP-1.3.zip AWPMod 最新バージョンは2015-07-31 1drv.ms/f/s!AhDaDHN8Nr66ir0aaspz7EQ6mKr43Q 日本語版ウィークエンド/AWPバグ修正パッチ www.mediafire.com/?jer7lgr6f68du60 ENBseries for Postal 2 www.enbdev.com/mod_gtavc_v0005.htm Kamek mod v1.6 www.postalsite.info/infusions/pro_download_panel/download.php?did=189 ( 個別フォルダのMOD ) DarkFire 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=206 第1パッチDarkFireFix www.postalsite.info/infusions/pro_download_panel/download.php?did=223 第2パッチPostalZombificationUpdate www.postalsite.info/infusions/pro_download_panel/download.php?did=226 P2Tropik chomikuj.pl/EU-ROPA/Postal2+MOD/P2Tropic/P2TropicFinal,3686489342.rar Action Postal 2 yadi.sk/d/X4g53PBRfjkEF Flafster Weapon (リンク切れ) Day of Death 2 本体 yadi.sk/d/TOGFpLTzfTZrN パッチ V1.1 yadi.sk/d/48gjT3kKfUmNw TKMutator V4.0 yadi.sk/d/7NUyj0bGZCdsu The Freak Story yadi.sk/d/6j1V9exX6KuD0 ( ファイル名が. 重複しないMOD ) 詳細 ▲ AMNWeapons V3.0 for AWP forum.postalsite.info/download.htm?id=2562 V3.0 for STP forum.postalsite.info/download.htm?id=2561 Anti-Riot Weapons www.postalsite.info/infusions/pro_download_panel/download.php?did=106 Awesome Weapons www.postalsite.info/infusions/pro_download_panel/download.php?did=215 CatAttack forum.postalsite.info/download.htm?id=47 CDE Weapons Pack www.postalsite.info/infusions/pro_download_panel/download.php?did=101 CrucifiX kamek.piiym.net/tehdownlodes/p2/CrucifiX.zip DarkPS www.postalsite.info/infusions/pro_download_panel/download.php?did=199 Doom II Chaingun www.postalsite.info/infusions/pro_download_panel/download.php?did=105 football (リンク切れ) GOD HAND.inc Weapons www.postalsite.info/infusions/pro_download_panel/download.php?did=103 GrimRScythe www.postalsite.info/infusions/pro_download_panel/download.php?did=97 HALF-LIFE2 www1.axfc.net/uploader/File/so/29305 Heavy Duty Nailgun(Staple Gun) www.postalsite.info/infusions/pro_download_panel/download.php?did=108 Hellsing Arms Casull454 Auto ”Jackal” www.postalsite.info/infusions/pro_download_panel/download.php?did=104 Holy Cross (リンク切れ) HolyWars 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=88 SuperWeapons www.postalsite.info/infusions/pro_download_panel/download.php?did=12 Ig50Inventory www.postalsite.info/infusions/pro_download_panel/download.php?did=126 Jackal Crossbow forum.postalsite.info/download.htm?id=2393 Karlinventory www.postalsite.info/infusions/pro_download_panel/download.php?did=214 kMods-Plus www.postalsite.info/infusions/pro_download_panel/download.php?did=89 KPowasMods www.postalsite.info/infusions/pro_download_panel/download.php?did=222 KPowasModsMP forum.postalsite.info/download.htm?id=367 Kropek www.postalsite.info/infusions/pro_download_panel/download.php?did=269www.postalsite.info/infusions/pro_download_panel/download.php?did=270 M4A1 Transformer www.postalsite.info/userfiles/get/M4A1Transformer_GET.rar Mace www.postalsite.info/infusions/pro_download_panel/download.php?did=182 MK23 Pistol forum.postalsite.info/download.htm?id=1623 MrDMods 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=196 パッチ www.postalsite.info/infusions/pro_download_panel/download.php?did=191 NewWeapons by Wolve forum.postalsite.info/download.htm?id=212 NicePlayer (i〇〇) forum.postalsite.info/download.htm?id=1675 OpenWorld 旧・ADrenaline STP Mod u.to/6s6MAw P2M@DBombNEW www.postalsite.info/infusions/pro_download_panel/download.php?did=134 P2M@DUtils 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=94 xAdmin172 www.postalsite.info/infusions/pro_download_panel/download.php?did=93 Paintball forum.postalsite.info/download.htm?id=1475 Persja STP chomikuj.pl/EU-ROPA/STUFF/PersjaSTP_26-01-2015,4537076114.rar QuakeMod www.postalsite.info/infusions/pro_download_panel/download.php?did=209 Re-Delivery (リンク切れ) Rip's Weapons Mod V1 www.postalsite.info/infusions/pro_download_panel/download.php?did=207 Russian Server (リンク切れ) Scotts Guns www.postalsite.info/infusions/pro_download_panel/download.php?did=13 Skalpel forum.postalsite.info/download.htm?id=584 SSKiraly www.postalsite.info/infusions/pro_download_panel/download.php?did=221 StephenArdrey's10 Weapons(SAWeapons) www.resurrection-studios.net/gamefan/SAWeapons.rar VirtualWeapons Part1 virtualarea.square7.ch/virtualarea/download/VirtualWeaponPart1.exe Part2 virtualarea.square7.ch/virtualarea/download/VirtualWeaponPart2_2.exe Zabaweczki Alchemy Sphere Mod(錬金球) www.set-games.ru/T-ModZ_secret/newASM.zip 方天画戟 forum.postalsite.info/download.htm?id=348 上記以外の Zabaweczki (リンク切れ) Zombie Launcher www.postalsite.info/infusions/pro_download_panel/download.php?did=118 ( インストール順が. 決まっているMOD ) 詳細 ▲ EAInventory www.postalsite.info/infusions/pro_download_panel/download.php?did=152 Mixer Skins www.postalsite.info/infusions/pro_download_panel/download.php?did=76 FreshCharacters chomikuj.pl/EU-ROPA/STUFF/Edytor/FreshCharacters,2240706860.zip TitanModBeta1 www.postalsite.info/infusions/pro_download_panel/download.php?did=153 freddyvsjason www.postalsite.info/infusions/pro_download_panel/download.php?did=154 P2M@DMods-Full www.postalsite.info/infusions/pro_download_panel/download.php?did=15 TnInventory www.postalsite.info/infusions/pro_download_panel/download.php?did=14 TnAWInventory www.postalsite.info/infusions/pro_download_panel/download.php?did=212 Mod of Mods v2.0 www.postalsite.info/infusions/pro_download_panel/download.php?did=115 Materials PPSH-41 & Thompson M1928A1 www.postalsite.info/infusions/pro_download_panel/download.php?did=216 上記以外の Materials (リンク切れ) Stevens Mod(SMInventory +Others Mods) u.to/LyrUAQ ( 大型MODなど ) EDA パッチ www.p-drive.com/download/eternal_advanced_down.htm ED 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=100 パッチ www.gamefront.com/files/9002008/EDpatch6.2.exe/ EDR 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=261 パッチ 1drv.ms/u/s!AhDaDHN8Nr66ir0jwiYEwR5-o0I83A AVPC v1420 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=109 パッチ forum.postalsite.info/download.htm?id=191 Lost Island 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=267 パッチ forum.postalsite.info/download.htm?id=961 Happy Night 本体 www.postalsite.info/infusions/pro_download_panel/download.php?did=283 パッチ V1.2 yadi.sk/d/ZqpvcPqvgn6iu Postal 2STP Free MP runningwithscissors.com/main/index.php?topic=82.0 ( その他) Left2GoPostal www.resurrection-studios.net/downerup/postal2/Left2GoPostal.zip Project Marica 本体 www.moddb.com/mods/projectmarica/downloads/project-marica-v410 パッチ www.moddb.com/mods/projectmarica/downloads/project-marica-v415-patch 追加車体V2 forum.postalsite.info/download.htm?id=1284 セグウェイ forum.postalsite.info/download.htm?id=1293 セグウェイパッチ forum.postalsite.info/download.htm?id=1295 ドラゴン forum.postalsite.info/download.htm?id=1304 Traffic Mod 本体 (2015) www.postalsite.info/userfiles/rycho3d/Traffic2015.zip シングルマップ forum.postalsite.info/download.htm?id=2554 CarmageddonCar forum.postalsite.info/download.htm?id=512 RiGStudioCarmageddon forum.postalsite.info/download.htm?id=524 AWPMod のインストール 18.AWPMod および 日本語表記化ファイル をインストールします 公開されている AWPMod には日本語表記化ファイルも含まれています ★ 前準備を表示 1) 購入済みの場合に限りますが、 . コンプリートパック または 同等の製品(STP+AW) . 単体製品の STP、AW、EDA(Eternal Damnation Advanced)、ロシアより愛をこめて . がインストール済みであること . AVPC v1420、AVPC v1300、Lost Island、The Freak Story、Day of Death 2、STP Free MP . はあってもなくても良い 2) コンプリートパック または 同等の製品(STP+AW)または STP製品 . EDA(Eternal Damnation Advanced)、STP Free MP . に対して、1409X Postal2STP Patch がインストール済みであること 3) 圧縮ファイル(AWPMod-2015-07-31.7z)をダウンロード 4) どこかの作業用フォルダに AWPMod-2015-07-31.7z を解凍(ダウンロードしたフォルダ内でも良い) ★ AWPMod 本体のインストールを表示 5) AWPMod-2015-07-31 を開く 6) 5) の直下にある Animations Maps Sounds StaticMeshes System Textures フォルダ内すべてのファイルを . その一階層上の AWPMod-2015-07-31フォルダ に移動 7) 6) で移動したファイル全て(38個)を POSTAL2の追加MOD専用フォルダ内にコピー&上書き 8) 5) の直下にある Animations Maps Sounds StaticMeshes System Textures フォルダ内が . 空であることを確認したら、その6個のフォルダを削除 . これで AWPMod-2015-07-31フォルダ内に 7) の38個のファイルと Optionsフォルダ が残った状態になります これ以降の手順では 日本語表記化ファイル のインストールを行います 日本語化されるのはメニューや説明などの表記部分で、音声は搭載の言語のまま変わりません 製品・MODによっては日本語表記化されない部分が発生しますが、プレイには問題ありません 以下の手順では、まだメニュー画面上には日本語表記が反映されません 後述の 19.起動に関わる設定ファイルを更新 と合わせて日本語表記化が完了します ★ STP を表示 以下の対象製品・MODすべてに同じ手順を行います コンプリートパック または STP製品 EDA(Eternal Damnation Advanced) STP Free MP 9) AWPMod-2015-07-31 → Options → Japanese → System を開く 10) 9) の AW で始まるファイルを"除く"すべてのファイル(31個)を STP の systemフォルダ にコピー&上書き これは原本のバックアップ作業です。以前に行っていればこの 11)~13) の手順は飛ばしてください 11) STP の Textures フォルダを開く 12) p2fonts.utx を 別名(p2fonts_BAK.utx など)にリネーム 13) p2smallfonts.utx を 別名(p2smallfonts_BAK.utx など)にリネーム 14) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 15) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を STP の Texturesフォルダ にコピー&上書き ★ AW を表示 以下の対象製品・MODすべてに同じ手順を行います コンプリートパック または AW製品 AWP V1.3 16) AWPMod-2015-07-31 → Options → Japanese → System を開く 17) 16) の 1409X で始まるファイルを"除く"すべてのファイル(95個)を . AW と AWP V1.3 の systemフォルダ にコピー&上書き 18) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 19) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を AW と AWP V1.3 の Texturesフォルダ にコピー&上書き ★ ロシアより愛をこめて を表示 20) AWPMod-2015-07-31 → Options → Japanese → System を開く 21) 20) の 1409X と AW で始まるファイルを"除く"すべてのファイル(28個)を 製品の systemフォルダ にコピー&上書き これは原本のバックアップ作業です。以前に行っていればこの 22) 23) の手順は飛ばしてください 22) 製品の Textures フォルダを開く 23) p2fonts.utx を 別名(p2fonts_BAK.utx など)にリネーム 24) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 25) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を 製品の Texturesフォルダ にコピー&上書き ★ AVPC v1420 を表示 26) AWPMod-2015-07-31 → Options → Japanese → System を開く 27) 26) の 1409X で始まるファイルを"除く"すべてのファイル(95個)を MOD の systemフォルダ にコピー&上書き 28) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 29) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を MOD の Texturesフォルダ にコピー&上書き ★ AVPC v1300 を表示 30) AWPMod-2015-07-31 → Options → Japanese → System を開く 31) 30) の 1409X と AW で始まるファイルを"除く"すべてのファイル(28個)を MOD の systemフォルダ にコピー&上書き 32) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 33) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を MOD の Texturesフォルダ にコピー&上書き ★ Lost Island を表示 34) AWPMod-2015-07-31 → Options → Japanese → System を開く 35) 34) の 1409X と AW7 で始まるファイルを"除く"すべてのファイル(37個)を MOD の systemフォルダ にコピー&上書き これは原本のバックアップ作業です。以前に行っていればこの 36) 37) の手順は飛ばしてください 36) MOD の Textures フォルダを開く 37) p2smallfonts.utx を 別名(p2smallfonts_BAK.utx など)にリネーム 38) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 39) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を MOD の Texturesフォルダ にコピー&上書き ★ The Freak Story を表示 40) AWPMod-2015-07-31 → Options → Japanese → System を開く 41) 40) の 1409X で始まるファイルを"除く"すべてのファイル(95個)を MOD の systemフォルダ にコピー&上書き これは原本のバックアップ作業です。以前に行っていればこの 42)~44) の手順は飛ばしてください 42) MOD の Textures フォルダを開く 43) p2fonts.utx を 別名(p2fonts_BAK.utx など)にリネーム 44) p2smallfonts.utx を 別名(p2smallfonts_BAK.utx など)にリネーム 45) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 46) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を MOD の Texturesフォルダ にコピー&上書き ★ Day of Death 2 を表示 47) AWPMod-2015-07-31 → Options → Japanese → System を開く 48) 47) の 1409X と AW で始まるファイルを"除く"すべてのファイル(28個)を MOD の systemフォルダ にコピー&上書き これは原本のバックアップ作業です。以前に行っていればこの 49)~51) の手順は飛ばしてください 49) MOD の Textures フォルダを開く 50) p2fonts.utx を 別名(p2fonts_BAK.utx など)にリネーム 51) p2smallfonts.utx を 別名(p2smallfonts_BAK.utx など)にリネーム 52) AWPMod-2015-07-31 → Options → Japanese → Textures を開く 53) すべてのファイル(p2fonts.utx と p2smallfonts.utx)を MOD の Texturesフォルダ にコピー&上書き 設定ファイルの更新 19.起動に関わる設定ファイルを更新します 順番 手順 19-1 AWP V1.3 の AWP.ini ▼ 19-2 AW の postal2.ini ▼ 19-3 STP の postal2.ini ▼ 19-4 The Freak Story の postal2.ini ▼ 19-5 Day of Death 2 の DOD2.ini ▼ 19-6 その他の起動に関わる設定ファイル ▼ 20.AWPMod に関わる Mod.ini を更新します 順番 AW の systemAWP V1.3 の systemMod.ini グループ 20-1 武器の置き換え ▼ [AW7Game.AW7Mutator] 20-2 ザ・ワールド ▼ [AW7Game.AWPModCheatManager] 20-3 Massacreチート ▼ [AW7Game.MutMassacre] 21.AWPMod に関わる List.ini を更新します 順番 AW の systemAWP V1.3 の systemList.ini グループ 21-1 武器所持チート ▼ [List.List_User] 21-2 プロップランチャー ▼ [List.List_Prop] 22.Fキーに関わる User.ini を更新します 順番 AW の systemAWP V1.3 の systemUser.ini グループ 22 User.ini ▼ [Engine.Input] AWP V1.3 の AWP.ini ★ AWP V1.3 の AWP.ini の復元作業を表示 AWP.ini は起動に関わる設定ファイルです もし何らかの理由で初期状態に戻したい場合、以下の手順を行います 1) AWP.ini を別名(AWP_NEW.ini など)にリネームして待避状態にする 2) Default.ini をコピーして AWP.ini にリネームするか . AWP V1.3 を起動してすぐに終了を選ぶと、初期状態の AWP.ini が自動生成されます 3) 設定済みの状態に復元するなら、別名保存した AWP_NEW.ini から必要な設定を部分コピーするか . もう一度後述の設定手順をやり直す 4) 正常に起動する様になったら AWP_NEW.ini は削除しても構いません これ以降の手順では AWP V1.3 の System にある AWP.ini を編集・保存します ★ 言語指定の変更を表示 前もって 日本語表記化ファイルのインストール作業 が完了していること メニューを日本語表記に変更します AWP.ini の 言語指定を int から jpt に変更 [Engine.Engine] (中略) Language=jpt ★ パス指定を表示 AWP.ini の Core.System のパス指定を以下に置き換える お好みやインストール状況により、コメント付加、解除、行削除などを行ってください [Core.System] (中略) ;Packages=Flafster Weapon Paths=..\..\FlafsterWeapons\System\*.u Paths=..\..\FlafsterWeapons\Maps\*.fuk Paths=..\..\FlafsterWeapons\Textures\*.utx Paths=..\..\FlafsterWeapons\Sounds\*.uax Paths=..\..\FlafsterWeapons\StaticMeshes\*.usx Paths=..\..\FlafsterWeapons\Animations\*.ukx ;Packages=MOD Paths=..\..\ApocalypseWeekend\Mods\*.u Paths=..\..\ApocalypseWeekend\Mods\*.fuk Paths=..\..\ApocalypseWeekend\Mods\*.utx Paths=..\..\ApocalypseWeekend\Mods\*.uax Paths=..\..\ApocalypseWeekend\Mods\*.usx Paths=..\..\ApocalypseWeekend\Mods\*.ukx ;Packages=Sounds [--- AW] [EN] (Lost Island / AVPC v1420) ;Paths=..\..\LostIsland\Sounds\*.uax ;Paths=..\..\AVPC_SM\Sounds\AWSounds\*.uax ;Packages=Sounds [STP --] [EN] (STP-FreeMP) ;Paths=..\..\..\Postal2STP-FreeMP\Sounds\*.uax ;Packages=Sounds [STP --] [EN] (EDA) ;Paths=..\..\..\Postal2STP\Sounds\*.uax ;Packages=Sounds [STP --] [EN] (RUSSIA) ;Paths=..\..\..\Postal2\Sounds\*.uax ;Packages=Sounds [STP --] [EN/RU] (Day of Death 2) ;Paths=..\..\P2DOD2Ascension\Sounds\*.uax ;Packages=Sounds [STP/AW] [RU] (The Freak Story) ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Sounds\*.uax ;Packages=AWP V1.3 Paths=..\System\*.u Paths=..\Maps\*.fuk Paths=..\Sounds\*.uax Paths=..\Textures\*.utx Paths=..\StaticMeshes\*.usx Paths=..\Animations\*.ukx ;Packages=Textures (Day of Death 2) ;Paths=..\..\P2DOD2Ascension\Textures\*.utx ;Packages=Day of Death 2 ;Paths=..\..\P2DOD2Ascension\System\*.u ;Paths=..\..\P2DOD2Ascension\Maps\*.fuk ;Paths=..\..\P2DOD2Ascension\StaticMeshes\*.usx ;Paths=..\..\P2DOD2Ascension\Animations\*.ukx ;Packages=TKMutator 4.0 ;Paths=..\..\TKMutator4\System\*.u ;Paths=..\..\TKMutator4\Maps\*.fuk ;Paths=..\..\TKMutator4\Textures\*.utx ;Paths=..\..\TKMutator4\Sounds\*.uax ;Paths=..\..\TKMutator4\StaticMeshes\*.usx ;Paths=..\..\TKMutator4\Animations\*.ukx ;Packages=AVPC v1420 (1/3) ;Paths=..\..\AVPC_SM\System\*.u ;Paths=..\..\AVPC_SM\Maps\*.fuk ;Paths=..\..\AVPC_SM\Textures\*.utx ;Paths=..\..\AVPC_SM\StaticMeshes\*.usx ;Paths=..\..\AVPC_SM\Animations\*.ukx ;Packages=AW Paths=..\..\ApocalypseWeekend\System\*.u Paths=..\..\ApocalypseWeekend\Maps\*.fuk Paths=..\..\ApocalypseWeekend\Textures\*.utx Paths=..\..\ApocalypseWeekend\Sounds\*.uax Paths=..\..\ApocalypseWeekend\StaticMeshes\*.usx Paths=..\..\ApocalypseWeekend\Animations\*.ukx ;Packages=Textures (The Freak Story) ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Textures\*.utx ;Packages=The Freak Story ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\System\*.u ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Maps\*.fuk ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\StaticMeshes\*.usx ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Animations\*.ukx ;Packages=AVPC v1420 (2/3) ;Paths=..\..\AVPC_SM\System\AW7System\*.u ;Paths=..\..\AVPC_SM\System\AWSystem\*.u ;Paths=..\..\AVPC_SM\Textures\AW7Textures\*.utx ;Paths=..\..\AVPC_SM\Textures\AWTextures\*.utx ;Paths=..\..\AVPC_SM\Sounds\AW7Sounds\*.uax ;Paths=..\..\AVPC_SM\Sounds\AWSounds\*.uax ;Paths=..\..\AVPC_SM\StaticMeshes\AW7Statics\*.usx ;Paths=..\..\AVPC_SM\StaticMeshes\AWStatics\*.usx ;Paths=..\..\AVPC_SM\Animations\AW7Anims\*.ukx ;Paths=..\..\AVPC_SM\Animations\AWAnims\*.ukx ;Packages=AVPC v1300 (1/2) ;Paths=..\..\A Very Postal Christmas v1300\System\*.u ;Paths=..\..\A Very Postal Christmas v1300\Maps\*.fuk ;Paths=..\..\A Very Postal Christmas v1300\Textures\*.utx ;Paths=..\..\A Very Postal Christmas v1300\StaticMeshes\*.usx ;Paths=..\..\A Very Postal Christmas v1300\Animations\*.ukx ;Packages=Eternal Damnation (1/2) ;Paths=..\..\eternal damnation\System\*.u ;Paths=..\..\eternal damnation\Maps\*.fuk ;Paths=..\..\eternal damnation\Textures\*.utx ;Paths=..\..\eternal damnation\Sounds\*.uax ;Paths=..\..\eternal damnation\StaticMeshes\*.usx ;Packages=Eternal Damnation Remake (1/2) ;Paths=..\..\EternalDamnationRemake\System\*.u ;Paths=..\..\EternalDamnationRemake\Maps\*.fuk ;Paths=..\..\EternalDamnationRemake\Textures\*.utx ;Paths=..\..\EternalDamnationRemake\Sounds\*.uax ;Paths=..\..\EternalDamnationRemake\StaticMeshes\*.usx ;Packages=Eternal Damnation Advanced ;Paths=..\..\..\Postal2STP\Eternal Damnation\System\*.u ;Paths=..\..\..\Postal2STP\Eternal Damnation\Maps\*.fuk ;Paths=..\..\..\Postal2STP\Eternal Damnation\Textures\*.utx ;Paths=..\..\..\Postal2STP\Eternal Damnation\Sounds\*.uax ;Paths=..\..\..\Postal2STP\Eternal Damnation\StaticMeshes\*.usx ;Paths=..\..\..\Postal2STP\Eternal Damnation\Animations\*.ukx ;Packages=Lost Island ;Paths=..\..\LostIsland\System\*.u ;Paths=..\..\LostIsland\Maps\*.fuk ;Paths=..\..\LostIsland\Textures\*.utx ;Paths=..\..\LostIsland\Sounds\*.uax ;Paths=..\..\LostIsland\StaticMeshes\*.usx ;Paths=..\..\LostIsland\Animations\*.ukx ;Packages=Action Postal2 Paths=..\..\Postal2ActionPatched\System\*.u Paths=..\..\Postal2ActionPatched\Maps\*.fuk Paths=..\..\Postal2ActionPatched\Textures\*.utx Paths=..\..\Postal2ActionPatched\Sounds\*.uax Paths=..\..\Postal2ActionPatched\StaticMeshes\*.usx Paths=..\..\Postal2ActionPatched\Animations\*.ukx ;Packages=P2Tropic Paths=..\..\P2TropicFinal\OptimizeFX\System\*.u Paths=..\..\P2TropicFinal\System\*.u Paths=..\..\P2TropicFinal\Maps\*.fuk Paths=..\..\P2TropicFinal\Textures\*.utx Paths=..\..\P2TropicFinal\Sounds\*.uax Paths=..\..\P2TropicFinal\StaticMeshes\*.usx Paths=..\..\P2TropicFinal\Animations\*.ukx ;Packages=DarkFire Paths=..\..\DarkFireMod\System\*.u Paths=..\..\DarkFireMod\Maps\*.fuk Paths=..\..\DarkFireMod\Textures\*.utx Paths=..\..\DarkFireMod\Sounds\*.uax Paths=..\..\DarkFireMod\StaticMeshes\*.usx Paths=..\..\DarkFireMod\Animations\*.ukx ;Packages=STP Paths=..\..\System\*.u Paths=..\..\Maps\*.fuk Paths=..\..\Textures\*.utx Paths=..\..\Sounds\*.uax Paths=..\..\StaticMeshes\*.usx Paths=..\..\Animations\*.ukx ;Packages=AVPC v1420 (3/3) ;Paths=..\..\AVPC_SM\Sounds\*.uax ;Packages=AVPC v1300 (2/2) ;Paths=..\..\A Very Postal Christmas v1300\Sounds\*.uax ;Packages=Eternal Damnation (2/2) ;Paths=..\..\eternal damnation\Animations\*.ukx ;Packages=Eternal Damnation Remake (2/2) ;Paths=..\..\EternalDamnationRemake\Animations\*.ukx ;Packages=RUSSIA ;Paths=..\..\..\Postal2\kMod\*.u ;Paths=..\..\..\Postal2\System\*.u ;Paths=..\..\..\Postal2\Maps\*.fuk ;Paths=..\..\..\Postal2\Textures\*.utx ;Paths=..\..\..\Postal2\Sounds\*.uax ;Paths=..\..\..\Postal2\StaticMeshes\*.usx ;Paths=..\..\..\Postal2\Animations\*.ukx ★ パス指定のパターンを表示 前述のパス指定をパターン表にすると以下の通りになります STP+AW 製品版の状態(素の状態) STP+AW+AWP AWPの初期状態 STP+AW+AWP+追加EP(Happy Night を除く) AWP上で追加EPがプレイ可能 STP+AW+AWP+追加EP+全追加MOD フルインストール状態 ◎ 必須 △ 任意(フリーの追加エピソード、武器追加MOD) ▲ 任意(市販の追加エピソード) Packages 指定 備考 Flafster Weapon △ MOD △ 追加MOD専用フォルダ(AWPMod含む) Sound [STP/AW] [国コード] (MOD名) △ STP、AW それぞれの音声が指定の言語に変わる AWP V1.3 △ 後述の postal2.ini のパス指定 ◎ 前述の AWP.ini のパス指定 Textures (Day of Death 2) △ テクチャー関係が指定MODの仕様に置き換わる Day of Death 2 △ 当MODに含まれる武器を使用する場合は上記同MODの Textures、Sounds もコメント解除 TKMutator 4.0 △ Day of Death 2 との併用は出来ないので少なくとも一方は必ずコメント化 AVPC v1420 (1/3) △ 当(1/3)をコメント解除(有効化)した場合連動する同名の (2/3) (3/3) もコメント解除以降にある複数構成のMODも同様の対処を行う AW ◎ 製品版のAW部分 Textures (The Freak Story) △ テクチャー関係が指定MODの仕様に置き換わる The Freak Story △ 当MODに含まれる武器を使用する場合は上記同MODの Textures、Sounds もコメント解除 AVPC v1300 (1/2) △ 同名の (2/2) と連動 Eternal Damnation (1/2) △ 同名の (2/2) と連動 Eternal Damnation Remake (1/2) △ 同名の (2/2) と連動 Eternal Damnation Advanced ▲ あれば指定可能 Lost Island △ Action Postal2 △ P2Tropic △ DarkFire △ STP ◎ 製品版のSTP部分(1409X Postal2STP Patch 導入済みであればなお良し) RUSSIA ▲ あれば指定可能 ★ Editor.EditorEngine を表示 ○ 必要なMOD 必須:1409X Postal2STP Patch、AWP、AWPMod 任意:EDなどの大型MOD、武器追加MOD スタート時点から敵意を持つNPCが現れて邪魔な場合は 「EditPackages=AW7Dialog」をコメント化してください [Editor.EditorEngine] の EditPackages指定箇所を、以下の設定例に置き換える [Editor.EditorEngine] (中略) ;== STP ;EditPackages=Core ;EditPackages=Engine ;EditPackages=Fire ;EditPackages=Editor ;EditPackages=UWindow ;EditPackages=UnrealEd ;EditPackages=IpDrv ;EditPackages=FPSGame ;EditPackages=BaseFX ;EditPackages=Postal2Game ;EditPackages=MultiBase ;EditPackages=MoreGame ;EditPackages=FX ;EditPackages=Inventory ;EditPackages=AIPack ;EditPackages=BasePeople ;EditPackages=People ;EditPackages=GameTypes ;EditPackages=UDebugMenu ;EditPackages=Shell ;== 1409X Postal2STP Patch (Multiplayer Patch) EditPackages=1409XGame EditPackages=1409XStuff EditPackages=1409Xtras EditPackages=MultiGame EditPackages=MultiStuff EditPackages=stpextras EditPackages=stpextrastoo EditPackages=Strippers EditPackages=UBrowser EditPackages=UTBrowser EditPackages=UTServerAdmin EditPackages=UWeb ;== AW EditPackages=AWEffects EditPackages=AWGame EditPackages=AWInventory EditPackages=AWPawns EditPackages=AWShell EditPackages=AWWrapGame ;== AWP V1.3 ;EditPackages=AW7Dialog EditPackages=AW7FX EditPackages=AW7Game EditPackages=AW7Inventory EditPackages=AW7MaDInventory EditPackages=AW7Pawns EditPackages=AW7Shell ;== AWPMod 2015-07-31 EditPackages=AWPModInventory EditPackages=List EditPackages=P2ReloadWeapon postal2.ini または AWP.ini の AW7Game.AW7GameInfo および AW7FX.AW7EarlyGameInfo Mods.ini の AW7Game.AW7Mutator で、より細やかな設定が出来ます True(動作する)、False(動作しない)のどちらかを指定します 基本は False(動作しない)ですが、好みにより変更してください ★ AW7Game.AW7GameInfo を表示 AW7Game.AW7GameInfo の後半 ( FookedUp ~ bEGameStart )を bDrawTime の直後に追加、あるいは上書き [AW7Game.AW7GameInfo] (中略) bDrawTime=~ FookedUp=0 EnableBlur=False bRapidFire=False bGodMode=False bAmmoMax=False bNewCrosshair=False bNeverSwitchOnPickupItems=False bAlwaysPickup=True bUseCustomSkin=True bFreeRoam=False bShowDamage=True StartupDay=0 bEGameStart=False ★ AW7FX.AW7EarlyGameInfo を表示 AW7FX.AW7EarlyGameInfo の後半 ( bCustomNPCInventory ~ bUseFootsteps )を bShinyWeapons の直後に追加、あるいは上書き [AW7FX.AW7EarlyGameInfo] (中略) bShinyWeapons=~ bCustomNPCInventory=True PawnHealthMult=100.000000 bNPCPickupItems=False bUseFootsteps=True ★ AW7Game.AW7Mutator を表示 [AW7Game.AW7Mutator] bNoCops=False bNPCPickupItems=False bNPCNeverDropWeapons=False bUseReplaceWeapons=False ★ 上記設定の説明 を表示 ( True/False ) bRapidFire 銃の連射 [ 速射/デフォルト ] bGodMode デュードの体力 [ 無敵/デフォルト ] bAmmoMax リロードがある銃器類の弾数 [ 無限/表示の通り ] bNewCrosshair 銃器類の照準点 [ 一部銃器類が独自の照準点になる/デフォルト ] bNeverSwitchOnPickupItems NPC が武器を手にしている状態で燃えたり狼狽した時 [ 武器は持ったまま/投げ捨てる ] bAlwaysPickup デュードが落ちている武器の上を通過した時 [ 常に拾う/デフォルト ] bUseCustomSkin カスタムスキン [ 使用する/デフォルト ] 以下(bFreeRoam ~ PawnHealthMult)は ゲーム中に ESC → AWPMod → 設定 に対応する設定です bFreeRoam フリーローム(自由行動) True で特定の曜日にしか登場しないキャラクターもすべて登場させる bShowDamage 与ダメージの表示 NPCに与えたダメージ量の表示 StartupDay bEGameStart エンハンストモード bCustomNPCInventory CustomPawnsInventory の使用 PawnHealthMult NPCの体力(通常は100) bNPCPickupItems NPC が落ちている武器の上を通過した時 [ 武器を拾う/拾わず素通り ] NPC が持つ武器のレパートリーを増やしたいなら「True」 従来のままなら「False」 bUseFootsteps 足音 [ 足音がする/無音 ] 気になるなら「False」 以下(bNoCops ~ bUseReplaceWeapons)は ゲーム中に ESC → AWPMod → 設定、置換 に対応する設定です bNoCops こっかけんりょくなし bNPCPickupItems アイテムを拾う bNPCNeverDropWeapons 武器を落とさない bUseReplaceWeapons 後述の 武器の置き換え ▼ に対応します ★ 起動の確認とゲーム内の設定を表示 起動の確認とゲーム内の設定を行います 1) AWP V1.3 を起動 2) メニュー画面が筆で書いたような日本語フォントになっていれば日本語表記化が成功しています この文章を見ながら設定を変更するとやりやすいと思います。なお「戻る」で上位のメニューに戻ります 3) オプション → ビデオ → フルスクリーン表示 のチェックを一旦外します 4) 明るさ、コントラスト、ガンマ で画面の見やすさを調整します 5) オーディオ → ダイアログバラエティ を 「 2 」 に変更します。これでセリフのレパトリーが増えます 6) パフォーマンス・ウィザードの使用 → (説明を読んだら) → はい → OK 7) 設定の手動調整 を開くと、PC に合った設定になっています 8) ここから好みの設定を変更。(野次馬、したい、ラグドールの数など) 9) ニューゲーム → 難易度設定、エンハンスモードの有無 を選択 10) 3個のモードのどれでも良いのでゲームスタートしてゲーム開始時の自動保存まで成功するか確認 11) ESC(エスケイプ)キー → ゲームの終了 → はい 12) オプション → ビデオ → 解像度、フルスクリーンの有無 を選択 13) 戻る、終了、はい を選択し続けてゲーム終了することで、上記の設定が保存されます AW の postal2.ini ★ postal2.ini の準備作業を表示 前述の AWP V1.3 の AWP.ini が完了していること 1) AWP V1.3 の System にある AWP.ini を AW の System にコピー 2) AW の System にある postal2.ini を別名(postal2_BAK.ini など)にリネーム もし postal2.ini が無い場合は、AW の postal2 を起動すると、postal2.ini が自動生成されます 3) 1) でコピーした AW の System の AWP.ini を postal2.ini にリネーム 多くの編集作業は前述の AWP V1.3 の AWP.ini で完了しているので 以降の手順は AWP V1.3 との相違点のみになります ★ EXENameを表示 AW の postal2.ini の [URL] の EXEName を AWP.exe から postal2.exe に変更 [URL] (中略) EXEName=postal2.exe ★ パス指定を表示 AW の postal2.ini の Core.System のパス指定を以下に置き換える お好みやインストール状況により、コメント付加、解除、行削除などを行ってください [Core.System] (中略) ;Packages=Flafster Weapon Paths=..\..\FlafsterWeapons\System\*.u Paths=..\..\FlafsterWeapons\Maps\*.fuk Paths=..\..\FlafsterWeapons\Textures\*.utx Paths=..\..\FlafsterWeapons\Sounds\*.uax Paths=..\..\FlafsterWeapons\StaticMeshes\*.usx Paths=..\..\FlafsterWeapons\Animations\*.ukx ;Packages=MOD Paths=..\Mods\*.u Paths=..\Mods\*.fuk Paths=..\Mods\*.utx Paths=..\Mods\*.uax Paths=..\Mods\*.usx Paths=..\Mods\*.ukx ;Packages=Sounds [--- AW] [EN] (Lost Island / AVPC v1420) ;Paths=..\..\LostIsland\Sounds\*.uax ;Paths=..\..\AVPC_SM\Sounds\AWSounds\*.uax ;Packages=Sounds [STP --] [EN] (STP-FreeMP) ;Paths=..\..\..\Postal2STP-FreeMP\Sounds\*.uax ;Packages=Sounds [STP --] [EN] (EDA) ;Paths=..\..\..\Postal2STP\Sounds\*.uax ;Packages=Sounds [STP --] [EN] (RUSSIA) ;Paths=..\..\..\Postal2\Sounds\*.uax ;Packages=Sounds [STP --] [EN/RU] (Day of Death 2) ;Paths=..\..\P2DOD2Ascension\Sounds\*.uax ;Packages=Sounds [STP/AW] [RU] (The Freak Story) ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Sounds\*.uax ;Packages=AWP V1.3 Paths=..\..\AWP-1.3\System\*.u Paths=..\..\AWP-1.3\Maps\*.fuk Paths=..\..\AWP-1.3\Textures\*.utx Paths=..\..\AWP-1.3\Sounds\*.uax Paths=..\..\AWP-1.3\StaticMeshes\*.usx Paths=..\..\AWP-1.3\Animations\*.ukx ;Packages=Textures (Day of Death 2) ;Paths=..\..\P2DOD2Ascension\Textures\*.utx ;Packages=Day of Death 2 ;Paths=..\..\P2DOD2Ascension\System\*.u ;Paths=..\..\P2DOD2Ascension\Maps\*.fuk ;Paths=..\..\P2DOD2Ascension\StaticMeshes\*.usx ;Paths=..\..\P2DOD2Ascension\Animations\*.ukx ;Packages=TKMutator 4.0 ;Paths=..\..\TKMutator4\System\*.u ;Paths=..\..\TKMutator4\Maps\*.fuk ;Paths=..\..\TKMutator4\Textures\*.utx ;Paths=..\..\TKMutator4\Sounds\*.uax ;Paths=..\..\TKMutator4\StaticMeshes\*.usx ;Paths=..\..\TKMutator4\Animations\*.ukx ;Packages=Textures (The Freak Story) ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Textures\*.utx ;Packages=The Freak Story ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\System\*.u ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Maps\*.fuk ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\StaticMeshes\*.usx ;Paths=..\..\Postal 2 TFS Tech Beta-Demo Version\Animations\*.ukx ;Packages=AVPC v1420 (1/3) ;Paths=..\..\AVPC_SM\System\*.u ;Paths=..\..\AVPC_SM\Maps\*.fuk ;Paths=..\..\AVPC_SM\Textures\*.utx ;Paths=..\..\AVPC_SM\StaticMeshes\*.usx ;Paths=..\..\AVPC_SM\Animations\*.ukx ;Packages=AW Paths=..\System\*.u Paths=..\Maps\*.fuk Paths=..\Textures\*.utx Paths=..\Sounds\*.uax Paths=..\StaticMeshes\*.usx Paths=..\Animations\*.ukx ;Packages=AVPC v1420 (2/3) ;Paths=..\..\AVPC_SM\System\AWSystem\*.u ;Paths=..\..\AVPC_SM\System\AW7System\*.u ;Paths=..\..\AVPC_SM\Textures\AWTextures\*.utx ;Paths=..\..\AVPC_SM\Textures\AW7Textures\*.utx ;Paths=..\..\AVPC_SM\Sounds\AWSounds\*.uax ;Paths=..\..\AVPC_SM\Sounds\AW7Sounds\*.uax ;Paths=..\..\AVPC_SM\StaticMeshes\AWStatics\*.usx ;Paths=..\..\AVPC_SM\StaticMeshes\AW7Statics\*.usx ;Paths=..\..\AVPC_SM\Animations\AWAnims\*.ukx ;Paths=..\..\AVPC_SM\Animations\AW7Anims\*.ukx ;Packages=AVPC v1300 (1/2) ;Paths=..\..\A Very Postal Christmas v1300\System\*.u ;Paths=..\..\A Very Postal Christmas v1300\Maps\*.fuk ;Paths=..\..\A Very Postal Christmas v1300\Textures\*.utx ;Paths=..\..\A Very Postal Christmas v1300\StaticMeshes\*.usx ;Paths=..\..\A Very Postal Christmas v1300\Animations\*.ukx ;Packages=Eternal Damnation (1/2) ;Paths=..\..\eternal damnation\System\*.u ;Paths=..\..\eternal damnation\Maps\*.fuk ;Paths=..\..\eternal damnation\Textures\*.utx ;Paths=..\..\eternal damnation\Sounds\*.uax ;Paths=..\..\eternal damnation\StaticMeshes\*.usx ;Packages=Eternal Damnation Remake (1/2) ;Paths=..\..\EternalDamnationRemake\System\*.u ;Paths=..\..\EternalDamnationRemake\Maps\*.fuk ;Paths=..\..\EternalDamnationRemake\Textures\*.utx ;Paths=..\..\EternalDamnationRemake\Sounds\*.uax ;Paths=..\..\EternalDamnationRemake\StaticMeshes\*.usx ;Packages=Eternal Damnation Advanced ;Paths=..\..\..\Postal2STP\Eternal Damnation\System\*.u ;Paths=..\..\..\Postal2STP\Eternal Damnation\Maps\*.fuk ;Paths=..\..\..\Postal2STP\Eternal Damnation\Textures\*.utx ;Paths=..\..\..\Postal2STP\Eternal Damnation\Sounds\*.uax ;Paths=..\..\..\Postal2STP\Eternal Damnation\StaticMeshes\*.usx ;Paths=..\..\..\Postal2STP\Eternal Damnation\Animations\*.ukx ;Packages=Lost Island ;Paths=..\..\LostIsland\System\*.u ;Paths=..\..\LostIsland\Maps\*.fuk ;Paths=..\..\LostIsland\Textures\*.utx ;Paths=..\..\LostIsland\Sounds\*.uax ;Paths=..\..\LostIsland\StaticMeshes\*.usx ;Paths=..\..\LostIsland\Animations\*.ukx ;Packages=Action Postal2 Paths=..\..\Postal2ActionPatched\System\*.u Paths=..\..\Postal2ActionPatched\Maps\*.fuk Paths=..\..\Postal2ActionPatched\Textures\*.utx Paths=..\..\Postal2ActionPatched\Sounds\*.uax Paths=..\..\Postal2ActionPatched\StaticMeshes\*.usx Paths=..\..\Postal2ActionPatched\Animations\*.ukx ;Packages=P2Tropic Paths=..\..\P2TropicFinal\OptimizeFX\System\*.u Paths=..\..\P2TropicFinal\System\*.u Paths=..\..\P2TropicFinal\Maps\*.fuk Paths=..\..\P2TropicFinal\Textures\*.utx Paths=..\..\P2TropicFinal\Sounds\*.uax Paths=..\..\P2TropicFinal\StaticMeshes\*.usx Paths=..\..\P2TropicFinal\Animations\*.ukx ;Packages=DarkFire Paths=..\..\DarkFireMod\System\*.u Paths=..\..\DarkFireMod\Maps\*.fuk Paths=..\..\DarkFireMod\Textures\*.utx Paths=..\..\DarkFireMod\Sounds\*.uax Paths=..\..\DarkFireMod\StaticMeshes\*.usx Paths=..\..\DarkFireMod\Animations\*.ukx ;Packages=STP Paths=..\..\System\*.u Paths=..\..\Maps\*.fuk Paths=..\..\Textures\*.utx Paths=..\..\Sounds\*.uax Paths=..\..\StaticMeshes\*.usx Paths=..\..\Animations\*.ukx ;Packages=AVPC v1420 (3/3) ;Paths=..\..\AVPC_SM\Sounds\*.uax ;Packages=AVPC v1300 (2/2) ;Paths=..\..\A Very Postal Christmas v1300\Sounds\*.uax ;Packages=Eternal Damnation (2/2) ;Paths=..\..\eternal damnation\Animations\*.ukx ;Packages=Eternal Damnation Remake (2/2) ;Paths=..\..\EternalDamnationRemake\Animations\*.ukx ;Packages=RUSSIA ;Paths=..\..\..\Postal2\kMod\*.u ;Paths=..\..\..\Postal2\System\*.u ;Paths=..\..\..\Postal2\Maps\*.fuk ;Paths=..\..\..\Postal2\Textures\*.utx ;Paths=..\..\..\Postal2\Sounds\*.uax ;Paths=..\..\..\Postal2\StaticMeshes\*.usx ;Paths=..\..\..\Postal2\Animations\*.ukx STP の postal2.ini ★ 言語指定の変更を表示 前もって 日本語表記化ファイルのインストール作業 が完了していること メニューを日本語表記に変更します STP の postal2.ini の 言語指定を int から jpt に変更 [Engine.Engine] (中略) Language=jpt ★ パス指定を表示 STP の postal2.ini の Core.System のパス指定を以下に置き換える お好みやインストール状況により、コメント付加、解除、行削除などを行ってください [Core.System] (中略) ;Packages=Action Postal2 Paths=..\Postal2ActionPatched\System\*.u Paths=..\Postal2ActionPatched\Maps\*.fuk Paths=..\Postal2ActionPatched\Textures\*.utx Paths=..\Postal2ActionPatched\Sounds\*.uax Paths=..\Postal2ActionPatched\StaticMeshes\*.usx Paths=..\Postal2ActionPatched\Animations\*.ukx ;Packages=P2Tropic Paths=..\P2TropicFinal\OptimizeFX\System\*.u Paths=..\P2TropicFinal\System\*.u Paths=..\P2TropicFinal\Maps\*.fuk Paths=..\P2TropicFinal\Textures\*.utx Paths=..\P2TropicFinal\Sounds\*.uax Paths=..\P2TropicFinal\StaticMeshes\*.usx Paths=..\P2TropicFinal\Animations\*.ukx ;Packages=DarkFire Paths=..\DarkFireMod\System\*.u Paths=..\DarkFireMod\Maps\*.fuk Paths=..\DarkFireMod\Textures\*.utx Paths=..\DarkFireMod\Sounds\*.uax Paths=..\DarkFireMod\StaticMeshes\*.usx Paths=..\DarkFireMod\Animations\*.ukx ;Packages=STP Paths=..\System\*.u Paths=..\Maps\*.fuk Paths=..\Textures\*.utx Paths=..\Sounds\*.uax Paths=..\StaticMeshes\*.usx Paths=..\Animations\*.ukx The Freak Story の postal2.ini ★ 言語指定の変更を表示 前もって 日本語表記化ファイルのインストール作業 が完了していること メニューを日本語表記に変更します The Freak Story の postal2.ini の 言語指定を rut から jpt に変更 [Engine.Engine] (中略) Language=jpt ★ パス指定を表示 この手順はコンプリートパックなど日本語版を購入済みの場合に限ります The Freak Story の postal2.ini の Core.System のパス指定を以下に置き換える これにより共通の音声が日本語に変わります [Core.System] (中略) ;Packages=Sound (JP) Paths=..\..\ApocalypseWeekend\Sounds\*.uax Paths=..\..\Sounds\*.uax ;Packages=The Freak Story Paths=..\System\*.u Paths=..\Maps\*.fuk Paths=..\Sounds\*.uax Paths=..\Textures\*.utx Paths=..\StaticMeshes\*.usx Paths=..\Animations\*.ukx ;Packages=STP Paths=..\..\System\*.u Paths=..\..\Maps\*.fuk Paths=..\..\Textures\*.utx Paths=..\..\StaticMeshes\*.usx Paths=..\..\Animations\*.ukx Day of Death 2 の DOD2.ini ★ パス指定を表示 この手順はコンプリートパックなど日本語版を購入済みの場合に限ります Day of Death 2 の DOD2.ini の Core.System のパス指定を以下に置き換える これにより共通の音声が日本語に変わります [Core.System] (中略) ;Packages=Sounds (JP) Paths=..\..\Sounds\*.uax ;Packages=Day of Death 2 Paths=..\System\*.u Paths=..\Maps\*.fuk Paths=..\Textures\*.utx Paths=..\Music\*.umx Paths=..\Sounds\*.uax Paths=..\StaticMeshes\*.usx Paths=..\Animations\*.ukx その他の起動に関わる設定ファイル ★ 言語指定の変更を表示 前もって 日本語表記化ファイルのインストール作業 が完了していること 更新するファイルは以下の通り AVPC v1420、AVPC v1300 の sysytem にある PostalChristmas.ini Lost Island の sysytem にある LostIsland.ini メニューを日本語表記に変更します それぞれの ~.ini の 言語指定を int から jpt に変更 [Engine.Engine] (中略) Language=jpt Mod.ini の更新 Mod.ini が無い場合、自動生成されるので、リセットしたい場合は削除してください 武器の置き換え NPC、デュードが所持する武器を置き換えます ★ 詳細を表示 ゲーム中に ESC → AWPMod → 置換 → 武器の置換をチェック(ON または OFF) 置換前を選択(黒反転) → 利用可能なアイテム → 置換後に追加される 置換のパーセンテージ(%)を変更 設定情報は Mods.ini に [AW7Game.AW7Mutator] として書き加えられます 設定内容のサンプルは 設定ファイルのサンプル ▼ を参考にしてください なお、サンプルの置換情報は以下の通りです 置換前 置換後 Baton(警棒) Bat(金属バット) CowHead(牛頭) Socks(悪臭ソックス) GasCan(ガソリン缶) Stynx(火炎スプレー) Grenade(手榴弾) Bomb(火炎手榴弾) Launcher(ロケットランチャー) RPG7(対戦車ロケットランチャー) Machinegun(マシンガン) Ingram(イングラム) Molotov(火炎瓶) FrozenBottle(氷結瓶) Napalm(ナパーム) Musket(追尾レーザー銃) Pistol(ピストル) Glock(グロック) Plague(WMD) Laser(レーザー銃) Rifle(ライフル) AWP(マグナムスナイパーライフル) Scissors(ハサミ) Shuriken(手裏剣) Shocker(スタンガン) StunGrenade(閃光手榴弾) Shotgun(ショットガン) DoubleBarre(ダブルバレル) Shovel(ショベル) WoodenBat(木製バット) ザ・ワールド ザ・ワールド発動、解除時にあの音声が入るかどうかを設定します ★ 詳細を表示 ゲーム中に ESC → AWPMod → 設定 → チート「TheWorld」の効果音 で、有効、無効を切り替えます 設定情報は Mods.ini に [AW7Game.AWPModCheatManager] として書き加えられます Massacreチート 任意のNPCを増殖させることが出来ます ★ 詳細を表示 ゲーム中に ESC → AWPMod → 設定 → - Massacre - で、キャラクター、人数を変更できます 以前までは自動で指定の数まで補充されましたが 今回のバージョンより、何度でも補充が可能な仕様に変わりました 設定情報は Mods.ini に [AW7Game.MutMassacre] として書き加えられます List.ini の更新 List.ini が無い場合、自動生成されるので、リセットしたい場合は削除してください 武器所持チート ★ 詳細を表示 ArmednDangerous(NPC武器所持チート)、Sweet(デュード武器所持チート)に対応 所持上限を超えるとクリティカルエラーになるので、持ち過ぎに注意しましょう 設定内容のサンプルは 設定ファイルのサンプル ▼ を参考にしてください このサンプルは、AWP、AWPMod を含む全ての武器追加MODの武器、アイテム指定が可能な状態です 「;;Actors=~」の様な二重コメント化については、同梱のファイルを参照 [List.List_User] で、#(グループ名)の直後に目的の武器、アイテムを追加してください Actors=#CustomPawnsInventory が ArmednDangerous(NPC武器所持チート) Actors=#Sweet が Sweet(デュード武器所持チート) に対応しています プロップランチャー プロップランチャーで発射出来るキャラクター、武器などは [List.List_Prop] 以降に指定 ★ 詳細を表示 一覧に 「None」 と表示される場合、以下の理由が考えられます 1)対応するMODをインストールしていない 2)インストール先の誤り 3)設定ファイル内のパス指定が無いか間違っているかコメント化のままである 4)キャラクター、武器名の記述誤り 5)インストール順を守らなかっため、互換性が崩れている 設定内容のサンプルは 設定ファイルのサンプル ▼ を参考にしてください User.ini の更新 User.ini の空いているFキーにチートを追加 ★ 詳細を表示 F2=imacheatingcheaterwhocheats(チート有効化 ⇔ 無効化の切り替え) F3=gottabefuckingkidding(AWPチート) F4=ArmednDangerous(NPC武器所持チート、指定の武器 ⇔ デフォルト武器の切り替え) F7=Massacre(NPC増殖) F12=GhostTown2(したいを消す) Massacre → ArmednDangerous と続けて発動すれば増殖したNPC全員が 指定した武器、アイテムをランダムに持ちます ArmednDangerous → Massacre と順番を逆にしても可能 Sweet 発動でデュードが設定した武器、アイテムを持ちます [Engine.Input] のFキー指定を、以下の設定例に置き換える F1=ShowScores F2=imacheatingcheaterwhocheats F3=gottabefuckingkidding F4=ArmednDangerous F5=QuickSave F6=ViewTeam F7=Massacre F8=QuickLoad F9=shot F10=GammaUp F11=BrightnessUp F12=GhostTown2 F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= ;==== ( Default ) ==== ;F1=ShowScores ;F2= ;F3= ;F4= ;F5=QuickSave ;F6=ViewTeam ;F7= ;F8=QuickLoad ;F9=shot ;F10=GammaUp ;F11=BrightnessUp ;F12= ;F13= ;F14= ;F15= ;F16= ;F17= ;F18= ;F19= ;F20= ;F21= ;F22= ;F23= ;F24= 設定ファイルのサンプル 当ページで記載し切れない設定を外部ファイルに保存しています 内容は AWPMod の武器所持チート、プロップランチャー で指定する「Actors=~」の一覧です サンプルの設定ファイルは ( ダウンロード(暫定版) ) DLキーワードは 「GODORUDAYO」 です AWP上で他のゲームをプレイ AWP上でED、AVPC などをプレイ出来ます 開始マップの作成 初めからプレイする場合、カスタムマップから起動するため まずは開始マップのシングルマップ版を作成します ★ 詳細を表示 AWP/AWPMod AW7_suburbs-3.fuk をコピーして cus-AWP_StartMAP.fuk などで保存 Eternal Damnation / Eternal Damnation Advanced eternal damnation\Maps\ED_ss_basement.fuk をコピーして cus-ED_StartMAP.fuk あるいは cus-EDA_StartMAP.fuk などで保存 Eternal Damnation Remake EternalDamnationRemake\Maps\ED_ss_basement.fuk をコピーして cus-EDR_StartMAP.fuk などで保存 ロシアより愛をこめて Maps\psih.fuk をコピーして cus-RUSSIA_StartMAP.fuk などで保存 AVPC v1420 AVPC_SM\Maps\plotscite_2.fuk をコピーして cus-AVPC_v1420_StartMAP.fuk などで保存 AVPC v1300 A Very Postal Christmas v1300\Maps\plotscite_2.fuk をコピーして cus-AVPC_v1300_StartMAP.fuk などで保存 Lost Island LostIsland\Maps\LIMAP1.fuk をコピーして cus-LostIsland_StartMAP.fuk などで保存 P2 Tropik P2TropicFinal\Maps\suburbs-3.fuk をコピーして cus-P2Tropic_StartMAP.fuk などで保存 Musicファイルのコピー 各MOD の Musicファイル(拡張子はOGG)を、AW、AWP にコピーします ★ 詳細を表示 これを行わないとバックに流れる音楽が無音状態になります なお、上書きはしてもしなくても良い 1) 対象MOD の Musicフォルダ にある OGGファイル 全てを、AW の Musicフォルダ にコピー 対象MODは以下の通り AVPC v1420、追加MOD専用フォルダ、DarkFire、ED、EDR、EDA Lost Island、Action Postal 2、The Freak Story、P2Tropic、Day of Death 2、ロシアより愛をこめて 2) AW の Musicフォルダ にある OGGファイル 全てを、AWP V1.3 の Musicフォルダ にコピー 他のゲームをプレイ ★ 詳細を表示 通常通り AWP を起動 初めからならカスタムマップからマップを選択 途中からならロード(Load Game)からセーブデータを選択
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園田隼人 Hayato Sonoda ※事実上のファルコムデビュー作はセガサターン版『ファルコムクラシックス』 (1997年11月6日に日本ビクターより発売されたが、音楽はSound Team jdk担当) 参加作品 タイトル 担当 備考 1997-12-12 ヴァンテージマスター Sound Team jdk 1998-04-24 イースエターナル Sound Music Sound Team jdk 1998-10-30 モナークモナーク おと(音) Sound Team jdk 1998-12-11 ブランディッシュ4 眠れる神の塔 Sound Team jdk 1999-04-23 新英雄伝説III 白き魔女(Windows版) MUSIC / Sound Team jdk 1999-12-09 英雄伝説V 海の檻歌 MUSIC / Sound Team jdk 2000-07-06 イースIIエターナル MUSIC / Sound Team jdk 2000-11-09 ソーサリアンオリジナル Sound Music / Sound Team jdk 2000-12-07 英雄伝説IV 朱紅い雫(Windows版) MUSIC / Sound Team jdk 2001-06-28 イースI完全版 MUSIC / Sound Team jdk 2001-12-20 ツヴァイ!! サウンドチーム jdk 2002-06-27 VM JAPAN 音曲 2002-12-19 ダイナソア リザレクション MUSIC / Sound Team jdk 2003-09-27 イースVI ナピシュテムの匣 Music and Sounds / Sound Team jdk 2004-06-24 英雄伝説VI 空の軌跡 Music and Sounds / Sound Team jdk 2004-12-24 ぐるみん ミュージック サウンド Sound Team jdk 2005-06-30 イース フェルガナの誓い Music and Sounds / Sound Team jdk 2005-10-27 ザナドゥネクスト Music and Sounds / Sound Team jdk 2006-03-09 英雄伝説 空の軌跡SC Music and Sounds / Sound Team jdk 2006-06-29 ぐるみん(PSP版) ミュージック サウンド Sound Team jdk 2006-09-28 英雄伝説 空の軌跡FC(PSP版) Music and Sounds / Sound Team jdk 2006-12-21 イースオリジン Music and Sounds / Sound Team jdk 2007-06-28 英雄伝説 空の軌跡 the 3rd Music and Sounds / Sound Team jdk 2007-09-27 英雄伝説 空の軌跡SC(PSP版) Music and Sounds / Sound Team jdk 2008-04-24 ヴァンテージマスターポータブル(PSP版) Music and Sounds / Sound Team jdk 2008-07-24 英雄伝説 空の軌跡 the 3rd(PSP版) Music and Sounds / Sound Team jdk 2008-09-25 ツヴァイ2 Music and Sounds / Sound Team jdk 2008-12-11 ツヴァイ!!(PSP版) Music and Sounds / Sound Team jdk 2009-03-19 ブランディッシュ ダークレヴナント(PSP版) Music and Sounds / Sound Team jdk 2009-07-16 イースI&IIクロニクルズ Music and Sounds / Sound Team jdk 2009-09-17 イースSEVEN MUSIC AND SOUNDS / SOUND TEAM JDK 2010-04-22 イース フェルガナの誓い(PSP版) Music and Sounds / Sound Team jdk 2010-07-29 イースvs.空の軌跡 オルタナティブ・サーガ Music and Sounds / Sound Team jdk 2010-09-30 英雄伝説 零の軌跡 Music and Sounds / Sound Team jdk 2011-09-29 英雄伝説 碧の軌跡 Music and Sounds / Sound Team jdk 2012-07-26 那由多の軌跡 Music and Sounds / Sound Team jdk 2012-09-27 イース セルセタの樹海 Music and Sounds / Sound Team jdk 2013-09-26 英雄伝説 閃の軌跡 Music and Sounds / Sound Team jdk 2014-09-25 英雄伝説 閃の軌跡II Music and Sounds / Sound Team jdk 2015-09-30 東亰ザナドゥ サウンド / Sound Team jdk 2016-07-21 イースVIII Lacrimosa of DANA サウンド / Sound Team jdk 2016-09-08 東亰ザナドゥ eX+(PS4版) サウンド / Sound Team jdk 2017-05-25 イースVIII Lacrimosa of DANA(PS4版) サウンド / Sound Team jdk 2017-09-28 英雄伝説 閃の軌跡III サウンド / Sound Team jdk 2018-09-27 英雄伝説 閃の軌跡IV 音楽 サウンド / Sound Team jdk 2019-09-26 イースIX Monstrum NOX サウンド / Sound Team jdk 2020-08-27 英雄伝説 創の軌跡 音楽 サウンド / Sound Team jdk 2021-09-30 英雄伝説 黎の軌跡 音楽 サウンド / Falcom Sound Team jdk 2022-09-29 英雄伝説 黎の軌跡II -CRIMSON SiN- 音楽 サウンド / Falcom Sound Team jdk 担当曲(jdk内部番号順) タイトル 担当曲 備考 1997-12-12 ヴァンテージマスター (不明) 1998-04-24 イースエターナル (不明) 1998-10-30 モナークモナーク (不明) 1998-12-11 ブランディッシュ4 眠れる神の塔 (不明) 1999-04-23 新英雄伝説III 白き魔女(Windows版) (不明) 1999-12-09 英雄伝説V 海の檻歌 (不明) 2000-07-06 イースIIエターナル (不明) 2000-12-07 英雄伝説IV 朱紅い雫(Windows版) (不明) 2001-12-20 ツヴァイ!! (不明) 2002-06-27 VM JAPAN 決戦の狼煙 東桜 雨のまほろば 勝って草鞋の緒を締めよ 下法操りし者 眼前の難関 紅の空に 宵闇幻魔儚きかな ぶいえむ音頭 静かなる激戦-華緒数応打- 曲者を討て 新モード通常戦闘(天下一武闘会) パワーアップキット追加曲公式曲名は未公表 2002-12-19 ダイナソア リザレクション (不明) 2003-09-27 イースVI ナピシュテムの匣 RELEASE OF THE FAR WEST OCEAN 石橋渡編曲 OLHA GRATITUDE FOR NATURE'S BLESSINGS RUINS OF AMNESIA THE PIRATE SHIP THE FLEET OF ROMN SO MUCH FOR TODAY(編曲) 2004-06-24 英雄伝説VI 空の軌跡 空の軌跡 石橋渡と共作外注編曲(神藤由東大) 星の在り処 Harmonica 地方都市ロレント 撃破!! 月明りの下で 陽だまりにて和む猫 リベールの歩き方 商業都市ボース 国境警備も楽じゃない To be Suggestive 姫の悩み 騎士達の嘆き それぞれの思惑 城 コロシアム 決闘 姫の死 大団円 奴を逃がすな! リベールの誇り 忍び寄る危機 闇を彷徨う 暗躍する者たち 王城 奪還 至宝を守護せしモノ 呪縛からの解放、そして… 告白 星の在り処 外注編曲(和田耕平) 2004-12-24 ぐるみん (不明) 2005-06-30 イース フェルガナの誓い (不明) 2005-10-27 ザナドゥネクスト (不明) 2006-03-09 英雄伝説 空の軌跡SC 陰謀 うちひしがれて 大いなる畏怖 飛行戦艦グロリアス 外注編曲(神藤由東大) 福音計画 迫りくる脅威 星の在り処 Instrumental Ver. 外注編曲(和田耕平) 灯火が消えた街 Outskirts of Evolution 仲間の元へ 2006-12-21 イースオリジン THE GUIDANCE OF A WHITE TOWER RODA BONDS WITH COMPANION TOWER OF THE SHADOW OF DEATH FEENA SO MUCH FOR TODAY MEMORY OF SALMON THE LAST MOMENT OF THE DARK 2007-06-28 英雄伝説 空の軌跡 the 3rd 飛行客船ルシタニア号 強襲 レクルスの方石 招かれざる者 これが真の実力や! Genuine Devil 女神よ、お慈悲を… 大切なもの 動かぬ世界 虎穴に入りて虎児を得よ 影の王 黒の方舟 追憶 深淵 荒野にそびえし威容 Banquet of frenzy 2008-09-25 ツヴァイ2 (不明) 2009-09-17 イースSEVEN PUBLIC PALACE EXTENSIVE FOREST GREEN LAND OF FERTILITY UNKNOWN IN THE DARK VITALITY OF THE GRAND FLAME PRAYERS TO THE BREATH OF WIND BEING SLOW ON THE WAVES LOST HARMONY AMONG PEOPLE HOPE FOR THE HOPELESS TIA -DISAPPEARANCE OF REASON- TIA 2010-07-29 イースvs.空の軌跡 オルタナティブ・サーガ (不明) 2010-09-30 英雄伝説 零の軌跡 街角の風景 これが俺たちの力だ! 特務支援課 明日は明日の風が吹く TRINITY IGNIS 点と線 On The Green Road アルモリカ村 水と草木と青い空 リベールからの風 聖ウルスラ医科大学 木霊の道 大国に挟まれて 陽の熱情 月の慕情 童心 運命の刻 譲れぬ想い 幾千の夜を越えて 夜明け~大団円 創立記念祭 一触即発 Foolish Gig 鉄橋を越えて 危地 守りぬく意志 クロスベル大聖堂 柔らかな心 Gnosis 夜景に霞む星空 響きあう心 A Light Illuminating The Depths(編曲) 籾山紗希作曲宇仁菅孝宏と共同編曲 2011-09-29 英雄伝説 碧の軌跡 Seize The Truth!(編曲) 籾山紗希作曲 新たなる日常 Mythtic Roar 西ゼムリア通商会議 束の間の休息 不穏 全てを識るもの 小さな英雄 -オルゴール- 猛き獣たち Catastrophe 外注編曲(神藤由東大) 碧き雫 Aoki Shizuku 天の車(編曲) 籾山紗希作曲 想い、辿り着く場所 それでも僕らは。 外注編曲(神藤由東大) 2012-07-26 那由多の軌跡 剣豪オルバス ある夏の日に 未知なる世界へ 知識の殿堂 大陸の神殿 ナユタの剣 眩しき陽光 深淵なる水洞 Creha -優しき子守唄-(編曲) 籾山紗希作曲 灼熱の断層 ヘリオグラード(編曲) 籾山紗希作曲 ゼクストの脅威 真実の空 管理者の試練 遥かなる約束 山吹く頂を目指して 独りきりの闘い 悠久の時を越えて 2012-09-27 イース セルセタの樹海 セルセタの樹海(編曲) 白川篤史作曲 ダンジョン(編曲) 白川篤史作曲 優しくなりたい(編曲) 中島勝作曲 バトル#58(編曲) 白川篤史作曲 道化師の誘い(編曲) 金田直樹作曲 ロムン帝国 -嗚呼レオ団長-(編曲) 白川篤史作曲 賢者(編曲) 白川篤史作曲 復活の儀式(編曲) 白川篤史作曲 古代の伝承(編曲) 白川篤史作曲 レファンス(編曲) 白川篤史作曲 RODA(編曲) イリス(編曲) 聖域(編曲) 白川篤史作曲 2013-09-26 英雄伝説 閃の軌跡 序幕 -激動の時代へ- Let's Study この手で道を切り拓く! 鉄路遥々 トラブル発生 鉄の統率 常在戦場の気概 地下に眠る遺構 知恵を絞って 実技教練(編曲) 籾山紗希作曲 旅愁 遊牧民の集落 臨戦態勢 暗躍 癒しの我が家 星屑のカンタータ 湖畔の街レグラム(編曲) 籾山紗希作曲 皇城にて ガレリアの巨壁 Atrocious Raid(編曲) 籾山紗希作曲宇仁菅孝宏と共同編曲 特科クラス《VII組》 黒銀の鋼都ルーレ 宇仁菅孝宏編曲 鉄血へのレクイエム 幻想の唄 -PHANTASMAGORIA- 全てを賭して今、ここに立つ(編曲) 籾山紗希作曲宇仁菅孝宏と共同編曲 目覚めし伝承 2014-09-25 英雄伝説 閃の軌跡II 灰色の戦記(編曲) 宇仁菅孝宏作曲 Impatient 迫る巨影 Trudge Along 精霊窟 戦場の掟 一撃に賭ける Blitzkrieg ALTINA(編曲) 籾山紗希作曲 威風 白銀の巨船 ただひたすらに、前へ 乾坤一擲 Heteromorphy 交戦 魔王の凱歌 Remaining Glow 夢幻回廊(編曲) 萩生田朋克作曲宇仁菅孝宏と共同編曲 惜しむように、愛おしむように 門出の季節(編曲) 宇仁菅孝宏作曲 2015-09-30 東亰ザナドゥ いつもの朝 ありふれた光景 揺らぐ日常 Sensual Predicament 九重神社 Warmly Breath たのしい授業 Strayed Into Passage 優しさの痛み Survey Legwork Temptation to Abyss Spiritual Wall Blackmailer Enigmatic Uncertainty Horrifying Disaster 神山温泉 東亰冥災 Immemorial Sanctuary プリズム・マイ・ハート Investigation マスターのお勧めを Suspicion 10年前のあの日 隔絶の地 Make Desperate Efforts Immediate Menace Night Falls 背中預けて Revolt Against Doom 明日へ 久遠 結実する想い 2016-07-21 イースVIII Lacrimosa of DANA BEING SLOW ON THE WAVES A MODEST BANQUET AT LOMBARDIA ALONE ON THE DESERTED ISLAND A WATERDROP IN THE DARK THE DRIFTING VILLAGE A FOOTPRINT IN THE WET SAND SOUND OF NIGHT WOODS OF ELEVATED CORAL REEF LOST IN GREEN TANGLED JUNGLE TRICK MYSTERIOUS SEIREN YESTERDAY IN ETANIA THE SIBYLLINE ROAD HOME FROM HOME STEEL MYSELF FOR BATTLE ROYAL CAPITAL 《AIGIUS》 ONE DREAM, ONE REALITY NEGLECTED TEMPLE DANA THE LEANING TOWER BAJA HAUNTED OCEAN DONI DELLA TERRA CREVICE OF THE ARCHEOZOIC ERA OCEANOS SOMETHING EVIL ENDLESS CRISIS YOU'LL SEE OUT THE END OF THE TALES VOLITIONAL DECISION THEOS-DE-ENDROGRAM ABYSS BEYOND DREAMS RODA -ORGEL- CRYSTAL OF MELODY GOOD NIGHT TREASURE BOX A PLEASANT MOMENT 未使用曲 2016-09-08 東亰ザナドゥ eX+(PS4版) Symptom Ardent Undulation Profound Heart Pitch-dark Nebula Sacred Tyrannizer Infinite Expanse 宇仁菅孝宏編曲 2017-05-25 イースVIII Lacrimosa of DANA(PS4版) RIDDLES OF THE LABYRINTH 2017-09-28 英雄伝説 閃の軌跡III 新しい朝 Briefing Time 羅刹の薫陶 異端の研究者 Youthful Victory 授業は合同で 夜のしじまに Welcome Back! アーベントタイム(編曲) 萩生田朋克作曲 Power or Technique Base Camp 流れる雲の彼方に 紡績町パルム ハーメル -遺されたもの- 混迷の対立 籠の中のクロスベル 張り詰めた思惑 束の間の里帰り Unplanned Residue Abrupt Visitor 最前線都市 忘れられし幻夢の狭間 -閃Ver.-(編曲) 籾山紗希作曲 第II分校の日常 Little Rain 精強なる兵たち 崖谷の狭間 歓楽都市ラクウェル 静かなる駆け引き Vantage Masters 幽世の気配 劣勢を挽回せよ! 夕景 女神はいつも見ています ゲートイン 地下に巣喰う Accursed Tycoon 在りし日のメロディ Roots of Scar 暗雲 鐘、鳴り響く時 巨イナル黄昏 空を見上げて -Eliot Ver.-(編曲) 宇仁菅孝宏作曲 レメディファンタジア 2018-09-27 英雄伝説 閃の軌跡IV Robust One 潜入調査 Feel at Home 彼の地へ向かって 聖ウルスラ医科大学 -閃Ver.- 全てを識るもの -閃Ver.- Unlikely Combination Sensitive Talk Break In 最悪の最善手 紅き閃影 -光まとう翼- 斉いし舞台 古の盟約 Neck or Nothing 黒の真実 いつでもそばに 変わる世界 -歴史の影で- 鋼の障壁 哀花 幾千万の夜を越えて Mystic Core -閃Ver.- 籾山紗希作曲 千年要塞 想いひとつに 終焉の途へ 昏冥の中で 一抹の不安、一縷の望み Malicious Fiend 世界の命運を賭けて 2019-09-26 イースIX Monstrum NOX (不明) 2020-08-27 英雄伝説 創の軌跡 Crossbell Nostalgia Right on The Mark 黎明の鐘 悪夢ふたたび Mysterious Element 亡失われた魂 Stand Up Again and Again! ひとときの温もり レメディファンタジア -仲間とともに- 創まりの円庭 Purgatory Scream 蒼の大地に生きる者 罪と罰と偽りと Slight Suspicion 木霊の道 -創Ver.- 古口駿太郎編曲 昏き鐘の残響 Maliciousness in The Mirror さざめきの途路 今、創まりのとき 暗澹たる世界 KERAUNOS -Fear and Hatred- 運命という名の歯車 キセキの旅路 穏やかな時間 2021-09-30 英雄伝説 黎の軌跡 蠢く者たち イーディス旧市街 Dark Stalker Intelligent Analysis 夜は更けゆく 暗がりの静謐 Captive Soul 風に揺れる樹々 薄ら寒き旋律 百花咲き乱れ 煌都ラングポー 果たすべき役割 世界を観測せし器 至福のひととき 深山幽谷の郷 -龍來- ラ=オラシオネーズ 古都オラシオン 魂の安寧を 動かざる刻の中で
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Blood Omen Legacy of Kain 字幕プレイ 当研究所制作のBO1プレイ動画(マイリスト)に関して、補足解説や気付いたこと等を書いていきます(随時加筆)。ネタバレ回避のため、情報は動画の進行に合わせて出していきます。 ※もしゲーム内容に関してご質問やご不明点等ございましたら、当サイトのコメントなどでお知らせ下されば、本ページに追記いたします。 Part 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 /12 / 13 / - Part 1:オープニング/ジークシュタール/墓所(共同墓地内のケインの霊廟) (http //www.nicovideo.jp/watch/sm22075316) オープニング 題辞(There is a Magical Operation...)は、アレイスター・クロウリーの魔術書からそのまま引用されています。これが作中で何を意味するのか。いずれ明らかになります。 その後、細切れのシーンが連続しますが、それらの意味もおいおい判明していきます。実は注意深く見ると、あることが分かりますが・・・。 盗賊襲撃 ケインが盗賊に襲われますが、イベント戦。さっさと死んでもいいし、動画のように抵抗しまくってもいいです。小屋で死んでますが、脱出しても外の盗賊は全て復活します。要するに死なないと話が進みません。 なお、ケインの少々うるさい決めゼリフ「Vae Victus(征服されし者に災いあれ)」はラテン語で、正しくは「Vae Victis」と綴ります。元ネタはブレンヌス。 主要登場人物(名前不詳の人物は判明時に再掲) 異形の吸血鬼:「9人の輪(Circle of Nine)」のメンバー数名を虐殺。 サラファンのマレック(Malek of the Sarafan):パラディンの異名も(Malek the Paladin)。元は人間だったが、今や鎧に閉じ込められた霊体。「サラファン」は組織名。 死霊術師モータニアス(Mortanius the Necromancer):骸骨的風貌。マレックを異常な方法で罰したり、死後の世界で苦しむケインを吸血鬼として甦らせて復讐に誘ったりと、活躍が目立つ。 金髪女性:天秤をいじっているところを何者かに暗殺される。 ケイン:故郷クアハーゲンから遙々旅している貴族(兼、騎士)。盗賊に殺され、モータニアスの手引きで吸血鬼として復活、復讐の旅へ。 新出装備・能力・アイテム アイアンソード(Iron Sword):武器。ケインの胸に刺さっていたので、元々は盗賊団にいた殺し屋の武器だったということになる。非常に使い勝手が良く、今後相当長く活躍する。4回まで連続攻撃ができ、奇数回目の攻撃は隙が少ない。 アイアンアーマー(Iron Armor):防具。元々は白色の騎士鎧だったが、吸血鬼になった時、モータニアスによって黒い鎧へと変貌。特殊能力はありませんが単純な防御力は最強。やはり当分お世話になる。 サンクチュアリ(Sanctuary):魔法。墓所へ戻る。動画ではほとんど使う予定なし。 暗黒の心臓(The Heart of Darkness):アイテム。任意HP回復or死亡時自動復活という便利なお助け道具。回復量は任意の方が多いので、自動復活は避けるのが賢明。ちなみに、古代のヴァンパイア「ヤーノス・オードレン」の心臓とのことだが、だとしたら無数に手に入るわけがないので、レプリカというのが通説。 Part 2:墓所→ジークシュタール→ノスゴスの柱→「ライト」 (http //www.nicovideo.jp/watch/sm22079409) ノスゴスの柱と守護者 英語PS版では各柱に仕える守護者の名前が分かりませんが、他の版では教えてくれますので、動画では補足してあります。一覧にしておきます。(名前が既出の者は太字) ・調和(Balance):アリエル・心(Mind):ナプラプター ・自然(Nature):ベイン ・活力(Energy):デジュール ・戦い(Conflict):マレック ・次元(Dimension):アジマス ・時(Time):モビウス ・状態(States):アナクロス ・死(Death):モータニアス 主要登場人物 アリエル(Ariel)の亡霊:「9人の輪」の一人、「調和の守護者(Guardian of Balance)」だったが、今や亡霊としてノスゴスの柱に出没。オープニングで暗殺された金髪女性。ケインに、腐敗した全守護者を抹殺し、ノスゴスを回復させるよう勧告。それが自分自身の解放にも繋がると言う。 新出装備・能力・アイテム フレイ(Flay):アイテム。追尾性の飛び道具。低速ながら、威力も高めで便利。「皮を剥ぐ」というそのままの名前。 蝙蝠(Bat):変身。各地にある「蝙蝠の立標(Bat Beacon)」や、重要地点(ノスゴスの柱など)へひとっ飛び。単に便利と言うだけでなく、先へ進むために使わざるをえない場合もある。 Part 3:「ライト」→「狼」→「エナジーボルト」→ノクトン→スタインシェンクロー (http //www.nicovideo.jp/watch/sm22131637) 新出装備・能力・アイテム ライト(Light):魔法。一定時間、周囲を明るくする。プレイヤーへの救済措置みたいなもの。しかし、暗闇に浮かぶ光がヒントになっている場所もあるので注意。 狼(Wolf):変身。移動速度が上がるだけでなく、ジャンプで障害物や段差を飛び越えられるので行動範囲も広がる。攻撃はアイアンソードより高威力だがリーチが短くトロい。満月時に攻撃力アップ。 エナジーボルト(Energy Bolt):魔法。威力はフレイより小さく、真っ直ぐにしか飛ばないが、高速で魔力の消費も少ない。非常に使い勝手の良い遠距離攻撃。 インプロード(Implode):アイテム。飛び道具。威力が高く、着弾時に近くの敵も巻き込む。頑丈な敵をまとめて倒したい時に重宝する。「内部に向けて破裂させる」というやはりそのままのネーミング。 Part 4:スタインシェンクロー→ヴァサボンド→ナプラプターの隠所 (http //www.nicovideo.jp/watch/sm22131753) 「先週一人の騎士が殺された」 ある村人がこう語っていますが、「騎士」はケインを指しています。盗賊に暗殺されましたからね。ここから、人間ケインが騎士であり、だから剣や鎧を装備していたのだと分かります。 新出装備・能力・アイテム 変装(Disguise):変身。農民の姿に化ける。人間との戦闘を避けられる他、会話も可能になる。 スロータイム(Slow Time):アイテム。敵をのろまにする魔法。全然使ってません。 腐敗の聖水(Font of Putrescence):アイテム。飛び道具。当たった敵を腐敗させて倒すだけでなく、毒の水溜まりを形成する。それに触れた敵も死ぬので、再利用するとお得。直訳すれば「腐敗の壺」か。 Part 5:ナプラプターの隠所→ノスゴスの柱 (http //www.nicovideo.jp/watch/sm22164561) ナプラプターの頭でボケて下さい Alas, poor Nupraptor, I knew him well. ... Well, not really. (ああ可哀想なナプラプター、彼とは親しかった。・・・そうでもないか) 紹介文に書いたように、元ネタはハムレット。 Alas, poor Yorick! I knew him, Horatio. (ああ可哀想なヨリック!彼のことは知ってるぞ、ホレイショー) 本作にはこの手のパロディが多い。全部気付くのは無理としても、分かる範囲で調べます。 主要登場人物 心を司る者ナプラプター(Nupraptor the Mentalist):心の守護者。恋人アリエルを他の守護者に暗殺され(Part1オープニング)、悲嘆と疑心で狂気に陥る。そして守護者全員に精神攻撃を仕掛け、皆も堕落させる。結果、ノスゴスの柱が全て腐敗した。 マレック:戦いの守護者にして輪の護衛。ナプラプターの救援に来るが、拒絶されて帰る。 新出装備・能力・アイテム エナジーバンク(Energy Bank):アイテム。一定時間魔法が使い放題になる。効果が切れると全魔力を失う。全然使ってません。 スパイクメイス(Spiked Mace):武器。2連続攻撃しかできず、攻撃力も低い。しかし、2撃目には対人間限定の気絶効果がある。いかに体力の多い兵士でも、気絶からの吸血で倒せる。対人間では極めて有効な武器。頻繁にお世話になるだろう。怪物系の敵にこれで殴りかかるのは徒労。 Part 6:ノスゴスの柱→ヴァサボンド→クアハーゲン (http //www.nicovideo.jp/watch/sm22212627) 新出装備・能力・アイテム リペール(Repel):魔法。最強と言ってよい。敵のあらゆる攻撃を無効化する。リペールを連発して殴るだけでどんなボスでも倒せるだろう(床トラップが厄介なこともあるが)。本動画ではなるべく使用を控えている。リペールは「安全確実」だが、「常に効率的」なわけではない。 ボーンアーマー(Bone Armor):鎧。低級アンデッドが攻撃してこなくなる。だけ。防御力もアイアンアーマーより低い。気分転換に着るといい。 解毒(Anti-toxin):アイテム。そのまま。緑色の血を飲んでしまった時などに。あると安心する。 五死のタロット(Pentaliche of Tarot):アイテム。画面上の全敵を5種類の方法で虐殺。貴重なのであまり使わないだろうが、いずれ紹介したい。 インスパイアヘイト(Inspire Hate):魔法。憎しみをかき立て、敵同士を殺し合わせる。ゾンビも召喚して参戦させる。派手なので楽しいが、魔力消費が大きく、そうそう使わないだろう。 Part 7:クアハーゲン北→マレック砦→ノスゴスの柱 (http //www.nicovideo.jp/watch/sm22267453) え?ワープ? 初見だと展開が謎なマレック戦。追い詰めたと思ったら、ものすごい衝撃波を放ってきて、ケインは突然湧いたワープで脱出。どういう状態?となるのも無理はないでしょう。これは、埒のあかぬ長期戦に業を煮やしたマレックが、砦を破壊してケインを無理矢理追い払った、ということらしいです。でも、ワープがなけりゃ衝撃波連発でケイン死にますけどね(おそらくシナリオ的には一発で砦が崩落するのだろう)。 新出装備・能力・アイテム アクス(Axes):武器。それぞれ「破壊」と「悪意」という銘を持つ二挺斧。連続攻撃すると、ケインが独楽になる(移動可能)。近接戦は圧倒的に強いし楽しい。しかし、両手がふさがるというのは、魔法やアイテムが強いこのゲームにおいて恐ろしく不便。武器チェンジがボタン一発で(ロードも無く)可能な仕様だったら、もっと日の目を見たはずの哀しい斧だ。 Part 8:ノスゴスの柱→オラクルの洞窟 (http //www.nicovideo.jp/watch/sm22413871) 主要登場人物 オラクル(Oracle;予言者):ノスゴスの賢者とされている。アリエルによれば、彼がマレック打倒の助言をくれるという。オラクルは、ケインが答えを求めていると言うと、問いを聞かずに訳の分からぬ「答え」を並べ立て、それに対する「問い」は何だと尋ね返してくる。ふざけているのか、謎かけなのか、不思議な人物だが、もちろんケインが求める答えも持っていた。かくしてケインは、テルマゲントの森へと向かい、ヴォラドールを探すことになる。 新出装備・能力・アイテム スタン(Stun):魔法。文字通り、相手(人間)を気絶させる。わざわざこれを装備させるには、もうちょっとなんか欲しかったところ。 インキャパシテイト(Incapacitate):魔法。敵を動けなくさせる。全く使って無いし、使って無いことも忘れていた。そのうち使ってみます。 Part 9:オラクルの洞窟→「霧」→沼(「ブラッドガウト」→「コントロールマインド」→「フレイムソード」)→ヴォラドールの館 (http //www.nicovideo.jp/watch/sm22617595) 新出装備・能力・アイテム 霧(Mist):変身。色んな隙間を通り抜けられる上、水や物理攻撃に無敵になる。ただし一切攻撃できないので、魔法を使う敵には一方的にやられる。変身前に殲滅しておくと安心。 ブラッドガウト(Blood Gout):魔法。「血のしたたり」とでも訳せるか。自分の血を投げつけ、当たった敵の血を奪い取る。動画ではあまり使わないだろう。回復は「心臓」で安定するし、攻撃手段としては心許ない。 コントロールマインド(Control Mind):魔法。人間の敵を(死ぬまで)操れる。これはゲーム進行上必須。敵を使ってスイッチを押したり、アイテムを回収したりできる。もう一つ面白い使い方があるのだが、いずれ紹介するかも。 フレイムソード(Flame Sword):武器。おそらく最も使い勝手がよい。威力はアイアンソードの2倍。片手武器で4回攻撃。デメリットは敵を焼き尽くしてしまい、吸血できないことぐらい。ただし、大群の強靱な人間を相手にするなら、やはりメイスの方が有効。 Part 10:ヴォラドールの館前半 (http //www.nicovideo.jp/watch/sm22717232) 「血こそ命なれば」 食料庫でのケインの決めゼリフ For blood is the life. (血こそ命なれば)にも元ネタがあります。まず同名の吸血鬼小説として、Francis Marion CrawfordのFor the Blood is the Lifeがあります。 さらに遡ると、旧約聖書・申命記12 23にも出てます。版によって英文は変わりますが、次のような一節があります。「血を食べぬよう注意せよ。血こそ命なれば。肉と共に命を食べてはならない」。ケインが言うと皮肉です(ノスゴスに聖書はありませんが)。 魔法「ブラッドシャワー」の解説 Oh, to bathe in the blood of others! (ああ 他人の血を浴びられたら!) これもおそらくだが、Lucy Larcomというアメリカの女性詩人の作品 Longing for the Mountain が元ネタ。 Oh, to bathe in mountain-light an hour (ああ 山の光を一時間浴びられたら!) 動画では「おお 他人の血を浴びられるとは!」と訳してますが、正しくは上のように願望でしょう。つまり、「ブラッドシャワー」はこういう願望を満たしてくれる魔法だというわけですが、字幕で見ると分かりづらかったので。 「神の疾き手」 拷問部屋の落書き Manus Celer Dei(the swift hand of God; 神の疾き手)はラテン語。元々はMarathonというゲームに登場する船の名前として用いられたらしい。囚人がこれを書いたと思われるが、「神」とは何を意味するのだろうか? 新出装備・能力・アイテム カオスアーマー(Chaos Armor):鎧。防御力はアイアンアーマーより低いのだが、直接攻撃ダメージをそっくり敵にも与えるカウンター性能が優秀。概して敵の攻撃力はケインよりも高いため、すぐにフラフラし始める。この鎧と「リペール」を組み合わせれば、突っ込んでいくだけで、こちらは無傷のまま死体の山を築ける。 ブラッドシャワー(Blood Shower):魔法。「ブラッドガウト」の上位(?)互換。射程内全ての敵の血を奪い取る。人間の群れが相手なら大回復のチャンス。しかし、不浄の血も一緒に吸ってしまう危険が高い。また、魔力消費も大きい。 Part 11:ヴォラドールの館後半 (http //www.nicovideo.jp/watch/sm22717340) 異形の吸血鬼ヴォラドール(Vorador)との会見 ケインは表面上、ヴォラドールを小馬鹿にした感想を述べています。ケインにとって吸血鬼化は呪いであり、それを解くために、(アリエルの助言に従い)堕落した守護者を始末し、ノスゴスの柱とノスゴス自体を回復させようと奔走してきたわけです。それなのに、ヴォラドールは、呪いを祝福と思い、吸血鬼の生を謳歌し、我々は人間にとっての神だとうそぶいている。なんと退廃的な奴だ!と。 とはいえ、「神の疾き手」という言葉に象徴されるように、吸血鬼が人間にとって神に等しい存在だということは、ケインも心の奥底では否定できません。人間にとって、神とは絶大な力を持ち、人知の及ばぬ理由で人間に災厄をもたらすもの。人間は神に恩寵を祈り、犠牲・供物を捧げ、その力を支える。これが死すべき人間にとっての夢であり、望みであり、限界だ。人間を無差別に襲い、血を捧げさせる吸血鬼はまさに神ではないか。ケインはこのように沈思します。ヴォラドールと会ったことで、吸血鬼の捉え方に(秘めた)変化が生じ始めたことは疑えません。 また、ヴォラドールも好き好んで退廃的になったわけではなさそうです。「人間の問題に干渉しても碌な事にならん」「サラファンの魔女狩りは退屈だ、関わっておれん」。ヴォラドールは、サラファンによる「ヴァンパイア粛清」で仲間が殺されていくのを目の当たりにしていたはず。9人の輪に復讐を遂げたとはいえ、思うところはあったのでしょう。そうすると、世事に興味を無くし、退廃的になってしまったのも、そう責められたことではないのかもしれません。 ケインの現状 次回の更新まで時間が空きそうなので、現状をまとめておきます。ケインの目的は、9人の輪、柱の守護者全員を殺すこと。しかし、まだ心の守護者ナプラプターしか倒せていません。二人目の戦いの守護者マレックに手こずっていたわけです。しかし、今回ヴォラドールの協力が得られ、マレックを倒す希望が見えてきました。さてどうなることやら。 Part 12:ウーシュテンハイム→ダークエデン(http //www.nicovideo.jp/watch/sm22860404) 霊の鍛冶場での小技 今回紹介した小技は、「魔法コントロールマインドで人間を操り、その人間で鍛冶場まで出向くことにより、人間一人を犠牲に捧げ、見返りにアイテムを99個もらえる」というものです。従って、生きた人間でその鍛冶場まで歩いていく必要があります。そのためには、今回のように鍛冶場までの隠し通路を発見することや、生きた人間の確保が重要。室内の人間は、殺すと次から亡霊になってしまうので、この技が使えなくなります。試す時はご注意を。(例えば、「フレイ」の鍛冶場には、ジークシュタールの酒場の店主で行く必要があります(カウンター内にスイッチと隠し通路あり)。本動画ではPart2で殺害してしまっているので、もはやこの技は使えません) Part 13:ダークエデン→ノスゴスの柱 (http //www.nicovideo.jp/watch/sm23193779) ダークエデントリオとマレック とりあえず、なぜケインは3人だと驚いていたのだろう。モータニアスもアリエルも3人組だと教えていたのに。一応、ダークエデンへは2人の助言を聞かずに来られるからゲーム制作上の都合か。 ケインを見た反応は三者三様。ベインは「輪の災厄!」と恐れ、デジュールは楽観的に魂を奪えばいいと放言、アナクロスはデジュールを諫め、マレックを召喚して自分1人テレポートで逃走。・・・守護者によってテレポートできたりできなかったりするのだろうか。デジュールとベインは走って逃げてたし。 動画ではデジュール戦があっけなさ過ぎるが、運が良かったのもある。普通は、エナジーボルトで「回転する丸いガードを一つずつ破壊」→「ガードの欠けた部分からデジュールに当てる」という手順になる。ところが今回は、エナジーボルトが「回転する丸いガード」自体の隙間をぬってデジュールまで到達してしまい、瞬殺という結果に。ご愁傷様。 ヴォラドールはマレックに勝ったようだ。さまよう鎧をどうやって倒したのかは不明。まあマレックにとっては、永遠に霊体として生きるよりは、死んだ方がよかったのかもしれないが。 主要登場人物 ドルイド僧ベイン(Bane the Druid):自然の守護者。角の付いた頭飾りの人。ダークエデントリオの1人。後述のデジュール、アナクロスと共に、ダークエデンを建設、化け物を量産して世界を破滅へと導いている。 活力を司る者デジュール(Dejoule the Energist):活力の守護者。ダークエデントリオの1人。不思議な外套に身を包む女性。声とテンションが高い。 錬金術師アナクロス(Anacrothe the Alchemist):状態の守護者。ダークエデントリオの1人。マレックを召喚し、逃走。 新出装備・能力・アイテム スピリットデス(Spirit Death):攻撃魔法。強制的に魂を肉体から引っ剥がす。大抵の敵は一撃で死亡。消費はそこそこ大きい。こんな魔法があるなら、モータニアスがマレックの魂を身体から引っ剥がして鎧に封じ込められるのも納得。 フレッシュアーマー(Flesh Armor):鎧。「肉の鎧」。攻撃時や殺害時の流血を吸い取り、ケインに与える。便利そうだが、防御力は低いし、毒の血や腐った血も構わず吸い取るし、フレイムソード装備時には意味なし。多分、斧装備との相性がいいだろう(回転攻撃で移動しながら回復できる)。今回はなんとなく装備してみただけなので、またいずれ効果を披露したい。 次の目的地 人使いの荒いアリエル。次は(何回か聞いた覚えがあると思うが)「アヴァナス」へ行って、次元の守護者アジマスを倒してこいと言う。3つの道具が手に入る、上って下りてが必要だ、という情報と共に。協力してやってるのだから、仄めかさずにはっきり教えてほしいものである。
https://w.atwiki.jp/toho/pages/2226.html
四季 -夏- Illusion of Sky サークル t=NODE Number Track Name Arranger Original Works Original Tune Length 01 Illusion of Sky Yuy 東方地霊殿 霊知の太陽信仰 ~ Nuclear Fusion [06 09] 02 緋想天-Forbidden Paradise- yuy 東方緋想天 緋想天 [05 06] 03 Imperfect Sight 42bit 東方永夜抄 永夜の報い ~ Imperishable Night. [04 35] 04 袖振りあうも鬼の宴~砕月・華のさかづき大江山 Ibiza 東方萃夢想 砕月 [04 22] 東方地霊殿 華のさかづき大江山 05 Caution Overeating Overdrinking SHO 東方萃夢想 Demystify Feast [04 43] 06 遅い夏に舞う光、ひとつ。 柊秀雪 東方永夜抄 蠢々秋月 ~ Mooned Insect [04;49] 07 ステンドグラス Human Error 大空魔術 大空魔術 ~ Magical Astronomy [03 41] 08 河童のポンコツ浪漫産業革命 RD 東方風神録 芥川龍之介の河童 ~ Candid Friend [04 07] 09 輪禍 Yuy 東方地霊殿 死体旅行 ~ Be of good cheer! [04 41] 10 天庭の白百合 刹那 東方妖々夢 天空の花の都 [04 59] 11 羽根 Yuy 東方妖々夢 懐かしき東方の血 ~ Old World [02 23] 12 Summer Vacation Yuy 東方妖々夢 今昔幻想郷 ~ Flower Land [06 27] 詳細 コミックマーケット76(2009/08/15)にて初頒布 イベント価格:1000円 ショップ価格:1000円(税込:1050円) Arranger 42bit(Crazy Voltage) Ibiza(東部開拓地) SHO(Sonic Hybrid Orchestra) 柊秀雪(As/Hi) 氷雨月 璃紅、喜多 希一(Human error) RD(RD-Sounds) 刹那(黒夜葬) レビュー 全体として爽やかな夏がモチーフだと・・・思う。 どの曲もなかなか安定した良アレンジでこのサークルで出す四季企画のなかでは、個人的には、これと秋のやつが好きです 普段はちょっとアレなhuman errorも今回はかなり良かった。 全曲必聴といいたいところだが、強いてオススメするならTr2とTr8が特に良かった。 あとは内容に相応の風情のあるCDジャケットだったらさらに良かったがそこは・・・まあいいでしょうある意味風情があるしな -- 名無し (2011-10-29 00 49 12) 名前 コメント
https://w.atwiki.jp/gamemusicbest100/pages/10359.html
Voice of Cards 囚われの魔物 機種:PS4,NS,PC,iOS,And ミュージックディレクター:岡部啓一 作曲者:Oliver Good、瀬尾祥太郎 開発元:エイリム 発売元:スクウェア・エニックス 発売年:2022年 概要 テーブルトークRPGの如くキャラクターもマップもカードで表現されたRPG。 ゲームマスター(CV 石川由依)がナビゲーション及びナレーションを行っており、一人プレイながらGMと共にプレイする感覚を味わえる。 過去作に『Voice of Cards ドラゴンの島』『Voice of Cards できそこないの巫女』がある。 本作の音楽は過去作のジャジーな要素を残しつつも北欧の民族音楽的な要素が取り入れられ、テーマはよりダークで冷たいトーンが追求された。 サントラは各種配信サイトでダウンロード販売されている他、スクウェア・エニックスe-Store専売でCD版が販売されている。 収録曲(サントラ収録順) 曲名 作・編曲者 補足 順位 星を探す旅 瀬尾祥太郎 各章あらすじ 荒波に飛び込め Oliver Good 中ボス戦 復讐の窟 瀬尾祥太郎 ダンジョン 人間の住むところ Oliver Good 町・村 振り返るは面影 瀬尾祥太郎 イベントBGM こぼれる砂粒 Oliver Good フィールド 新天地 新天地に到着 回る猛獣使い 瀬尾祥太郎 サーカス団のテーマ 仄暗い道 Oliver Good 宗教遺跡・廃墟 新天地(Field Edit Version) 新天地 星を探す旅(Field Edit Version) 瀬尾祥太郎 タイトル画面 廃れた文明 Oliver good 謎の地下遺跡 神なる獣 瀬尾祥太郎 神獣・ラスボス・隠しボス戦 星を探す旅 ~手にした輝きは~ スタッフロール サウンドトラック Voice of Cards 囚われの魔物 Original Soundtrack Voice of Cards TRILOGY Original Soundtrack スクウェア・エニックス e-Store
https://w.atwiki.jp/ce00582/pages/2890.html
import java.awt.*; import java.awt.Graphics; import java.awt.event.*; import java.io.*; import java.net.URL; import javax.sound.sampled.*; class pro extends Frame implements Runnable{ Frame f; Thread th; int t,stage,x,y; int w,h,m,n; int select; int memor[][][]=new int[7][500][500]; int memog[][][]=new int[7][500][500]; int memob[][][]=new int[7][500][500]; public static void main(String[] args){ Frame f=new pro(); f.setTitle("pro"); f.setSize(1000,800); f.setBackground(Color.yellow); f.show(); } pro() { addWindowListener(new stopwin()); setLayout(new FlowLayout()); Button bu1 = new Button("A"); bu1.addActionListener(new beck()); add(bu1); bu1.setActionCommand("c1"); Button bu2 = new Button("B"); bu2.addActionListener(new beck()); add(bu2); bu2.setActionCommand("c2"); w=500; h=500; try{ BufferedReader br =new BufferedReader(new FileReader("ch1.txt")); String[] test = new String[w*h]; String str; String x[]=new String[5]; for(int i=0; i w*h; i++){ str = br.readLine(); x=str.split(","); m=Integer.valueOf(x[0]); n=Integer.valueOf(x[1]); memor[1][m][n]=Integer.valueOf(x[2]); memog[1][m][n]=Integer.valueOf(x[3]); memob[1][m][n]=Integer.valueOf(x[4]); } br.close(); } catch(IOException e){System.out.println("入出力エラーです。");} try{ BufferedReader br2 =new BufferedReader(new FileReader("ch2.txt")); String str2; String x2[]=new String[5]; for(int i=0; i w*h; i++){ str2 = br2.readLine(); x2=str2.split(","); m=Integer.valueOf(x2[0]); n=Integer.valueOf(x2[1]); memor[2][m][n]=Integer.valueOf(x2[2]); memog[2][m][n]=Integer.valueOf(x2[3]); memob[2][m][n]=Integer.valueOf(x2[4]); } br2.close(); } catch(IOException e){System.out.println("入出力エラーです。");} try{ BufferedReader br3 =new BufferedReader(new FileReader("ch3.txt")); String str3; String x3[]=new String[5]; for(int i=0; i w*h; i++){ str3 = br3.readLine(); x3=str3.split(","); m=Integer.valueOf(x3[0]); n=Integer.valueOf(x3[1]); memor[3][m][n]=Integer.valueOf(x3[2]); memog[3][m][n]=Integer.valueOf(x3[3]); memob[3][m][n]=Integer.valueOf(x3[4]); } br3.close(); } catch(IOException e){System.out.println("入出力エラーです。");} try{ BufferedReader br4 =new BufferedReader(new FileReader("ch4.txt")); String str4; String x4[]=new String[5]; for(int i=0; i w*h; i++){ str4 = br4.readLine(); x4=str4.split(","); m=Integer.valueOf(x4[0]); n=Integer.valueOf(x4[1]); memor[4][m][n]=Integer.valueOf(x4[2]); memog[4][m][n]=Integer.valueOf(x4[3]); memob[4][m][n]=Integer.valueOf(x4[4]); } br4.close(); } catch(IOException e){System.out.println("入出力エラーです。");} try{ BufferedReader br5 =new BufferedReader(new FileReader("ch5.txt")); String str5; String x5[]=new String[5]; for(int i=0; i w*h; i++){ str5 = br5.readLine(); x5=str5.split(","); m=Integer.valueOf(x5[0]); n=Integer.valueOf(x5[1]); memor[5][m][n]=Integer.valueOf(x5[2]); memog[5][m][n]=Integer.valueOf(x5[3]); memob[5][m][n]=Integer.valueOf(x5[4]); } br5.close(); } catch(IOException e){System.out.println("入出力エラーです。");} try{ BufferedReader br6 =new BufferedReader(new FileReader("ch6.txt")); String str6; String x6[]=new String[5]; for(int i=0; i w*h; i++){ str6 = br6.readLine(); x6=str6.split(","); m=Integer.valueOf(x6[0]); n=Integer.valueOf(x6[1]); memor[6][m][n]=Integer.valueOf(x6[2]); memog[6][m][n]=Integer.valueOf(x6[3]); memob[6][m][n]=Integer.valueOf(x6[4]); } br6.close(); } catch(IOException e){System.out.println("入出力エラーです。");} stage=1; x=200; y=0; select=3; th=new Thread(this); th.start(); } class beck implements ActionListener { public void actionPerformed(ActionEvent e) { if ("c1".equals(e.getActionCommand()))select=1; if ("c2".equals(e.getActionCommand()))select=2; } } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void paint( Graphics g ) { int cc,j; g.setColor(Color.blue); g.fillRect(0,0,1000,800); g.setColor(Color.yellow); g.fillRect(100,100,500,500); g.setColor(Color.black); g.drawRect(100,100,500,500); j=0; if (stage==1)j=j+1; if (select==1)j=j+1; if (j==2)stage=2; if (j==2)select=3; j=0; if (stage==1)j=j+1; if (select==2)j=j+1; if (j==2)stage=3; if (j==2)select=3; j=0; if (stage==2)j=j+1; if (select==1)j=j+1; if (j==2)stage=4; if (j==2)select=3; j=0; if (stage==2)j=j+1; if (select==2)j=j+1; if (j==2)stage=5; if (j==2)select=3; j=0; if (stage==3)j=j+1; if (select==1)j=j+1; if (j==2)stage=5; if (j==2)select=3; j=0; if (stage==3)j=j+1; if (select==2)j=j+1; if (j==2)stage=6; if (j==2)select=3; select=3; g.setColor(Color.blue); for (m=0;m h;m++){ for (n=0;n w;n++){ cc=0; if(memor[stage][m][n] 200)cc=cc+1; if(memog[stage][m][n] 200)cc=cc+1; if(memob[stage][m][n] 200)cc=cc+1; if(cc==3)g.fillRect(100+n,100+m,1,1); } } g.setColor(Color.white); g.fillRect(700,100,200,50); g.setColor(Color.black); if (stage==1)g.drawString("私かわいい",710,110); if (stage==2)g.drawString("私のこと好き",710,110); if (stage==3)g.drawString("何で、そんなこと言うの",710,110); if (stage==4)g.drawString("うそつき",710,110); if (stage==5)g.drawString("大好き",710,110); if (stage==6)g.drawString("正直者は嫌い",710,110); g.setColor(Color.white); if (stage 4)g.fillRect(700,200,200,50); g.setColor(Color.black); if (stage==1)g.drawString("A かわいいよ",710,210); if (stage==2)g.drawString("A 好きだよ",710,210); if (stage==3)g.drawString("A 嘘だよ",710,210); g.setColor(Color.white); if (stage 4)g.fillRect(700,300,200,50); g.setColor(Color.black); if (stage==1)g.drawString("B かわいくない",710,310); if (stage==2)g.drawString("B 別に",710,310); if (stage==3)g.drawString("B 本当のことを言っただけだよ",710,310); } public void update(Graphics g) { paint(g); } public void run() { while(t 100){ repaint(); try{th.sleep(1000);} catch(InterruptedException e) { } t=t+1; if (stage 3)t=1000; } repaint(); if (stage==4){ try {URL url = this.getClass().getClassLoader().getResource("sound.wav"); AudioInputStream audioIn = AudioSystem.getAudioInputStream(url); Clip clip = AudioSystem.getClip(); clip.open(audioIn); clip.start();} catch (UnsupportedAudioFileException e) {e.printStackTrace();} catch (IOException e) {e.printStackTrace();} catch (LineUnavailableException e) {e.printStackTrace();} } if (stage==5){ try {URL url = this.getClass().getClassLoader().getResource("sp.wav"); AudioInputStream audioIn = AudioSystem.getAudioInputStream(url); Clip clip = AudioSystem.getClip(); clip.open(audioIn); clip.start();} catch (UnsupportedAudioFileException e) {e.printStackTrace();} catch (IOException e) {e.printStackTrace();} catch (LineUnavailableException e) {e.printStackTrace();} } if (stage==6){ try {URL url = this.getClass().getClassLoader().getResource("sound.wav"); AudioInputStream audioIn = AudioSystem.getAudioInputStream(url); Clip clip = AudioSystem.getClip(); clip.open(audioIn); clip.start();} catch (UnsupportedAudioFileException e) {e.printStackTrace();} catch (IOException e) {e.printStackTrace();} catch (LineUnavailableException e) {e.printStackTrace();} } } }
https://w.atwiki.jp/legendofnorrath/pages/317.html
SS Title Concordance Of Research Type Quest Faction - Attribute - Archetype Mage Level - Game Text - Card Number 1U-(Uncommon,Oathbound) Lore -
https://w.atwiki.jp/warband/pages/251.html
dlga_lord_talk_ask_something_2 lord_ask_exchange_fiefs|Would you like to exchange fiefs? dlga_lord_ask_exchange_fiefs lord_select_his_fief|It depends. Which one of my fiefs would you like to have? dlga_lord_select_his_fief lord_pretalk|Never mind. dlga_lord_select_his_fief lord_respond_exchange_fiefs_his_fief|{s13} dlga_lord_respond_exchange_fiefs_his_fief lord_select_my_fief|So, {s13} it is. Interesting. But what fief will you give me in exchange? dlga_lord_select_my_fief lord_pretalk|Never mind. dlga_lord_select_my_fief lord_respond_exchange_fiefs_my_fief|{s12} dlga_lord_respond_exchange_fiefs_my_fief lord_agree_or_not_to_fief_exchange|Hmm. This suggestion of yours is not exactly beneficial for me. However, I will agree to this as a sign of my good will, but only if you pay me {reg26} denars to at least partially compensate for my losses. dlga_lord_respond_exchange_fiefs_my_fief lord_agree_or_not_to_fief_exchange.1|All right, {playername}. Your suggestion sounds reasonable enough. So, is this a deal? dlga_lord_respond_exchange_fiefs_my_fief lord_agree_or_not_to_fief_exchange.2|What a splendid proposal, {playername}! {s11} dlga_lord_agree_or_not_to_fief_exchange lord_confirm_exchange_fiefs|Deal! dlga_lord_agree_or_not_to_fief_exchange lord_pretalk|Actually, never mind. dlga_lord_confirm_exchange_fiefs lord_pretalk|Excellent! Then, as agreed, I am giving you {s13}, and you are giving me {s12}. dlga_lord_talk_ask_something_2 lord_marriage_permission|{s19} dlga_lord_marriage_permission lord_pretalk|Great heaven, man -- if I haven't given you permission to see her, do you think I'm going to give you permission to marry her? dlga_lord_marriage_permission lord_pretalk.1|It is not my way to push my {s11} to marry against her will or her better judgment dlga_lord_marriage_permission lord_pretalk.2|Sorry, lad -- I'm not going to make my {s11} marry you, when I'd rather see her married to {s12} dlga_lord_marriage_permission lord_marriage_permission_endowment|Splendid news, my young man -- I shall be proud to have you in our family. Now, let us talk the terms of the marriage. As per our custom, the two of us must make sure that {s11} has sufficient finances to support herself, in the event of any unforeseen circumstances... dlga_lord_marriage_permission_endowment lord_marriage_permission_endowment_answer|I would say that, taking into consideration the prestige of our two houses, that you can provide a dower of {reg3} denars, while I will supply a dowry of {reg4} denars. This shall be her ladyship's property, as a security, lest for any reason you are unable to provide for her. What say you to that? dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_engagement_date|Very well -- so let it be. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_delay|I cannot afford that right now. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_no|That is too much to pay. dlga_lord_marriage_permission_endowment_answer_no close_window|Well. I cannot in all decency allow my daughter to marry without some security, can I? Let me know if you change your mind. dlga_lord_marriage_permission_engagement_date close_window|Splendid! You two may now consider yourselves offically betrothed. Very well -- I shall plan to hold a great feast in {s24}, as soon as circumstances permit. We will be sure to notify you when the day comes. dlga_lord_marriage_permission_engagement_date close_window.1|Unfortunately, there is one final complication -- there is no safe place to hold the wedding. Let us hold off on finalizing this, for the time being. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk|No matter -- take the time you need to raise the money. I want her ladyship to be well looked after. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk.1|That is a shame, but I would be remiss in my duty if I allowed her ladyship to face an uncertain future. dlga_lord_talk_ask_something_2 lord_courtship_permission|{s10} I have the honor of visiting with {s14}{s12}? dlga_lord_courtship_permission lord_pretalk|From what I hear, you have already spoken to her -- without my permission. Let me tell you this I am her lord and guardian, and I have plans for her. I will not be mocked behind my back as a man who cannot control the women of his household. I would ask you not to discuss this matter with me again. dlga_lord_courtship_permission lord_pretalk.1|{s14} dlga_lord_courtship_permission lord_pretalk.2|{s12} dlga_lord_talk_ask_something_2 lord_talk_ask_marriage_1|What would it take to cement a lasting alliance with your house? dlga_lord_talk_ask_something_2 lord_change_culture|I want you to train your soldiers according to the customs of my kingdom. dlga_lord_change_culture lord_pretalk|I am sorry, my {reg63?King Queen}, I simply cannot train inferior soldiers. dlga_lord_change_culture lord_change_culture_1|Are you sure, my {reg63?King Queen}? dlga_lord_change_culture_1 lord_change_culture_2|Yes, obey my order. dlga_lord_change_culture_1 lord_change_culture_2_no| Wait! Diversity in our forces may be beneficial to my new strategy. dlga_lord_change_culture_2_no lord_talk_ask_something_2|As you wish, my {reg63?King Queen}. dlga_lord_change_culture_2 lord_talk_ask_something_2|As you wish, my {reg63?King Queen}, though it pains me to abandon the ways of my forefathers. dlga_lord_talk_ask_something_2 lord_pretalk|Never mind. dlga_lord_talk_ask_location lord_talk_ask_location_2|Very well, I may or may not have an answer for you. About whom do you wish to hear? dlga_lord_talk_ask_location_2 lord_talk_ask_location_3|{s1} dlga_lord_talk_ask_location_2 lady_pretalk|Never mind. dlga_lord_talk_ask_location_2 lord_pretalk|Never mind. dlga_lord_talk_ask_location_3 lady_pretalk|{s1} dlga_lord_talk_ask_location_3 lord_pretalk|{s1} dlga_lord_talk_ask_about_war lord_talk_ask_about_war_2|{s12} dlga_lord_talk_ask_about_war_2 lord_talk_ask_about_war_details|Tell me more about the war with {s1}. dlga_lord_talk_ask_about_war_2 lord_pretalk|That's all I wanted to know. Thank you. dlga_lord_talk_ask_about_war_details lord_talk_ask_about_war_2|{s9}. dlga_lord_talk_ask_about_strategy lord_strategy_follow_evaluation|{s7} {s9} {s14} dlga_lord_strategy_follow_evaluation lord_talk_ask_something_2|Did you have any other questions? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up|Our leader {s4} is far too cautious. {reg4?She He} should either use the army to attack the enemy, or let it go home. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.1|Our army sits, doing nothing. Apparently, too few vassals have answered the call to arms. Perhaps {s4} does not enjoy the confidence of the great lords of this realm. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.2|I disagree with this strategy. I would prefer to {s4}. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.3|I personally would prefer to attack {s8}, but our marshal {s10} believes that it {s9} dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.4|I personally would prefer to defend {s8}, instead of {s9}. dlga_lord_strategy_follow_evaluation lord_talk|Is there anything else? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.5|This strategy seems reasonable to me. dlga_lord_strategy_follow_up lord_strategy_why_not|If you're attacking, why aren't you... dlga_lord_strategy_follow_up lord_talk_ask_something_again|I see.... dlga_lord_strategy_follow_up lord_talk_replace_marshal|Would you say, then, that {s4} should no longer be marshal? dlga_lord_talk_replace_marshal lord_talk_ask_something_again|I believe that our realm should resolve the issue of {s4} before we begin to debate replacing the marshal. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.1|Yes. I have already made my position on this matter clear. I believe that {s4} should be marshal instead of {s5}. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.2|I will make up my mind on this matter without your persuasion, {reg63?sir my lady}. dlga_lord_talk_replace_marshal lord_talk_replace_marshal_decision|Hmm... dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again|Yes, I would say that. At this point, I would be tempted to say that I support {s15} instead. I am glad that you and I had this discussion, so that I know that we are of the same mind on this matter. dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again.1|Not necessarily. It is possible for {s4} and I have to have an honest disagreement over strategy, without my seeking to replace him. dlga_lord_strategy_why_not lord_strategy_why_not_select|Yes? dlga_lord_strategy_why_not_select lord_talk_ask_something_again|Never mind. dlga_lord_strategy_why_not_select lord_strategy_why_not_reason|..planning to continue with the attack on {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.1|..defending {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.2|..attacking {s4}? dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat|{s9} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.1|Our marshal {s11} believes that {s8} {s9}{s10} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.2|We could go there. {s7} However, {s5} {s3} {s4}. {s6} {s8}. dlga_lord_talk_why_not_repeat lord_strategy_why_not_select|Did you have any similar questions? Why we are not... dlga_lord_talk_ask_marriage_1 lord_pretalk|You will not take offense if I tell you that, as a king, I have other plans for my children. dlga_lord_talk_ask_marriage_1 lord_pretalk.1|It is our custom to seal any such alliances with marriage. Unfortunately, no one in my household is eligible to wed. dlga_lord_talk_ask_marriage_1 lord_courtship_pre_permission|{s15} dlga_lord_talk_ask_marriage_1 lord_marriage_proposal_female_pc_confirm|Are you proposing that you and I marry? dlga_lord_courtship_pre_permission lord_courtship_permission|May I {s15}suggest that I be considered as a groom? dlga_lord_courtship_pre_permission lord_marriage_permission_engagement_date|CHEAT -- Start engagement dlga_lord_courtship_pre_permission lord_pretalk|Never mind. dlga_lord_marriage_proposal_female_pc_confirm lord_marriage_proposal_female_pc_reax|Yes. That is my proposal. dlga_lord_marriage_proposal_female_pc_confirm lord_pretalk|No, I think you have misunderstood me. dlga_lord_marriage_proposal_female_pc_reax lord_pretalk|{s14} dlga_lord_marriage_proposal_female_pc_reax lord_marriage_proposal_female_pc_next_step|{s14} dlga_lord_marriage_proposal_female_pc_next_step lord_marriage_proposal_female_pc_next_step_4|I suppose the next step would be for me to send a message to your family, asking for their permission to marry you, but I suppose that you make your own decisions. dlga_lord_marriage_proposal_female_pc_next_step_4 lord_marriage_proposal_female_pc_next_step_5|You assume correctly. dlga_lord_marriage_proposal_female_pc_next_step_5 lord_marriage_proposal_female_pc_confirm_engagement|Very well, then. As there are no obstacles to our marriage, should we then consider ourselves engaged to be wed? I will organize a great feast, and we can exchange our vows before all the lords of the realm. If you are willing, that is... dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_yes|I am willing. dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_no|Actually, I would like to reconsider. dlga_lord_marriage_proposal_female_pc_confirm_engagement_yes close_window|Very well. Hopefully, a little over a month from now, we shall be wed.{s12} dlga_lord_marriage_proposal_female_pc_confirm_engagement_no close_window|Take whatever time you need, my lady. dlga_lord_talk party_encounter_lord_hostile_ultimatum_surrender|I say this only once, {s4}! Surrender or die! dlga_party_encounter_lord_hostile_ultimatum_surrender close_window|{s43} dlga_lord_talk lord_predemand|I'm here to deliver you my demands! dlga_lord_predemand lord_demand|Eh? What do you want? dlga_lord_demand lord_ultimatum_surrender|I offer you one chance to surrender or die. dlga_lord_ultimatum_surrender lord_attack_verify|{s43} dlga_lord_attack_verify lord_attack_verify_commit|That is none of your business. Prepare to fight! dlga_lord_attack_verify lord_attack_verify_cancel|Forgive me sir. I don't know what I was thinking. dlga_lord_attack_verify_cancel close_window|Be gone, then. dlga_lord_ultimatum_surrender lord_attack_verify_b|{s43} dlga_lord_attack_verify_b lord_attack_verify_cancel|Forgive me sir. I don't know what I was thinking. dlga_lord_attack_verify_b lord_attack_verify_commit|I stand my ground. Prepare to fight! dlga_lord_attack_verify_commit close_window|{s43} dlga_lord_demand lord_pretalk|Forgive me. It's nothing. dlga_lord_talk liege_defends_claim_1|I have met in my travels one who calls {reg3?herself himself} {s45}... dlga_liege_defends_claim_1 liege_defends_claim_2|Oh really? It is not everyone who dares mention that name in my presence. I am not sure whether to reward your bravery, or punish you for your impudence. dlga_liege_defends_claim_2 liege_defends_claim_3|Very well. I will indulge your curiosity. But listen closely, because I do not wish to speak of this matter again. dlga_liege_defends_claim_3 liege_defends_claim_4|{s48} dlga_liege_defends_claim_4 lord_talk|{s48} dlga_lord_talk lord_prison_break_chains|I've come to break you out of here. dlga_lord_prison_break_chains close_window|Thank the heavens you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_lord_tell_objective lord_pretalk|What am I doing? What does it look like I'm doing?! I'm a prisoner here! dlga_lord_tell_objective lord_pretalk.1|I am not commanding any men at the moment. dlga_lord_tell_objective lord_pretalk.2|We are resting at {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.3|We are travelling to {s1}. {s14}{s15} dlga_lord_tell_objective_2 lord_pretalk|I am heading to the vicinity of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.4|We are recruiting new soldiers from {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.5|We are scouting for the enemy around {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.6|We are laying waste to the village of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.7|We are retreating to {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.8|We are besieging {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.9|We are fighting against {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.10|I am screening {s1}'s advance. {s14}{s15} dlga_lord_tell_objective lord_pretalk.11|We are accompanying {s1}. {s14}{s15} dlga_lord_tell_objective lord_talk_ask_about_strategy|I am leading the army of the realm. dlga_lord_tell_objective lord_pretalk.12|We are reconsidering our next objective. dlga_lord_tell_objective lord_pretalk.13|I don't know {reg1} {s1} (ERROR) dlga_lord_talk lord_ask_follow|Will you follow me? I have a plan. dlga_lord_ask_follow close_window|I enjoy your company, {playername}, but there are other things I must attend to. Perhaps in a few days I can ride with you again. dlga_lord_ask_follow close_window.1|That would hardly be proper, {playername}. Why don't you follow me instead? dlga_lord_ask_follow close_window.2|{s43} dlga_lord_ask_follow close_window.3|Lead the way, {playername}! Let us bring death and defeat to all our enemies. dlga_lord_talk_preoffer lord_talk_offer|Yes? dlga_lord_talk_offer knight_offer_join|I wish to ransom one of your prisoners. dlga_lord_talk_offer lord_pretalk|Never mind. dlga_knight_offer_join hero_pretalk|I fear I cannot join you at the moment, {playername}, I've important business to attend to and it cannot wait. dlga_knight_offer_join hero_pretalk.1|You forget your place, {reg63?sir madam}. I do not take orders from the likes of you. dlga_knight_offer_join knight_offer_join_2|I would be glad to fight at your side, my friend, but there is a problem... The thing is, I've found myself in a bit of debt that I must repay very soon. {reg6} denars altogether, and I am honor-bound to return every coin. Unless you've got {reg6} denars with you that you can spare, I've to keep my mind on getting this weight off my neck. dlga_knight_offer_join close_window|Join you? I think not. dlga_knight_offer_join knight_offer_join_2.1|Aye, my friend, I'll be happy to join you. dlga_knight_offer_join_2 knight_offer_join_accept|Here, take it, all {reg6} denars you need. 'Tis only money. dlga_knight_offer_join_2 knight_offer_join_accept.1|Then let us ride together, my friend. dlga_knight_offer_join_2 close_window|That's good to know. I will think on it. dlga_knight_offer_join_2 hero_pretalk|That's good to know. I will think on it. dlga_knight_offer_join_accept knight_offer_join_accept_party|I've some trusted men in my band who could be of use to you. What do you wish to do with them? dlga_knight_offer_join_accept close_window|Ah, certainly, it might be fun! dlga_knight_offer_join_accept_party knight_join_party_disband|You may disband your men. I've no need for other troops. dlga_knight_offer_join_accept_party knight_join_party_join|Your men may join as well. We need every soldier we can muster. dlga_knight_offer_join_accept_party knight_join_party_lead_out|Lead your men out of the town. I shall catch up with you on the road. dlga_knight_offer_join_accept_party knight_join_party_lead_out.1|Keep doing what you were doing. I'll catch up with you later. dlga_knight_join_party_disband close_window|Ah... Very well, {playername}. Much as I dislike losing good men, the decision is yours. I'll disband my troops and join you. dlga_knight_join_party_join close_window|Excellent. My lads and I will ride with you. dlga_knight_join_party_lead_out close_window|Very well then. I shall maintain a patrol of this area. Return if you have further orders for me. dlga_lord_enter_service_reject close_window|Indeed.... Did you offer vassalage, then, just to buy time? Very well -- you shall have time to reconsider, but if you are toying with me, it will do your reputation no credit. dlga_lord_give_oath_give_up close_window|Indeed.... Did you offer vassalage, then, just to buy time? Very well -- you shall have time to reconsider, but if you are toying with me, it will do your reputation no credit. dlga_lord_enter_service_reject close_window.1|What pigswill! And to think I would offer you a place among my nobles. Begone, beggar, before I lose my temper! dlga_lord_ask_enter_service lord_give_oath_under_oath_already|You are already oath-bound to serve {s5}, are you not? dlga_lord_give_oath_under_oath_already lord_pretalk|Indeed I am, {s65}. Forgive my rambling. dlga_lord_ask_enter_service lord_pretalk|{s1} dlga_lord_ask_enter_service lord_ask_enter_service_female_2|My lady, you seem to have the makings of a good war leader. For a woman to show such skill is an uncommon thing in Pendor, but not completely without precedent. Noblewomen have often taken command of armies after their husbands or fathers were slain or captured, for example. dlga_lord_ask_enter_service_female_2 lord_ask_enter_service_female_response|However, I have never heard of a king who granted a fief to a woman, no matter how valorous, simply because he needed an extra vassal. Were I to do such a thing, I would raise eyebrows across Pendor. Men would say that I was besotted or bewitched, or that I aimed to overturn the natural order of things. As much as I regret it, I cannot afford to grant you a fief. dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_capture|What if I were to take one of your enemy's castles by force? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_marriage|What if I were to marry one of your lords? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_competitor|Perhaps one of your competitors will prove to be more open-minded. dlga_lord_ask_enter_service_female_response lord_ask_enter_service|I would be willing to fight for you, even without the fief. dlga_lord_ask_enter_service_female_response lord_pretalk|Never mind. dlga_lord_ask_enter_service_female_solution_marriage lord_ask_enter_service_female_response|Well, I still would not be willing to grant you any fiefs. However, you would no doubt have the use of your husband's properties, which would allow you to act as one of my vassals in all but name. Did you have an other questions? dlga_lord_ask_enter_service_female_solution_competitor lord_ask_enter_service_female_response|Oh, perhaps you might find someone who was truly desperate -- but then, I would think, they would not have many fiefs to bestow. Did you have an other questions? dlga_lord_ask_enter_service_female_solution_capture lord_ask_enter_service_female_response|Well, in that case, depending on the circumstances, I might be inclined to let you keep it. Did you have an other questions? dlga_lord_ask_enter_service lord_give_oath_1|You are known as a brave {reg63?man-at-arms warrior} and a fine leader of men, {playername}. I shall be pleased to accept your sword into my service and bestow vassalage upon you, if you are ready to swear homage to me. dlga_lord_ask_enter_service lord_pretalk.1|You've yet to show yourself as a competent commander, {playername}. Take your sword to my enemies and prove to me that you are worthy of becoming my vassal. Then we may speak more of this. dlga_lord_give_oath_1 lord_give_oath_2|I am ready, {s65}. dlga_lord_give_oath_1 lord_give_oath_give_up|Forgive me, {s65}, I must give the matter more thought first... dlga_lord_give_oath_give_up lord_pretalk|Take whatever time you need, my lady. dlga_lord_give_oath_give_up close_window.1|What are you playing at, {playername}? Go and make up your mind, and stop wasting my time. dlga_lord_give_oath_2 lord_give_oath_3|Good. Then repeat the words of the oath with me I swear homage to you as lawful ruler of the {s41}. dlga_lord_give_oath_3 lord_give_oath_4|I pledge homage to you as lawful ruler of the {s41}. dlga_lord_give_oath_3 lord_give_oath_give_up|Excuse me, {reg65?my lady sir}. But I feel I need to think about this. dlga_lord_give_oath_4 lord_give_oath_5|I will remain as your loyal and devoted {reg63?man follower} as long as my breath remains.... dlga_lord_give_oath_5 lord_give_oath_6|I will remain as your loyal and devoted {reg63?man follower} as long as my breath remains... dlga_lord_give_oath_5 lord_give_oath_give_up|{reg65?My lady Sir}, may I ask for some time to think about this? dlga_lord_give_oath_6 lord_give_oath_7|...and I will be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_8|...and I will be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_give_up|{reg65?My lady My lord}, please give me more time to think about this. dlga_lord_give_oath_8 lord_give_oath_9|Finally, I will uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_10|Finally, I will uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_give_up|{reg65?My lady Sir}, I must have more time to consider this. dlga_lord_give_oath_10 lord_give_oath_go_on_2|Very well. You have given me your solemn oath, {playername}. May you uphold it always, with proper courage and devotion. dlga_lord_give_oath_go_on_2 lord_give_oath_go_on_3|Let it be known that from this day forward, you are my sworn {reg63?man follower} and vassal. I give you my protection and grant you the right to bear arms in my name, and I pledge that I shall not deprive you of your life, liberty or properties except by the lawful judgement of your peers or by the law and custom of the land.{reg1? Furthermore I give you the fief of {s1} with all its rents and revenues. } dlga_lord_give_oath_go_on_3 lord_give_conclude|You have done a wise thing, {playername}. Serve me well and I promise, you will rise high. dlga_lord_give_conclude lord_give_conclude_2|{s41} dlga_lord_give_conclude_2 close_window.1|So be it, my wife. May all my vassals be as valiant and loyal as you. dlga_lord_give_conclude_2 close_window.2|I have great hopes for you {playername}. I know you shall prove yourself worthy of the trust I have placed in you. dlga_lord_ask_enter_service lord_enter_service_swear|Heh, a wise move, {playername}. With loyal service, a {reg63?man woman} in my service could become wealthy and powerful, and our enemies... Well, our enemies are as wheat before a scythe. However, to enter my service you must first renounce all worldly oaths and bonds, and swear to serve only the {s5}. dlga_lord_enter_service_swear lord_enter_service_swear_accepted|I do so swear, {s65}. dlga_lord_enter_service_swear lord_enter_service_swear_denied|I need some time to think about this. dlga_lord_enter_service_swear_denied close_window|Are you having me on? I've no time for games, {playername}. Make up your mind and stop wasting my time. dlga_lord_enter_service_swear_accepted lord_enter_service_swear_accepted_2|Then it is my pleasure to welcome you to the service of my house. From this day on, {playername}, you are a soldier of the {s5} with all the duties and privileges that come with it. dlga_lord_enter_service_swear_accepted_2 close_window|I charge you with rooting out and destroying the forces of our enemies wherever you may find them. Moreover, I will have special tasks for you from time to time, as may some of my other vassal lords. Serve, fight, and honor your oaths. These things will take you far, if you've a mind for promotion. May God grant us long lives and many victories to toast in my hall! dlga_lord_ask_leave_service lord_ask_leave_service_verify|Hrm. Has your oath become burdensome, {playername}? It is unusual to request release from homage, but in respect of your fine service, I will not hold you if you truly wish to end it. Though you would be sorely missed. dlga_lord_ask_leave_service lord_ask_leave_service_verify.1|Release from homage? Hmm, perhaps it would be for the best... However, {playername}, you must be sure that release is what you desire. This is not a thing done lightly. dlga_lord_ask_leave_service_verify lord_ask_leave_service_2|It is something I must do, {s65}. dlga_lord_ask_leave_service_verify lord_ask_leave_service_giveup|You are right, {s65}. My place is here. dlga_lord_ask_leave_service_giveup lord_pretalk|I am pleased to hear it, {playername}. I hope you'll banish such unworthy thoughts from your mind from now on. dlga_lord_ask_leave_service_2 lord_ask_leave_service_verify_again|Then you are sure? Also, be aware that if you leave my services, you will be surrendering to me all the fiefs which you hold in my name. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_3|Yes, {s65}. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_giveup|Of course not, {s65}. I am ever your loyal vassal. dlga_lord_ask_leave_service_3 lord_ask_leave_service_end|As you wish. I hereby declare your oaths to be null and void. You will no longer hold land or titles in my name, and you are released from your duties to my house. You are free, {playername}. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2|Thank you, sir. It was an honor to serve you.. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2.1|My thanks. It feels good to be {reg63?a free man free} once again. dlga_lord_ask_leave_service_end_2 close_window|Farewell then, {playername}, and good luck go with you. dlga_lord_active_mission_1 lord_lend_companion_end|Oh, you want your companion back? I see... dlga_lord_active_mission_1 lord_pretalk|{playername}, I must beg your patience, I still have need of your companion. Please return later when things have settled. dlga_lord_active_mission_1 lord_active_mission_2|Yes, have you made any progress on it? dlga_lord_active_mission_2 lord_generic_mission_thank|Indeed. I brought you {reg1} {s1} as prisoners. dlga_lord_active_mission_2 capture_enemy_hero_thank|Oh, indeed. I've captured a lord from {s13} for you. dlga_capture_enemy_hero_thank capture_enemy_hero_thank_2|Many thanks, my friend. He will serve very well for a bargain. You've done a fine work here. Please accept these {reg5} denars for your help. dlga_capture_enemy_hero_thank_2 lord_pretalk|Certainly, {s65}. dlga_capture_enemy_hero_thank_2 lord_pretalk.1|It was nothing. dlga_capture_enemy_hero_thank_2 lord_pretalk.2|Give me more of a challenge next time. dlga_lord_active_mission_2 lord_raise_troops_thank|Indeed. I have raised {reg1} {s13}. You can take them. dlga_lord_raise_troops_thank lord_raise_troops_thank_2|These men may well turn the tide in my plans, {playername}. I am confident you've trained them well. My thanks and my compliments to you. dlga_lord_raise_troops_thank_2 lord_pretalk|Well, the lads are at your command now, sir. I am sure you will take good care of them. dlga_lord_active_mission_2 lord_collect_taxes_success|Here are all the taxes from {s3}. It comes up to {reg19} denars. dlga_lord_active_mission_2 lord_collect_taxes_half_success|Here are the taxes from {s3}. It comes up to {reg19} denars. dlga_lord_active_mission_2 lord_collect_taxes_fail|Unfortunately, a revolt broke up while I was collecting the taxes. I could only collect {reg19} denars. dlga_lord_collect_taxes_success lord_pretalk|Well done, {playername}, very well done indeed! You were truly the right {reg63?man person} for the job. I promised you a fifth of the taxes, so that amounts to {reg21} denars. If you give me {reg20} denars, you may keep the difference. A good result for everyone, eh? dlga_lord_collect_taxes_half_success lord_pretalk|What?! Is this some scheme of yours, {playername}? That's less than half the taxes I'm owed! You have let them get away with murder as well as my money. What a farce! You can forget the money I promised you, I'm taking {reg20} denars from what you collected, and you're lucky I'm leaving you a few coins for honor's sake. dlga_lord_collect_taxes_fail lord_pretalk|God, what a bloody mess you've gotten us into, {playername}.This could turn very ugly if I do not take immediate action.I certainly hope you're not here expecting to be paid for failure.Hand over my {reg19} denars, if you please, and end our business together. dlga_lord_active_mission_2 lord_hunt_down_fugitive_success|I found {s4} hiding at {s3} and gave him his punishment. dlga_lord_active_mission_2 lord_hunt_down_fugitive_fail|I'm afraid he got away. dlga_lord_hunt_down_fugitive_success lord_hunt_down_fugitive_success_2|And we'll all be a lot better off without him! Thank you, {playername}, for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. {reg33} denars and not a copper less! dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_lord_hunt_down_fugitive_reward_accept lord_pretalk|Of course, {playername}. Here you are. Once again, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_reward_reject lord_pretalk|You are a {reg63?man woman} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honorable sentiment, to be true. Regardless, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_fail lord_pretalk|It is a sad day when that {s43} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_lord_active_mission_2 lord_active_mission_3|I am still working on it. dlga_lord_active_mission_2 lord_mission_failed|I am afraid I won't be able to do this quest. dlga_lord_active_mission_3 lord_pretalk|Good. Remember, I am counting on you. dlga_lord_mission_failed lord_pretalk|{s43} dlga_lord_suggets_attack_enemy_castle3 lord_pretalk|That should be possible. Very well, we'll attack {s1}. dlga_lord_propose_mercenary companion_comment_mercenary_service|As it happens, {playername}, I promised {s10} that I would hire a company of mercenaries for an upcoming campaign. What do you say to entering the service of {s9} as a mercenary captain? dlga_companion_comment_mercenary_service lord_mercenary_service_interject|{s4} dlga_companion_comment_mercenary_service lord_mercenary_service_interject.1|This should not show dlga_lord_mercenary_service_interject lord_mercenary_service|I've no doubt that you would be up to the task. dlga_lord_mercenary_service lord_mercenary_service_accept|Aye, I'll join {s9}. dlga_lord_mercenary_service lord_mercenary_elaborate_pay|I'm interested. Please tell me more. dlga_lord_mercenary_service lord_mercenary_service_reject|I'm not interested, thank you. dlga_lord_mercenary_service_accept lord_mercenary_service_verify|Perfect. Of course you shall have to make a formal declaration of allegiance, and give your oath that you and your company will remain in service to {s9} for a period of no less than one month. dlga_lord_mercenary_service_verify lord_mercenary_service_verify_2|As you wish. Your enemies are my enemies. dlga_lord_mercenary_service_verify lord_mercenary_service_reject|On second thought, forget it. dlga_lord_mercenary_service_verify_2 lord_mercenary_service_accept_3|That will do. You've made a wise choice, my friend. {s9} does well by its loyal fighters, you will receive many rewards for your service. dlga_lord_mercenary_service_accept_3 lord_pretalk|Now, I suggest you prepare for a serious campaign. Train and equip your soldiers as best you can in the meantime, and respond quickly when you are summoned for duty. dlga_lord_mercenary_service_reject lord_pretalk|I'm very sorry to hear that. You'll find no better place than {s9}, be sure of that. dlga_lord_mercenary_elaborate_pay lord_mercenary_elaborate_1|I can offer you a contract for one month. At the end of this period, it can be extended on a monthly basis. An initial sum of {reg12} denars will be paid to you to seal the contract. After that, you'll receive wages from {s10} each week, according to the number and quality of the soldiers in your company. You still have your rights to battlefield loot and salvage, as well as any prisoners you capture. War can be very profitable at times... dlga_lord_mercenary_service_elaborate_duty lord_mercenary_elaborate_1|Duties... There are only a few, none of them difficult. The very first thing is to declare your allegiance. An oath of loyalty to our cause. Once that's done, you shall be required to fulfill certain responsibilities. You'll participate in military campaigns, fulfill any duties given to you by your commanders, and most of all you shall attack the enemies of our kingdom wherever you might find them. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_elaborate_duty|And what about my duties as a mercenary? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_castle|Can I hold on to any castles I take? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_banner|Can I fly my own banner? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_pay|How much will you pay me for my service? dlga_lord_mercenary_elaborate_1 lord_mercenary_service_accept|Sounds good. I wish to enter your service as a mercenary. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_reject|Apologies, my sword is not for hire. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1|Only my loyal vassals can own lands and castles in my realm -- and all my vassals are men.\I am not inclined to depart from this tradition without a very good reason. If you prove yourself in battle, you can swear an oath of homage to me and become my vassal.\We may then discuss how you may obtain a castle. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.1|Hmm... Only loyal vassals of {s10} can own lands and castles. While kings will sometimes accept vassalage from men who prove themselves in battle, and grant them land, I have never heard of a king who gave fiefs to women. You had best discuss that issue with {s10} himself. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.2|Only my loyal vassals can own lands and castles in my realm. A mercenary can not be trusted with such a responsibility. However, after serving for some time, you can swear homage to me and become my vassal. Then you will be rewarded with a fief. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.3|Only loyal vassals of {s10} can own lands and castles. You understand, a simple mercenary cannot be trusted with such responsibility. However, after serving for some time, you may earn the right to swear homage to {s10} and become his vassal. Then you would be rewarded with a fief. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1|Only my noble vassals have the honor of carrying their own banners. However, after some time in mercenary service, you may earn the opportunity to swear homage to me and become my vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1.1|Only noble vassals of {s10} have the honor of carrying their own banners. However, after some time of mercenary service, perhaps you can earn the opportunity to swear homage to {s10} and become his vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_request_mission_ask lord_pretalk|You still haven't finished the last job I gave you, {playername}. You should be working on that, not asking me for other things to do. dlga_lord_request_mission_ask lord_pretalk.1|I don't have any other jobs for you right now. dlga_lord_request_mission_ask companion_comment_mission|A task? dlga_companion_comment_mission lord_tell_mission|{s4} dlga_companion_comment_mission lord_tell_mission.1|This should not show dlga_lord_request_mission_ask lord_pretalk.2|My lady, by the traditions of courtship, I should be offering my services to you. Unfortunately, I have little time right now, so I beg you to take this declaration of my esteem in its place. dlga_lord_tell_mission lord_tell_mission_sworn_vassal|There are some minor errands which I need completed, but it would be more appropriate to give them to one of my own men, not to a sworn vassal of the realm. dlga_lord_tell_mission_sworn_vassal lord_pretalk|If you are looking for action against our foes, you may join our attack on {s4}. The enemy may come in force to oppose us, so it is good to have as many men as possible. dlga_lord_tell_mission_sworn_vassal lord_pretalk.1|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area, and I am going there myself. I cannot guarantee that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.2|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area. I am not currently headed that way, but others may be. I cannot guarantee that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.3|If a worthy task presents itself, however, I may have a favor to ask of you at a later date. dlga_lord_tell_mission destroy_lair_quest_brief|Yes -- there is something you can do for us. We have heard reports that a group of {s4} have established a hideout in this area, and have been attacking travelers. If you could find their lair and destroy it, we would be very grateful. dlga_lord_tell_mission lord_mission_rescue_prisoner|My {s11}, {s13}, has been taken prisoner by {s14} of the {s15}. Normally, honorable nobles will grant prisoners of gentle blood the privilege of parole, and treat them as honored guests so long as they give their word that they will not attempt to escape, until such time as a ransom can be paid. But {s14}, instead of granting {s13} parole, has consigned my {s11} to his dungeons - no doubt in the hope that he can demand more from us. dlga_lord_mission_rescue_prisoner lord_mission_rescue_prisoner_confirm|We need you to get him out of prison. You may be able to pay a ransom - in which case we could cover your expenses, up to 5000 denars. If you have connections within {s24}, you may be able to use them to sneak him out. Or, you may try a more direct approach - walk up to the gaoler, take the keys by force, and then fight your way out. Can you do this for us? dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_accepted|I can try. dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_rejected|I don't think that I can help you. dlga_lord_mission_rescue_prisoner_rejected close_window|It would not have been an easy task. Perhaps we will find another way. dlga_lord_mission_rescue_prisoner_accepted lord_mission_rescue_prisoner_method|We are most grateful. Could I ask you how you were planning to proceed? dlga_lord_mission_rescue_other_ideas lord_mission_rescue_prisoner_method|Did you have any other ideas which you wished to discuss? dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_prisonbreak|I am thinking of breaking into the prison in {s24}, finding {s13}, and fighting my way out. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_siege|I am thinking of taking {s24} by storm. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_planning_end|I have done enough planning. Time to act! dlga_lord_mission_rescue_prisoner_planning_end close_window|May the heavens protect you. dlga_lord_mission_rescue_prisoner_method_prisonbreak lord_mission_rescue_prisoner_method_prisonbreak_2|I had discussed this idea with some of my men. One could enter {s24}, either in disguise or openly, then walk up to the prison guard and try to take the keys by force. However, getting out may be difficult. The garrison may be slow to react, but even so, you are likely to find yourself fighting a half dozen or more of the enemy at once, with limited space in which to maneuver. If you can fight your way past them, though, you can probably get out. dlga_lord_mission_rescue_prisoner_method_prisonbreak_2 lord_mission_rescue_other_ideas|You may find it useful to create a distraction, to divert the attention of some of the garrison. If you have any connections in the villages near {s24}, this may be a time to put them to use. dlga_lord_mission_rescue_prisoner_method_siege lord_mission_rescue_other_ideas|Well, that is certainly the most direct approach. dlga_lord_tell_mission lord_mission_deliver_message|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. dlga_lord_mission_deliver_message lord_mission_deliver_message_accepted|Certainly, I intend to pass by {s4} and it would be no trouble. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected|I doubt I'll be seeing {s13} anytime soon, {s65}. You'd best send it with someone else. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected_rudely|I am no errand boy, sir. Hire a courier for your trivialities. dlga_lord_mission_deliver_message_accepted close_window|I appreciate it, {playername}. Here's the letter, and a small sum to cover your travel expenses. Give my regards to {s13} when you see him. dlga_lord_mission_deliver_message_rejected lord_pretalk|Ah, all right then. Well, I am sure I will find someone else. dlga_lord_mission_deliver_message_rejected_rudely lord_mission_deliver_message_rejected_rudely_2|Hm, is this how you respond to a polite request for a small favor? A poor show, {playername}. I didn't know you would take offence. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_rejected_rudely_3|Then you shall know better from now on. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_accepted|Forgive my temper, {s65}. I'll deliver your letter. dlga_lord_mission_deliver_message_rejected_rudely_3 close_window|All right. I will remember that. dlga_lord_tell_mission lord_mission_deliver_message.1|I need to deliver a letter to {s13} of {s15}, who must be at {s4} currently. If you are going towards there, would you deliver my letter to him? The letter needs to reach him in 40 days. dlga_lord_tell_mission companion_comment_escort_lady|There is a small thing... My {s17} {s13} is due for a visit to her relatives at {s14}. The visit has been postponed several times already with all the trouble on the roads, but this time she is adamant about going. So, I want to at least make sure she's well-guarded. I trust you well, {playername} so I would be very grateful if you could escort her to {s14}. dlga_companion_comment_escort_lady companion_comment_escort_lady_interject|{s4} dlga_companion_comment_escort_lady companion_comment_escort_lady_interject.1|This should not show dlga_companion_comment_escort_lady_interject lord_mission_told|Make sure she arrives safe and sound. dlga_lord_tell_mission companion_comment_deal_with_bandits|A group of bandits have taken refuge in my village of {s15}. They are plundering nearby farms, and killing villagers at whim and feasting on my cattle.I'd like nothing better than to go out there and teach them a lesson. dlga_companion_comment_deal_with_bandits companion_comment_deal_with_bandits_interject|{s4} dlga_companion_comment_deal_with_bandits companion_comment_deal_with_bandits_interject.1|This should not show dlga_companion_comment_deal_with_bandits_interject lord_mission_deal_with_bandits_told|I have my hands full at the moment, so I can't do anything about it. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_accepted|Worry not, I can go to {s15} and deal with these scum for you. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_rejected|You shall have to find help elsewhere, I am too busy. dlga_lord_mission_deal_with_bandits_accepted close_window|Will you do that? Know that, I will be grateful to you. Here is some money for the expenses of your campaign. Make an example of those {s43}s. dlga_lord_mission_deal_with_bandits_rejected lord_pretalk|Ah... Very well then, forget I brought it up. dlga_lord_tell_mission companion_comment_raise_troops|No lord should have to admit this, {playername}, but I was inspecting my soldiers the other day and there are men here who don't know which end of a sword to hold. {s43} You are a warrior of renown, {playername}. Will you train some troops for me? I would be grateful to you. dlga_companion_comment_raise_troops lord_tell_mission_raise_troops|{s4} dlga_companion_comment_raise_troops lord_tell_mission_raise_troops.1|This should not show dlga_lord_tell_mission_raise_troops lord_tell_mission_raise_troops_2|How many men do you need? dlga_lord_tell_mission_raise_troops_2 lord_mission_raise_troops_told|If you can raise {reg1} {s14} and bring them to me, that will probably be enough. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_accepted|Of course, {s65}. Give me {reg1} fresh recruits and I'll train them to be {s14}. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_rejected|I am too busy these days to train anyone. dlga_lord_mission_raise_troops_accepted close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. dlga_lord_mission_raise_troops_rejected lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then. dlga_lord_tell_mission companion_comment_collect_taxes|You probably know that I am the lord of the {reg9?town village} of {s3}. However, it has been months since {s3} has delivered the taxes and rents due me as its rightful lord. Apparently the populace there has grown unruly lately and I need someone to go there and remind them of their obligations. And to... persuade them if they won't listen. dlga_companion_comment_collect_taxes lord_mission_collect_taxes_told_interject|{s4} dlga_companion_comment_collect_taxes lord_mission_collect_taxes_told_interject.1|This should not show dlga_lord_mission_collect_taxes_told_interject lord_mission_collect_taxes_told|If you go there and raise the taxes they owe me, I will grant you one-fifth of everything you collect. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_accepted|A fair offer, {s65}. We have an agreement. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_rejected|Forgive me, I don't have the time. dlga_lord_mission_collect_taxes_accepted close_window|Welcome news, {playername}. I will entrust this matter to you. Remember, those {reg9?townsmen peasants} are foxy beasts, they will make every excuse not to pay me my rightful incomes. Do not let them fool you. dlga_lord_mission_collect_taxes_rejected lord_pretalk|Oh, yes. Well, good luck to you then. dlga_lord_tell_mission companion_comment_hunt_down_fugitive|I have something you could help with, an issue with the lawless villain known as {s4}. He murdered one of my men and has been on the run from his judgment ever since. I can't let him get away with avoiding justice, so I've put a bounty of {reg33} denars on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at {s3}. dlga_companion_comment_hunt_down_fugitive companion_comment_hunt_down_fugitive_interject|{s5} dlga_companion_comment_hunt_down_fugitive companion_comment_hunt_down_fugitive_interject.1|This should not show dlga_companion_comment_hunt_down_fugitive_interject lord_mission_hunt_down_fugitive_told|You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment. dlga_lord_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can get him. Well, good hunting to you. dlga_lord_mission_hunt_down_fugitive_rejected lord_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done... dlga_lord_tell_mission lord_mission_told_kill_local_merchant|The wretched truth is that I owe a considerable sum of money to one of the merchants here in {s3}. I've no intention of paying it back, of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a letter of complaint to the trade guilds and bankers. Why, he'd ruin my good reputation! So I need a {reg63?man woman} I can trust, someone who will guarantee the man's silence. For good. dlga_lord_mission_told_kill_local_merchant lord_mission_accepted_kill_local_merchant|Worry not, he shan't breathe a word. dlga_lord_mission_told_kill_local_merchant lord_mission_rejected|I'm no common murderer, sir. Find someone else for your dirty job. dlga_lord_mission_accepted_kill_local_merchant close_window|Very good. I trust in your skill and discretion, {playername}. Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. dlga_lord_tell_mission lord_mission_told_meet_spy_in_enemy_town|I have a sensitive matter which needs tending to, {playername}, and no trustworthy retainers to take care of it. The fact is that I have a spy in {s13} to keep an eye on things for me, and report anything that might warrant my attention. Every week I send someone to collect the spy's reports and bring them back to me. The job's yours if you wish it. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_accepted|I don't mind a bit of skullduggery. Count me in. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_rejected|I must decline. This cloak-and-dagger work isn't fit for me. dlga_quest_meet_spy_in_enemy_town_accepted quest_meet_spy_in_enemy_town_accepted_response|Excellent! Make your way to {s13} as soon as you can, the spy will be waiting. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_2|{s13} is heavily defended. How can I get close without being noticed? dlga_quest_meet_spy_in_enemy_town_accepted_2 quest_meet_spy_in_enemy_town_accepted_response|You shall have to use stealth. Take care to avoid enemy strongholds, villages and patrols, and don't bring too many men with you. If you fail to sneak in the first time, give it a while for the garrison to lower its guard again, or you may have a difficult time infiltrating the town. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_3|How will I recognize the spy? dlga_quest_meet_spy_in_enemy_town_accepted_3 quest_meet_spy_in_enemy_town_accepted_response|Once you get to {s13} you must talk to the locals, the spy will be one of them. If you think you've found the spy, say the phrase '{s11}' The spy will respond with the phrase '{s12}' Thus you will know the other, and {reg7?she he} will give you any information {reg7?she he}'s gathered in my service. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_4|Will I be paid? dlga_quest_meet_spy_in_enemy_town_accepted_4 quest_meet_spy_in_enemy_town_accepted_response|Of course, I have plenty of silver in my coffers for loyal {reg63?men women} like you. Do well by me, {playername}, and you'll rise high. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_end|I know what to do. Farewell, my lord. dlga_quest_meet_spy_in_enemy_town_accepted_end lord_pretalk|Good luck, {playername}. Remember, the secret phrase is '{s11}' The counterphrase is '{s12}' Bring any reports back to me, and I'll compensate you for your trouble. dlga_quest_meet_spy_in_enemy_town_rejected lord_pretalk|As you wish, {playername}, but I strongly advise you to forget anything I told you about any spies. They do not exist, have never existed, and no one will ever find them. Remember that. dlga_lord_tell_mission companion_comment_raid_caravan_war|This peace with {s13} ill suits me, {playername}. We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. dlga_companion_comment_raid_caravan_war companion_comment_raid_caravan_war_interject|{s4} dlga_companion_comment_raid_caravan_war companion_comment_raid_caravan_war_interject.1|This should not show dlga_companion_comment_raid_caravan_war_interject lord_mission_told_raid_caravan_to_start_war|Witless cowards with no stomach for blood. dlga_lord_mission_told_raid_caravan_to_start_war lord_mission_tell_raid_caravan_to_start_war_2|You are right, {s65}, but what can we do? dlga_lord_mission_told_raid_caravan_to_start_war quest_raid_caravan_to_start_war_rejected_1|I disagree, sir. It is better that there be peace. dlga_lord_mission_tell_raid_caravan_to_start_war_2 lord_mission_tell_raid_caravan_to_start_war_3|Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, {playername}. A little bit of provocation ... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the {s14}, they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say? Are you interested? dlga_lord_mission_tell_raid_caravan_to_start_war_3 quest_raid_caravan_to_start_war_accepted|An excellent plan. Count me in. dlga_lord_mission_tell_raid_caravan_to_start_war_3 lord_mission_tell_raid_caravan_to_start_war_4|Why don't you do that yourself? dlga_lord_mission_tell_raid_caravan_to_start_war_4 lord_mission_tell_raid_caravan_to_start_war_5|Well, {playername}, some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young, well-liked, and daring, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavor, but I am sure you won't be bothered with that. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_accepted|That seems reasonable. I am willing to do this. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_rejected_2|I don't like this. Find yourself someone else to take the blame for your schemes. dlga_quest_raid_caravan_to_start_war_accepted close_window|Very good! A raid on a caravan, or, if you can't manage that, an attack on one of their villages, should do the trick. Now, good luck and good hunting. Go set the borders aflame! dlga_quest_raid_caravan_to_start_war_rejected_1 lord_pretalk|Ah, you think so? But how long will your precious peace last? Not long, believe me. dlga_quest_raid_caravan_to_start_war_rejected_2 lord_pretalk|Hm. As you wish, {playername}. I thought you had some fire in you, but it seems I was wrong. dlga_lord_tell_mission lord_mission_told|Well, some of the serfs working my fields in {s4} have run away. The ungrateful swine, I let them plough my fields and rent my cottages, and this is how they repay me! From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands for the upcoming harvest, so I'll let them go off this time with a good beating. dlga_lord_tell_mission lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him... dlga_lord_tell_mission_follow_spy lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_accepted|I'll do it, {s65}. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_rejected|No, this skulking is not for me. dlga_lord_tell_mission_follow_spy_accepted close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive. dlga_lord_tell_mission_follow_spy_rejected lord_pretalk|A shame. Well, carry on as you were, {playername}... dlga_lord_tell_mission lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the {reg63?man one} who can carry it off. I need someone to capture one of the noble lords of {s13} and bring him to me. Afterwards, I'll be able to exchange him in return for a relative of mine held by {s13}. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight? dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}. dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I am not a kidnapper. dlga_lord_tell_mission_capture_enemy_hero_accepted close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course... dlga_lord_tell_mission_capture_enemy_hero_rejected lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else. dlga_lord_tell_mission companion_comment_lend_companion|I don't have a job for you right now, but your companion {s3} is a skilled {reg3?lass fellow} and I need someone with {reg3?her his} talents. Will you lend {reg3?her him} to me for a while? dlga_companion_comment_lend_companion lord_tell_mission_lend_companion|{s4} dlga_companion_comment_lend_companion lord_tell_mission_lend_companion.1|This should not show dlga_lord_tell_mission_lend_companion lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her him}? dlga_lord_tell_mission_lend_companion_2 lord_mission_lend_companion_told|Just a few days, a week at most. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week. dlga_lord_tell_mission_lend_companion_accepted close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste. dlga_lord_tell_mission_lend_companion_rejected lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without. dlga_lord_tell_mission companion_comment_collect_debt|Some time ago, I loaned out a considerable sum of money to {s3}. {reg4} denars, to be precise. He was supposed to pay it back within a month but I haven't received a copper from him since. That was months ago. If you could collect the debt from him on my behalf, I would be grateful indeed. I would even let you keep one fifth of the money for your trouble. What do you say? dlga_companion_comment_collect_debt lord_tell_mission_collect_debt|{s5} dlga_companion_comment_collect_debt lord_tell_mission_collect_debt.1|This should not show dlga_lord_tell_mission_collect_debt lord_tell_mission_collect_debt_2|Do you know where I can find {s3}, {s65}? dlga_lord_tell_mission_collect_debt_2 lord_tell_mission_collect_debt_3|If you leave now, you should be able to find him at {s4}. I've no doubt that he will be suitably embarassed by his conduct and give you all the money he owes me. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_accepted|Then I will talk to {s3} on your behalf. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_rejected|Forgive me, {s65}, but I doubt I would be more successful than yourself. dlga_lord_tell_mission_collect_debt_accepted close_window|You made me very happy by accepting this {playername}. Please, talk to {s3} and don't leave him without my money. dlga_lord_tell_mission_collect_debt_rejected lord_pretalk|Perhaps not, {playername}. I suppose I'm never getting that money back... dlga_lord_tell_mission lord_tell_mission_incriminate_commander|I tell you, that blubbering fool {s13} is not fit to rule {s14}. God knows he would be divested of his lands in an instant were it not for one of his loyal vassals, {s15}. As long as he has his vassal aiding him, it will be a difficult job beating him. So I need to get {s15} out of the picture, and I have a plan just to do that... With your help, naturally. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_2|{s66}, I am all ears. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_rejected|I don't wish to involve myself in anything dishonorable against {s15}. dlga_lord_tell_mission_incriminate_commander_rejected lord_pretalk|Dishonorable? Bah! I was hoping I could count on you, {playername}, but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. dlga_lord_tell_mission_incriminate_commander_2 lord_tell_mission_incriminate_commander_3|I have written a fake letter to {s15}, bearing my own seal, which implicates him in a conspiracy with us to stage a coup in {s14}, in my favor. If we can make {s13} believe the letter is genuine, he will deal with {s15} very swiftly. Of course, the challenge there is to convince {s13} that the letter is indeed real... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_4|Please continue, {s65}... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_rejected|No, I will not sully myself with this dishonorable scheme. dlga_lord_tell_mission_incriminate_commander_4 lord_tell_mission_incriminate_commander_5|This is where you come into play. You'll take the letter to {s14}, then give it to one of your soldiers and instruct him to take it to {s15}. I will have one of my spies inform the town garrison so that your man will be arrested on his way. The guards will then find the letter and take it to {s13}. They'll torture your man, of course, to try and get the truth out of him, but all he knows is that you ordered the letter to be delivered to {s15} under the utmost secrecy. {s13} knows you serve me, and the fool will certainly believe the whole charade. dlga_lord_tell_mission_incriminate_commander_5 lord_tell_mission_incriminate_commander_7|Is that all? dlga_lord_tell_mission_incriminate_commander_7 lord_tell_mission_incriminate_commander_8|There is one more thing... Your messenger must be someone trustworthy. If you sent the letter with a simple peasant, someone expendable, {s13} might suspect a plot. He may have the wits of a snail, but even a snail can see the obvious. Give the letter to someone of rank. One of your {s9}, perhaps. dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_9|What? I can't send one of my trusted {s9} to his death! dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_fin|Then a {s8} it will be. dlga_lord_tell_mission_incriminate_commander_9 lord_tell_mission_incriminate_commander_10|Come now, {playername}. There is a place for sentimentality, but this is not it. Believe me, you shall be generously compensated, and what is the purpose of soldiers if not to die at our say-so? dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_fin|A {s8} it is. dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_rejected|No, I'll not sacrifice one of my chosen men. dlga_lord_tell_mission_incriminate_commander_fin lord_pretalk|I can't tell you how pleased I am to hear that, {playername}. You are removing one of the greatest obstacles in my path. Here is the letter, as well as 300 denars for your expenses. Remember, there'll be more once you succeed. Much, much more... dlga_lord_tell_mission lord_mission_told.1|A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners of equal rank and number. Prisoners I don't currently have. So, I need a good {reg63?man warrior} to find me {reg1} {s3} as prisoners, that I may exchange them. dlga_lord_tell_mission lord_pretalk|No {playername}. I do not need your help at this time. dlga_lord_mission_told lord_mission_accepted|You can count on me, {s65}. dlga_lord_mission_told lord_mission_rejected|I fear I cannot accept such a mission at the moment. dlga_lord_mission_accepted close_window|Excellent, {playername}, excellent. I have every confidence in you. dlga_lord_mission_rejected close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. dlga_lord_talk defeat_lord_answer_2|You are free to go. dlga_lord_talk lord_leave_prison|I must leave now. dlga_lord_talk lord_leave|This audience is over. I leave now. dlga_lord_talk lord_leave.1|I must beg my leave. dlga_lord_leave lord_leave_give_quest|Before you go, {playername}, I have something to ask of you... We may be enemies in this war, but I pray that you believe, as I do, that we can still be civil towards each other. Thus I hoped that you would be kind enough to assist me in something important to me. dlga_lord_leave_give_quest enemy_lord_tell_mission|I am listening. dlga_enemy_lord_tell_mission lord_mission_told|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound, and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername}, but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the physicians here. I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look, {reg3?she he} may be able to convince him to give his consent to an operation. Please, I will be deeply indebted to you if you grant me this request. dlga_lord_leave_prison close_window|We'll meet again. dlga_lord_leave close_window|Farewell, my lady. I shall remain your most ardent admirer. dlga_lord_leave close_window.1|Of course, {playername}. Farewell. dlga_lord_leave close_window.2|Good journeys to you, {playername}. dlga_lord_leave close_window.3|Yes, yes. Farewell. dlga_lord_leave close_window.4|We will meet again. dlga_member_chat lady_journey_1|Are you enjoying the journey, {s65}? dlga_lady_journey_1 close_window|I am doing quite fine, {playername}. Thank you for your concern. dlga_start spouse_talk|Yes, my husband? dlga_spouse_talk minister_issues|As you are my chief minister, I wish to speak to about affairs of state. dlga_spouse_talk spouse_cancel_political_quest|Let's abandon our plan to {s10}. dlga_spouse_cancel_political_quest spouse_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_spouse_cancel_political_quest_confirm spouse_pretalk|Yes, I am sure. Let's abandon that idea. dlga_spouse_cancel_political_quest_confirm spouse_pretalk.1|Actually, never mind. dlga_spouse_talk combined_political_quests|Let us think of a way to improve our standing in this realm. dlga_spouse_talk spouse_organize_feast|I was thinking that perhaps we could host a feast. dlga_spouse_talk spouse_household_possessions|Let us take inventory of our household possessions. dlga_spouse_household_possessions spouse_pretalk|Anyway, that is the content of our larder. dlga_spouse_talk husband_outfit|Please accept this crown, my husband. dlga_husband_outfit spouse_pretalk|Of course, my ... Queen. dlga_spouse_talk wife_outfit|Could you reconsider your outfit? dlga_wife_outfit spouse_pretalk|I can't at this time, I have too much goods on me at the moment.^^^^^(the 'household possessions' storage area is full) dlga_wife_outfit close_window|Of course dear. If you could excuse the room I will put on something new.^^^^^(first allowed hat/dress/boots, from the top row in the 'household possessions' storage, will be put on) dlga_spouse_talk hat_issue|May I see you without your hat? dlga_hat_issue spouse_pretalk|I don't have any free space to store it, my dear.^^^^^(the 'household possessions' storage area is full) dlga_hat_issue spouse_pretalk.1|Maybe on your next visit, my dear. dlga_spouse_talk close_window|We shall speak later, my {reg63?wife husband}. dlga_wedding_ceremony_bride_vow wedding_ceremony_player_vow|My husband, I hereby pledge to be your wife, to stand with you in good times and bad. May the heavens smile upon us and bless us with children, livestock, and land. dlga_wedding_ceremony_player_vow wedding_ceremony_vows_complete|I pledge the same. Let us be husband and wife. dlga_wedding_ceremony_player_vow close_window|Wait -- hold on... I'm not quite ready for this. dlga_wedding_ceremony_vows_complete close_window|I now declare you and {s3} to be husband and wife. Go now to the chamber prepared for you, and we shall make arrangements for your bride to join you in your hall in {s11}. dlga_spouse_pretalk spouse_talk|Is there anything else, my {reg63?husband wife}? dlga_spouse_organize_feast spouse_pretalk|A splendid idea, my {reg63?husband wife}. However, let us wait for the current feast here to conclude, before organizing another. dlga_spouse_organize_feast spouse_pretalk.1|A splendid idea, my {reg63?husband wife}. However, we must establish a court before hosting a feast. dlga_spouse_organize_feast spouse_pretalk.2|A splendid idea, my {reg63?husband wife}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_spouse_organize_feast spouse_evaluate_larder_for_feast|A splendid idea, my {reg63?husband wife}. However, to not insult our guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_spouse_evaluate_larder_for_feast spouse_feast_confirm|{s9} dlga_spouse_feast_confirm spouse_feast_added_items|Let me add more items to our storehouses. dlga_spouse_feast_added_items spouse_evaluate_larder_for_feast|All right -- let me reevaluate what is there... dlga_spouse_feast_confirm spouse_feast_confirm_yes|Let us dispatch the invitations. dlga_spouse_feast_confirm spouse_pretalk|Let us wait, then. dlga_spouse_feast_confirm_yes spouse_pretalk|I shall send word, then, that we will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. dlga_spouse_feast_confirm_yes spouse_pretalk.1|Very well, then. Let the feast begin immediately at our court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_start close_window.19|How wonderful it is... In a short while we shall be married! However, I should point out that, in the remaining few days, it is not customary for us to speak too much together. dlga_start close_window.20|Em, {playername}, you might not be used to our wedding customs, but I had hoped that someone would tell you... Speak first to my {s11}, {s4}. dlga_start close_window.21|I do not know where to find my {s11} {s10}, who by tradition should preside over our wedding. Perhaps we should wait until he can be found... dlga_start close_window.22|The honorable {s12} has agreed to allow us to return home to our families. We shall be departing shortly. dlga_start kingdom_lady_captive|So great is my loneliness! How I miss my family! dlga_start kingdom_lady_captive.1|You are a cad, {reg63?sir madame}, to hold a lady like this... dlga_start kingdom_lady_captive.2|It is strange. On occasion you have shown me such kindness, and yet you continue to hold me here against my will. dlga_start kingdom_lady_captive.3|Why haven't my family paid my ransom? You may hold me as prisoner, but it seems that you care for me more than they do! dlga_lady_stranded_next close_window|Greetings, {reg63?sir my lady}. The tides of war have left me stranded here in this fortress, but I will shortly be departing. dlga_start lady_talk_refugee|{playername} -- I assume that you, as a {reg63?man lady} of honor, will accord gentle-born ladies such as ourselves the right to return to our families, and not demand a ransom. dlga_start lady_escort_lady_succeeded|Thank you for escorting me here, {playername}. Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. dlga_lady_escort_lady_succeeded close_window|It was an honor to serve you, {s65}. dlga_start close_window.23|We will shortly depart{s5}. It is good to know that some people in this world retain a sense of honor. dlga_lady_talk_refugee close_window|Of course, my lady dlga_lady_talk_refugee lady_captive_talk|You assume wrong, my lady! dlga_lady_captive_talk lady_captive_confirm|What?! What infamy is this? dlga_lady_captive_confirm close_window|My apologies - you must have misunderstood me. Of course you may leave. dlga_lady_captive_confirm close_window.1|Contact your family to arrange for a ransom, my lady. dlga_kingdom_lady_captive close_window|Then write to your family, and ask them to hurry up with the ransom! dlga_kingdom_lady_captive close_window.1|I have changed my mind -- you are free to go dlga_start close_window.24|Well, {playername} -- you fought a duel with {s10}, and lost. According to our custom and tradition, I should no longer receive you. Farewell, {playername}. dlga_start lady_duel_lost|Oh {playername} -- I heard of your duel with {s10}. I wish now that you had never fought him, for our honor and tradition demand that, having lost to him, you now break off your suit with me. Farewell, {playername}. dlga_lady_duel_lost close_window|Very well - we must do as tradition demands... Farewell, my lady dlga_lady_duel_lost lady_duel_lost_flaunt_conventions|Let honor and tradition hang! dlga_lady_duel_lost_flaunt_conventions close_window|Oh, {playername}! Although people will talk, it would so break my heart to no longer be able to see you. We shall ignore this silly, cruel tradition. dlga_lady_duel_lost_flaunt_conventions close_window.1|No, {playername} -- I cannot afford to fritter away my good name, and neither can you. dlga_start lady_start|Oh, {playername} -- I have heard that you won your duel with {s10}. I'm grateful that you have delivered me from that man's attentions! dlga_start lady_start.1|Well, {playername} -- you won your duel with {s10}. Clearly, he was not worthy of my affections. dlga_lady_duel_rep_1 lady_start|Well, {playername} -- you won your duel with {s10}. Oh, such foolishness, that men should fight over me! Sigh... But it is a bit romantic, I suppose. dlga_lady_duel_rep_2 lady_start|Well, {playername} -- you won your duel with {s10}. Honor now demands that he and I no longer meet... I was fond of him, you know. You did me no service by fighting him, sir. dlga_start lady_qst_duel_for_lady_succeeded_1|My dear {playername}, how joyous to see you again! I heard you gave that vile {s13} a well-deserved lesson. I hope he never forgets his humiliation. I've a reward for you, but I fear it's little compared to what you've done for me. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2|Oh, it will just have to do. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.1|{s66}, this is far too much! dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.2|Please, {s65}, no reward is necessary. dlga_lady_qst_duel_for_lady_succeeded_2 lady_pretalk|{s10} dlga_start lady_qst_duel_for_lady_failed|I was told that you sought satisfaction from {s13} to prove my innocence, {playername}. It was a fine gesture, and I thank you for your efforts. dlga_lady_qst_duel_for_lady_failed lady_qst_duel_for_lady_failed_2|I beg your forgiveness for my defeat, {s65}... dlga_lady_qst_duel_for_lady_failed_2 lady_pretalk|It matters not, dear {playername}. You tried. The truth cannot be proven at the point of a sword, but you willingly put your life at stake for my honor. That alone will convince many of my innocence. dlga_start lady_start.2|Ah {playername} - you must have received my message. How happy I am that you could come! dlga_start lady_proposal_pending|{playername} - is there any word from my family? dlga_start lady_betrothed|I hear that my {s11} has refused your request to marry me. Does that mean that we must part? dlga_start lady_generic_mission_succeeded|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_start rescue_prisoner_succeed_1|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_1 lady_pretalk|Always an honor to serve, {s65}. dlga_start ghostlover_start_response|Why do you approach me? I have not been properly introduced to you. dlga_ghostlover_start_response close_window|I crave your pardon, Lady. I will not trouble you further. dlga_ghostlover_start_response ghostlover_backstory_intro|I am {playername}, in search of the person who murdered Lady Alienor. dlga_ghostlover_backstory_intro ghostlover_backstory_response|She was murdered? Why question me? I had nothing to do with her death. I was not here when she died. I am here merely to console {s4} in his grief. We have been friends since childhood, and I love him dearly. dlga_ghostlover_backstory_response ghostlover_backstory_a|I ask because you are staying in her castle, umm, 'grieving' with her lord. dlga_ghostlover_backstory_a ghostlover_backstory_a_response|How dare you?! I am nothing more than a companion to my friend in his grief. I have known him since he was a young squire in my father's castle. We were dear friends then, and remain so. I confess I wish we could have been more, but once he set eyes upon Alienor he fell top over tail in love and never looked at another woman again. I was angry at them once, but my anger passed long ago. I grieve deeply for him as well as for her. She was my friend, too. dlga_ghostlover_backstory_a_response ghostlover_backstory_b|Yes, it is patently obvious how you are 'consoling' him. dlga_ghostlover_backstory_b ghostlover_backstory_b_response|Certainly not! In fact, I am betrothed and due to marry next month a Lord whom I esteem greatly. As I could not win the love of {s4}, I looked elsewhere and found my own true love. But you say Alienor was murdered? I know I did not kill her, so who did and how? dlga_ghostlover_backstory_b_response ghostlover_backstory_c|Hmm, so you then had no desire or reason to eliminate a rival? dlga_ghostlover_backstory_c ghostlover_backstory_c_response|I will listen to this nonsense no longer. If you discover a murderer, then I will listen to you. Until then, get out of my sight. dlga_ghostlover_backstory_c_response close_window|She was poisoned. I will inform you by whom when I find her killer. dlga_ghostlover_start_response ghostlover_accuse|A slut like you is surely capable of murdering a rival. I accuse you of killing the lady! dlga_ghostlover_accuse close_window|What an epic failure you are, you cretin. I am not the guilty party! dlga_start ghostlover_success_response|You again. Are you back with more ridiculous accusations? dlga_ghostlover_success_response ghostlover_end|My lady, I wrongly suspected you of murdering Lady Alienor. Her true killer, the scribe, has paid for his crime. dlga_ghostlover_end close_window|High time you admitted I was telling the truth! I may enjoy bedding {s5}, but he is not so talented that I'd kill his wife merely to continue warming his bed. Besides, I am growing bored with him. dlga_start ghostlover_start_go_away|Please leave me alone. dlga_ghostlover_start_go_away close_window|I will ... for now. dlga_start lady_meet_end|You must be {playername}. We have just had the honor of watching you distinguish yourself in the recent tournament{s8}. dlga_start lady_meet_end.1|You must be {playername}. My {s15} {s16} has spoken most highly of you. I am delighted to make your acquaintance. dlga_start lady_premeet|I say, you don't look familiar... dlga_start close_window.25|Ah, {playername}. How good it is to see you again. However, I believe that I am required elsewhere. dlga_start lady_start.3|{playername} -- how good it is to see you. (Whispers ) I still remember your visits fondly. dlga_start lady_meet_end.2|Ah, {playername}. How spendid it was to see you distinguish yourself in the recent tournament. dlga_start lady_start.4|{s12} dlga_lady_start lady_betrothed|I have sad news. I have become betrothed to {s5} -- against my will, I should say! Oh {playername} - I would so much rather be wed to you! dlga_lady_start lady_betrothed.1|Good {playername} -- I have become betrothed to {s5}. It is now no longer seemly for us to see each other like this. dlga_lady_start lady_other_suitor|I must tell you -- there is another lord who has been paying me attentions, although I cannot abide him. I fear he has designs on me, and may try to force me to wed against my will. dlga_lady_start lady_talk|{s11}It is probably not suitable for us to tarry too long here in conversation, but I would hope to see you again soon. dlga_lady_start lady_talk.1|{s11} dlga_lady_start lady_talk.2|I was planning to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_start lady_talk.3|It is so delightful to have a chance to spend some time together.{s12} dlga_lady_start lady_talk.4|What brings you here today? dlga_lady_proposal_pending close_window|No word so far... dlga_lady_proposal_pending lady_proposal_pending_end|On second thought, now is not the time for us to marry dlga_lady_proposal_pending_end close_window|{s11} dlga_lady_betrothed lady_suggest_elope|Never! We must elope together at once! dlga_lady_betrothed lady_pretalk|Perhaps I may still be able to change your {s11}'s mind dlga_lady_betrothed lady_conclude_relationship|So be it -- let us then part dlga_lady_suggest_elope lady_conclude_relationship|Good {playername} -- you are a good and kind man, but a lady cannot defy her family. Such things are not done! dlga_lady_suggest_elope lady_other_suitor|Sir -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_suggest_elope lady_conclude_relationship.1|Ah {playername}, you must realize. You are still finding your way in the world. I have great affection for you, {playername}, but I will not consign myself to obscurity. dlga_lady_suggest_elope lady_conclude_relationship.2|Ah {playername}, although you are kind to me, I am not certain enough of your moral fiber to risk such a thing. Although I bare little affection for my husband, it would be a weighty thing to go against my family's wishes, and I am not certain enough of you to take that step. dlga_lady_suggest_elope lady_conclude_relationship.3|Good {playername} -- to elope would be to throw away my ties with my family, which are everything to me! I have a considerable affection for you, but I am not sure that I am prepared to risk that. dlga_lady_suggest_elope lady_conclude_relationship.4|Good {playername} -- I am not used to the hardships of campaigning as you are. I want a home to call my own. If you were lord of a castle or town with a great hall, I would gladly go there as your wife, to be mistress of the household. But I do not wish to live like a hunted animal. dlga_lady_suggest_elope lady_elope_agree|Elope with you? Yes -- we could do that. It is a great step to defy my family -- but a loveless marriage, and life without you, might be a far worse thing! But be warned -- this will be a terrible blow to my {s11}'s prestige, and he will do everything in his power to bring you down. dlga_lady_elope_agree lady_elope_agree_nurse|Quickly, then! There is no time to lose. dlga_lady_elope_agree close_window|Everything in his power, you say? Em... Let me think about this... dlga_lady_elope_agree_nurse lady_elope_agree_lady_vows|Your lordship... Your ladyship... Would you like me to witness your exchange of vows? dlga_lady_elope_agree_lady_vows lady_elope_agree_nurse_2|Yes, do that. For my part, I make the following vow I, {s4}, do swear that I accept {playername} as my husband, according to the ancient law and custom of our land... dlga_lady_elope_agree_nurse_2 lady_elope_agree_player_vows|Very good. Do you, {playername}, swear similarly to accept {s4} as your wife? dlga_lady_elope_agree_player_vows close_window|I do. dlga_lady_elope_agree_player_vows close_window.1|Eh, what? This is all moving too fast... dlga_lady_elope_agree lady_conclude_relationship|Oh, really? My dear -- I could never separate a lady from her family like that... dlga_lady_conclude_relationship lady_conclude_relationship_confirm|So I suppose our time together must come to an end... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_yes|Yes -- it must be... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_no|Wait -- perhaps there is still a chance for us! dlga_lady_conclude_relationship_confirm_yes close_window|Farewell, {playername}. We will see each other, in the courts and castles of this realm, but we must keep our distance from each other. I will remember these days fondly, nonetheless. dlga_lady_conclude_relationship_confirm_no close_window|In that case, we shall see what the future brings. dlga_lady_generic_mission_succeeded lady_pretalk|Always an honor to serve, {s65}. dlga_lady_premeet lady_meet|I am {playername}. dlga_lady_premeet lady_meet.1|My name is {playername}. At your service. dlga_lady_meet lady_meet_end|Of course. How splendid to finally make your acquaintance. dlga_lady_meet lady_meet_end.1|{playername}? I do not believe I've heard of you before. dlga_lady_meet_end lady_talk|I am about to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_meet_end lady_talk.1|Now, if you will excuse me... dlga_lady_meet_end lady_talk.2|Can I help you with anything? dlga_lady_talk lord_talk_ask_location|I want to know the location of someone. dlga_lady_pretalk lady_talk|Now, if you will excuse me... dlga_lady_pretalk lady_talk.1|Is there anything else? dlga_lady_talk lady_relations|May I have the honor of knowing more about you, my lady? dlga_lady_relations lady_pretalk|{s12} dlga_lady_talk lady_profess_admiration|My lady, I would like to profess myself your most ardent admirer dlga_lady_talk lady_tournament_dedication_reaction|My lady, I would like to dedicate my successes in this recent tournament to you dlga_lady_tournament_dedication_reaction lady_pretalk|{s9} dlga_lady_profess_admiration close_window|{s11}I would like it very much if we could see more of each other. dlga_lady_profess_admiration lady_pretalk|Ah... You are too kind... My, the hour is getting rather late, isn't it? I really must be going. dlga_lady_talk lady_recite_poetry|Do you like poetry, my lady? dlga_lady_recite_poetry lady_recite_poetry|That would depend on the poem. Did you intend to recite a verse? dlga_lady_recite_poetry lady_recite_poetry_response|The wind that blows the dry steppe dust... dlga_lady_recite_poetry lady_recite_poetry_response.1|All the silks of Ethos/All the furs of Poinsbruk... dlga_lady_recite_poetry lady_recite_poetry_response.2|You are the first and the last/the outer and the inner... dlga_lady_recite_poetry lady_recite_poetry_response.3|A light pierced the gloom over Windholm cliffs... dlga_lady_recite_poetry lady_recite_poetry_response.4|I deflected her skeptical questioning darts/with armor made of purest devotion... dlga_lady_recite_poetry lady_pretalk|Actually, I can't think of any that I would care to recite... dlga_lady_recite_poetry_response lady_private_conversation_end|{s11} dlga_lady_private_conversation_end lady_pretalk|Time is passing quickly, and we cannot linger here too long. dlga_lady_talk lady_marriage_discussion|Do you think that we may have a future together, my lady? dlga_lady_marriage_discussion lady_other_suitor|Sir -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_marriage_discussion lady_proposal_refused|It is good to hear that you are thinking seriously about the future. However, I would like to see you rise a little further in the world before I am ready to commit to marrying you. dlga_lady_marriage_discussion lady_proposal_refused.1|It is good to hear that your intentions are honorable. However, I have resolved only to marry a man of the strongest moral fiber. I would like you to prove yourself more in that regard. dlga_lady_marriage_discussion lady_proposal_refused.2|Sir -- it is comforting to hear that your intentions towards me are honorable. But perhaps we should take the time to get to allow our affections for each other to grow a little stronger, before making any such decision. dlga_lady_marriage_discussion lady_betrothed|Oh {playername}, how happy that would make me! But my {s11} {s4} would never allow it... Perhaps it is best that we part... dlga_lady_marriage_discussion close_window|Oh {playername}, how happy that would make me! Go ask my {s11} {s4} for permission! dlga_lady_proposal_refused lady_proposal_refused_persuade_check|Perhaps I can persuade you to delay no further. dlga_lady_proposal_refused_persuade_check lady_proposal_refused_persuade_player_response|What do you have to say? dlga_lady_proposal_refused_persuade_player_response lady_proposal_refused_persuade_result|Love is as a rose, my lady. Left unplucked, it may wither. dlga_lady_proposal_refused_persuade_player_response lady_pretalk|Oh, never mind. dlga_lady_proposal_refused_persuade_result close_window|Enough, sir! I shall not be rushed into marriage, with you or with anyone else! You have made me very cross. Please, leave me alone for a while. I shall let you know when I am ready to speak to you again. dlga_lady_proposal_refused_persuade_result lady_betrothed|Oh {playername}, I could never allow that to happen! Oh, if only we could be wed! But my {s11} {s4} would never give his permission... Perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result close_window.1|Oh {playername}, I could never allow that to happen! Go ask my {s11} {s4} his permission for us to be wed! dlga_lady_proposal_refused close_window|Very well -- I shall continue to strive to be worthy of your esteem! dlga_lady_proposal_refused lady_player_threatens_compel|I am tired of these games! I will speak to your family about arranging a wedding immediately.. dlga_lady_player_threatens_compel lady_player_threatens_compel_2|What? Do you mean that? dlga_lady_player_threatens_compel_2 lady_private_conversation_end|No, of couse not. Please forgive my burst of temper dlga_lady_player_threatens_compel_2 close_window|Yes -- you clearly do not know what is in your best interests. dlga_lady_other_suitor lady_pretalk|It grieves me to hear that, my lady, but such things must be dlga_lady_other_suitor lady_other_suitor_challenge|Who is the miscreant! Tell me his name! dlga_lady_other_suitor lady_player_threatens_compel|I am tired of these games! I will demand that your family compel you to marry me.. dlga_lady_other_suitor_challenge lady_pretalk|I would be so grateful! But from what I understand, you already have a duel on your hands. He is not honor-bound to fight you, if you are committed to another combat. Please, conclude your other business in a hurry, to rescue me from that man's attentions!. dlga_lady_other_suitor_challenge lady_pretalk.1|Ah! Such talk. But from what I hear, you already have a duel on your hands. Finish one before you start another! Sigh... You men can be so silly... dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm|It is {s5}. Please, rescue me from that man's attentions! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.1|Will you now? This should be interesting. Very well. Your rival is {s5}. Let us see which of you has the greater mettle. dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.2|Oh, fie! I wish that this were not a matter of honor, so I could refuse such a request. But alas, I feel compelled to tell you that your rival is {s5}. I wish that heaven had not granted me such a fair visage, so that I would not inspire such passions in men! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.3|I will have none of such talk! It is nonsense for you and {s5} to fight over -- whoops! I beg of you, sir, forget the name that just escaped my lips... dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_yes|So be it! I shall challenge him to a trial of arms! dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_no|On second thought, I let my passions run away with me there. Never mind. dlga_lady_other_suitor_challenge_confirm_yes lady_pretalk|{s15} dlga_lady_other_suitor_challenge_confirm_no lady_private_conversation_end|Good. You are wise not to let your temper guide you. dlga_lady_talk lady_ask_for_quest|Is there anything I can do to win your favor? dlga_lady_ask_for_quest lady_pretalk|I don't have anything else for you to do right now. dlga_lady_ask_for_quest lady_mission_told|Oh, I fear I may never see my {s17}, {s13}, again... He is a prisoner in the dungeon of {s14}. We have tried to negotiate his ransom, but it has been set too high. We can never hope to raise that much money without selling everything we own, and God knows {s13} would rather spend his life in prison than make us destitute. Instead I came up with a plan to get him out of there, but it requires someone to make a great sacrifice, and so far my pleas have fallen on deaf ears... dlga_lady_ask_for_quest lady_mission_told.1|My poor {s11}, {s13}, is a prisoner in the {s14} dungeons. The only way we can talk to each other is by exchanging letters whenever we can, but the journey is so dangerous that we get little chance to do so. Please, would you deliver one for me? dlga_lady_ask_for_quest lady_quest_duel_for_lady|Dear {playername}, you are kind to ask, but you know little of my troubles and I can't possibly ask you to throw yourself into danger on my behalf. dlga_lady_quest_duel_for_lady lady_quest_duel_for_lady_2|Tell me what the problem is, and I can make my own decision. dlga_lady_quest_duel_for_lady_2 lady_quest_duel_for_lady_3|Very well, as you wish it... My husband has made certain enemies in his life, {playername}. One of the most insidious is {s13}. He is going around making terrible accusations against me, impugning my honor at every turn! Because he cannot harm my husband directly, he is using me as a target to try and stain our name. You should hear the awful things he's said! I only wish there was someone brave enough to make him recant his slander, but {s13} is a very fine swordsman, and he's widely feared... dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_accepted|I fear him not, {s65}. I will make him take back his lies. dlga_lady_quest_duel_for_lady_3_accepted close_window|Oh! I can't ask that of you, {playername}, but... I would be forever indebted to you, and you are so sure. It would mean so much if you would defend my honor. Thank you a thousand times, all my prayers and my favor go with you. dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_rejected|If he's that dangerous, perhaps maybe it would be better to ignore him... dlga_lady_quest_duel_for_lady_3_rejected close_window|Oh... Perhaps you're right, {playername}. I should let go of these silly childhood ideas of chivalry and courage. {reg63?Men People} are not like that, not anymore. Good day to you. dlga_lady_ask_for_quest lady_pretalk.1|No, {playername}, I've no need for a champion right now. dlga_lady_mission_told lady_mission_accepted|As you wish it, {s65}, it shall be done. dlga_lady_mission_told lady_mission_rejected|{s66}, I fear I cannot help you right now. dlga_lady_mission_accepted close_window|You are a true {reg63?gentleman lady}, {playername}. Thank you so much for helping me dlga_lady_mission_rejected close_window|You'll not help a woman in need? You should be ashamed, {playername}... Please leave me, I have some important embroidery to catch up. dlga_lady_talk lady_restore_relation|I want to improve my relation with a lord. Can you help me? dlga_lady_restore_relation lady_pretalk|{playername}, I don't know you well enough to act on your behalf. I am sorry. dlga_lady_restore_relation lady_restore_relation_2|Hmm. I guess you got on the wrong side of somebody. Very well, who do you want to restore your relation with? dlga_lady_restore_relation_2 lady_restore_relation_2b|{s1} dlga_lady_restore_relation_2 lady_pretalk|Never mind. I get along with everyone well enough. dlga_lady_restore_relation_2b lady_restore_relation_3|Well I can try to help you there. I am sure a few expensive gifts will make {s10} look at you more favorably. dlga_lady_restore_relation_3 lady_restore_relation_4|You can improve your relation with {s10} by sending {reg4?her him} a gift worth {reg10} denars. But if you can afford spending {reg11} denars on the gift, it would make a good impression on {reg4?her him}. And if you can go up to {reg12} denars, that would really help smooth things out. dlga_lady_restore_relation_4 lady_restore_relation_5|I think a gift of {reg10} denars will do. dlga_lady_restore_relation_4 lady_restore_relation_5.1|Maybe I can afford {reg11} denars. dlga_lady_restore_relation_4 lady_restore_relation_5.2|In that case, I am ready to spend {reg12} denars. dlga_lady_restore_relation_4 lady_restore_relation_cant_afford|I don't think I can afford a gift at the moment. dlga_lady_restore_relation_5 lady_restore_relation_6|Excellent. Then I'll choose an appropriate gift for you and send it to {s10} with your compliments. I am sure {reg4?she he} will appreciate the gesture. dlga_lady_restore_relation_6 lady_pretalk|Thank you for your help, madame. dlga_lady_restore_relation_cant_afford lady_pretalk|I am afraid, I can't be of much help in that case, {playername}. I am sorry. dlga_lady_talk lady_leave|I must beg my leave. dlga_lady_leave close_window|{s12} dlga_convince_begin convince_options|I still don't see why I should accept what you're asking of me. dlga_convince_options convince_bribe|Then I'll make it worth your while. ({reg8} denars) dlga_convince_options convince_friendship|Please, do it for the sake of our friendship. (-{reg9} to relation) dlga_convince_options convince_persuade_begin|Let me try and convince you. (Persuasion) dlga_convince_options lord_pretalk|Never mind. dlga_convince_bribe convince_bribe_verify|Mmm, a generous gift to my coffers would certainly help matters... {reg8} denars should do it. If you agree, then I'll go with your suggestion. dlga_convince_bribe_verify convince_bribe_cant_afford|I'm afraid my finances will not allow for such a gift. dlga_convince_bribe_verify convince_bribe_goon|Very well, please accept these {reg8} denars as a token of my gratitude. dlga_convince_bribe_verify convince_begin|Let me think about this some more. dlga_convince_bribe_cant_afford convince_options|Ah. In that case, there is little I can do, unless you have some further argument to make. dlga_convince_bribe_goon convince_accept|My dear {playername}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal. dlga_convince_friendship convince_friendship_verify|You've done well by me in the past, {playername}, and for that I will go along with your request, but know that I do not like you using our relationship this way. dlga_convince_friendship_verify convince_friendship_go_on|I am sorry, my friend, but I need your help in this. dlga_convince_friendship_verify lord_pretalk|If it will not please you, then I'll try something else. dlga_convince_friendship_go_on convince_accept|All right then, {playername}, I will accept this for your sake. But remember, you owe me for this. dlga_convince_friendship lord_pretalk|I don't think I owe you such a favor {playername}. I see no reason to accept this for you. dlga_convince_friendship lord_pretalk.1|Is this a joke? You've some nerve asking me for favours, {playername}, and let me assure you you'll get none. dlga_convince_persuade_begin convince_persuade_begin_2|Very well. Make your case. dlga_convince_persuade_begin_2 convince_persuade|[Attempt to persuade] dlga_convince_persuade_begin_2 convince_begin|Wait, perhaps there is another way to convince you. dlga_convince_persuade_begin lord_pretalk|By God's grace, {playername}! Haven't we talked enough already? I am tired of listening to you, and I do not want to hear any more of it right now. dlga_convince_persuade convince_accept|All right, all right. You have persuaded me to it. I'll go ahead with what you suggest. dlga_convince_persuade convince_options|You've a point, {playername}, I'll admit that much. However I am not yet convinced I should do as you bid. dlga_convince_persuade convince_options.1|Enough, {playername}. You've a lot of arguments, but I find none of them truly convincing. I stand by what I said before. dlga_convince_persuade convince_options.2|Truthfully, {playername}, I fail to see the virtue of your reasoning. What you ask for makes even less sense now than it did before. dlga_start siege_won_seneschal_1|I must congratulate you on your victory, my {reg63?lord lady}. Welcome to {s1}. We, the housekeepers of this castle, are at your service. dlga_siege_won_seneschal_1 siege_won_seneschal_2|Are you the seneschal? dlga_siege_won_seneschal_2 siege_won_seneschal_3|Indeed I am, my {reg63?lord lady}. I have always served the masters of {s1} to the best of my ability, whichever side they might be on. Thus you may count on my utmost loyalty for as long as you are the {reg63?lord lady} of this place. Now, do you intend to keep me on as the seneschal? I promise you will not be disappointed. dlga_siege_won_seneschal_3 siege_won_seneschal_4|Very well, you may keep your post for the time being. dlga_siege_won_seneschal_3 siege_won_seneschal_4.1|You can stay, but I shall be keeping a close watch on you. dlga_siege_won_seneschal_4 siege_won_seneschal_5|Thank you, my {reg63?lord lady}. If you do not mind my impudence, may I inquire as to what you wish to do with the castle? dlga_siege_won_seneschal_5 siege_won_seneschal_6|I will sell it to another lord. dlga_siege_won_seneschal_5 siege_won_seneschal_6.1|I intend to claim it for myself. dlga_siege_won_seneschal_5 siege_won_seneschal_list_options|I haven't given it much thought. What are my options? dlga_siege_won_seneschal_list_options siege_won_seneschal_list_options_2|According to our laws and traditions, you can do one of several things. First, you could station a garrison here to protect the castle from any immediate counterattacks, then request an audience with some wealthy lord and ask him to make you an offer. It would be worth a tidy sum, believe you me. If you do not wish to sell, then you will have to find yourself a liege lord and protector who would accept homage from you. Without a royal investiture and an army at your back, you would have a difficult time holding on to the castle. Both you and {s1} would become great big targets for any man with a few soldiers and a scrap of ambition. dlga_siege_won_seneschal_list_options_2 siege_won_seneschal_list_options_3|What do you mean, a liege lord and protector? I won this place by my own hand, I don't need anyone else! dlga_siege_won_seneschal_list_options_3 siege_won_seneschal_list_options_4|Of course you don't, my {reg63?lord lady}. However, no lord in the land will recognize your claim to the castle unless it is verified by royal decree. They would call {s1} an outlaw stronghold and take it from you at the earliest opportunity. Surely not even you could stand against a whole army. dlga_siege_won_seneschal_list_options_4 siege_won_seneschal_6|Hmm. I'll give it some thought. dlga_siege_won_seneschal_6 close_window|I am very pleased to hear it, my {reg63?lord lady}. I am only trying to serve you to the best of my ability. Now, if at any time you find you have further need of me, I will be in the great hall arranging a smooth handover of the castle to your forces. dlga_start seneschal_intro_1|Good day, {reg63?sir madam}. I do not believe I've seen you here before. Let me extend my welcome to you as the seneschal of {s1}. dlga_seneschal_intro_1 seneschal_intro_1a|A pleasure to meet you, {s65}. dlga_seneschal_intro_1a seneschal_talk|How can I help you? dlga_seneschal_intro_1 seneschal_intro_1b|What exactly do you do here? dlga_seneschal_intro_1b seneschal_talk|Ah, a seneschal's duties are many, good {reg63?sir woman}. For example, I collect the rents from my lord's estates, I manage the castle's storerooms, I deal with the local peasantry, I take care of castle staff, I arrange supplies for the garrison... All mundane matters on this fief are my responsibility, on behalf of my lord. Everything except commanding the soldiers themselves. dlga_start seneschal_talk|Good day, {reg63?sir madam}. dlga_seneschal_pretalk seneschal_talk|Anything else? dlga_start pop2_remove_equip_confirm|You want to remove the {s9}, I see.^This will forfeit any costs we had in obtaining them.^Are you sure you want to do this, {reg63?Sir Madam}? dlga_pop2_remove_equip_confirm pop2_war_room_menu|Yes, it is necessary. dlga_pop2_remove_equip_confirm pop2_war_room_menu.1|No, I've changed my mind. dlga_start pop2_war_room_menu|I am but a simple steward, please remove, replace or add one item at once. Shall we try again? dlga_start pop2_war_room_menu.1|No new equipment is needed, I see. Anything else? dlga_start pop2_war_room_menu.2|You want to {s2}, I see.^Unfortunately this will cost us {reg0} in gold and you don't have that much in the treasury.^Shall we look for something more affordable? dlga_start pop2_upgrade_equip_confirm|You want to {s2}, I see.^This will cost {reg0} in gold and will take {reg1} days.^Shall I notify the Order quartermaster? dlga_pop2_upgrade_equip_confirm pop2_war_room_menu|Yes, give the order. dlga_pop2_upgrade_equip_confirm pop2_war_room_menu.1|No, I've changed my mind. dlga_start close_window.26|Good Day {playername}. Welcome to {s9}. I am the Seneschal of the town. When you are ready, I am at your service to manage this location. dlga_start close_window.27|Good Day {playername}. Welcome to {s9}. I am the Seneschal of the town and serve the Lord here with day to day tasks. Perhaps one day, when you are a Lord of a fief, you will engage the services of your steward as well. dlga_start steward_menu|Good Day My {reg63?Lord Lady} {playername}. What may I do for you? dlga_steward_menu close_window|Thank you. That is all. dlga_steward_menu pop2_war_room_menu|I wish to go to the War room. dlga_steward_menu pop_diplomacy_menu_sub_tourney|Let us hold a tournament. dlga_steward_menu castle_feast|Let us hold a great feast to raise the spirits of my men. dlga_steward_menu steward_gossip|What news has reached your ears? dlga_steward_gossip town_steward_gossip_talk|{s3} dlga_town_steward_gossip_talk close_window|Very good. Good-bye. dlga_steward_menu steward_menu2|Send your quartermaster to recruit from my surrounding villages for a month. dlga_steward_menu pop2_loc_status_center|Give me a general report of this location. dlga_steward_menu steward_menu2.1|Tell me of your skills. dlga_steward_menu steward_menu3|I wish to schedule a training session with you to update your skill set. dlga_steward_menu mine_close_confirm|I wish you to close your current mine. dlga_mine_close_confirm1 steward_menu2|Yes, close the mine. dlga_mine_close_confirm1 steward_menu2.1|Perhaps we should reconsider. dlga_steward_menu1 steward_menu|Very well, my {reg63?Lord Lady}. Let us go to the Great Hall. dlga_steward_menu2 steward_menu|Very good, my {reg63?Lord Lady}. Will there be anything else? dlga_mine_close_confirm mine_close_confirm1|Closing the current mine will reduce our base income by {reg9}, but will allow us to send out prospectors that may find a more valuable site. Are you sure you wish to close the current mine? dlga_steward_menu3 steward_menu|As you say my {reg63?Lord Lady}. The arrangements for the training session have been made. May I be of any further assistance? dlga_castle_feast castle_feast|Ah! Yes, my {reg63?Lord Lady}, we can accomplish that for our troops. We can do that for {reg1} gold! dlga_castle_feast steward_menu2|Very good... take {reg1} gold from my treasury! dlga_castle_feast steward_menu2.1|That is too expensive, we must do with hard cheese and stale bread. dlga_pop_diplomacy_menu_sub_tourney pop_diplomacy_menu_sub_tourney_1|Very well {reg63?Sir Madame}! Just as a reminder, you must have a positive honor rating, and a fair amount of denars in order to hold a tournament. The event will take some days to set up - the more you spend, the longer it will take. How much shall we spend on preperations? dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2|A modest sum.. 5000 denars. (+1 Honor +5 Renown) dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2.1|We should have a Grand Tournament.. 10000 denars (+2 Honor +10 Renown +10 Prosperity) dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2.2|Spare no expense, 20000 denars! (+3 Honor +25 Renown +20 Prosperity, Base income raise of 1 to 10) dlga_pop_diplomacy_menu_sub_tourney_1 steward_menu2.3|Perhaps this is not the best idea right now, let us move on. dlga_pop_change_color1 pop_change_color|Very well {reg63?sir madame}, I shall call for the Artists.. please select your color. dlga_pop_change_color minister_pretalk|Change the color to Buff dlga_pop_change_color minister_pretalk.1|Change the color to Yellow dlga_pop_change_color minister_pretalk.2|Change the color to Violet dlga_pop_change_color minister_pretalk.3|Change the color to Sea Shell Tan dlga_pop_change_color minister_pretalk.4|Change the color to Purple dlga_pop_change_color minister_pretalk.5|Change the color to Turquoise dlga_pop_change_color minister_pretalk.6|Change the color to Terra Cotta dlga_pop_change_color minister_pretalk.7|Change the color to Teal dlga_pop_change_color minister_pretalk.8|Change the color to Sandy Brown dlga_pop_change_color minister_pretalk.9|Change the color to Tangerine dlga_pop_change_color minister_pretalk.10|Change the color to Steel Blue dlga_pop_change_color minister_pretalk.11|Change the color to Salmon dlga_pop_change_color minister_pretalk.12|Change the color to Spring Green dlga_pop_change_color minister_pretalk.13|Change the color to Black dlga_pop_change_color minister_pretalk.14|Change the color to Dark Blue dlga_pop_change_color minister_pretalk.15|Change the color to Blue green dlga_pop_change_color minister_pretalk.16|Change the color to White dlga_pop_change_color minister_pretalk.17|Change the color to Royal Blue dlga_pop_change_color minister_pretalk.18|Change the color to Red-Violet dlga_pop_change_color minister_pretalk.19|Change the color to Ravenstern Blue dlga_pop_change_color minister_pretalk.20|Change the color to Empire Yellow dlga_pop_change_color minister_pretalk.21|Change the color to Sarleon Red dlga_pop_change_color minister_pretalk.22|Change the color to D'Shar Brown dlga_pop_change_color minister_pretalk.23|Change the color to Fierdsvain Green dlga_pop_change_culture1 pop_change_culture_confirm|{reg63?Sire Madame}... are you sure you want to do this? The people... dlga_pop_change_culture_confirm pop_change_culture2|Don't question my wisdom! Of course I am sure! This is for the best of the people! dlga_pop_change_culture_confirm minister_pretalk|Hmmm... you are right, I may have been too rash. Let us discuss other issues. dlga_pop_change_culture2 pop_change_culture|Very well {reg63?Sire Madame}, I shall prepare the Chalice but there is a price to pay, and some of our people may become unhappy... dlga_pop_change_culture minister_pretalk|I take this Chalice as a symbol of my divine right, and declare that our culture will follow the Old Kings of Pendor. dlga_pop_change_culture minister_pretalk.1|I take this Crown as a symbol of my divine right, and declare that our culture will follow the Kingdom of Sarleon. dlga_pop_change_culture minister_pretalk.2|I take this Sword as a symbol of my divine right, and declare that our culture will follow the Kingdom of Ravenstern. dlga_pop_change_culture minister_pretalk.3|I take this Axe as a symbol of my divine right, and declare that our culture will follow the Fierdsvain. dlga_pop_change_culture minister_pretalk.4|I take this Bow as a symbol of my divine right, and declare that our culture will follow the D'Shar. dlga_pop_change_culture minister_pretalk.5|I take this Spear as a symbol of my divine right, and declare that our culture will follow the Empire. dlga_pop2_war_room_menu pop2_order_goes_player|Terrible news, my {reg63?Lord Lady}! The {s16} Order, appalled at your actions, decided to leave! dlga_pop2_order_goes_player pop2_war_room_menu|I never trusted them anyway. Let's proceed with other business. dlga_pop2_order_goes_player pop2_war_room_menu.1|Hmph, attacking their patrols might not have been a good idea. Well, too late now. dlga_pop2_war_room_menu pop2_war_room_menu|Very well my {reg63?Lord Lady}, let us go to the War Room. dlga_pop2_war_room_menu steward_menu2|We need to field an army. Prepare a Baggage Train immediately. (once per 14 game days)... dlga_pop2_war_room_menu pop2_war_room_menu.1|{s15} dlga_pop2_war_room_menu pop2_war_room_noble_recruits|I want to view our noble recruits. dlga_pop2_war_room_menu pop2_war_room_create_order|I want to create a chapter of a Knighthood Order... dlga_pop2_war_room_menu pop2_war_room_train_order_troops|I want to induct my troops into a Knighthood Order... dlga_pop2_war_room_menu pop2_war_room_equip_player_order_troops|I want to improve the equipment of my {s1}. dlga_pop2_war_room_menu pop2_war_room_improve_troops|I want to improve the quality of the {s1}. dlga_pop2_war_room_menu dismantle_ko_confirm|I want to dismantle the Knighthood Order that is established here. dlga_dismantle_ko_confirm dismantle_ko_confirm1|You have {s15}. Are you sure you want to dismantle the {s14} order here {reg9?in at} {s16}? dlga_dismantle_ko_confirm1 pop2_war_room_menu|Yes, proceed with dismantling the {s14} order. dlga_dismantle_ko_confirm1 pop2_war_room_menu.1|No. Leave the {s14} order in place. dlga_pop2_war_room_menu steward_menu2.1|I want to transfer all my troops to the garrison. dlga_pop2_war_room_menu pop37_male_female|I want to speak about recruits of the {s1}. dlga_pop37_male_female pop37_male_female_1|My {reg63?Lord Lady}, what would you like to change? dlga_pop37_male_female_1 pop37_male_female_2|The Order should accept only male knights. dlga_pop37_male_female_1 pop37_male_female_2.1|The Order should accept only female knights. dlga_pop37_male_female_1 pop37_male_female_2.2|The Order should accept only male sergeants. dlga_pop37_male_female_1 pop37_male_female_2.3|The Order should accept only female sergeants. dlga_pop37_male_female_1 pop2_war_room_menu|I need more time to decide. dlga_pop37_male_female_2 pop2_war_room_menu|It is done my {reg63?Lord Lady}, The requirements of {s1} have been changed. ^In the meantime, what else can I do for you? dlga_pop2_war_room_menu steward_menu2.2|Let us adjourn to the great hall. dlga_pop2_war_room_noble_recruits pop2_war_room_menu|I'm sorry, {reg63?M'Lord m'Lady}, but there are no Nobles wishing to join your court. Maybe we should wait for a week or so.^In the meantime, what else can I do for you? dlga_pop2_war_room_noble_recruits pop2_war_room_menu.1|I'm sorry, {reg63?M'Lord m'Lady}, but you have no place in your party to hire more Nobles. I'd suggest disposing of some of the rabble there, if I may be so bold.^In the meantime, what else can I do for you? dlga_pop2_war_room_noble_recruits pop2_war_room_menu.2|I'm sorry, {reg63?M'Lord m'Lady}, but we have no Training Grounds in {s9}. We should build one if you want to train your Nobles here.^In the meantime, what else can I do for you? dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits|Very good, {reg63?M'Lord m'Lady}. It takes 500 crowns for each Noble that you accept into your court. It also requires that you have a training ground present at this location. Each Noble can then be put onto the path to be trained into an elite defender of the realm, and the type of Noble will be based upon our culture. ^^There are {reg1} Nobles willing to join you. dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits.1|Accept 1x {s17} into your court for 500 denars. dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits.2|Accept 10x {s17} into your court for 5000 denars. dlga_pop2_war_room_noble_recruits pop2_war_room_noble_recruits.3|Accept {reg40}x {s17} into your court for {reg41} denars. dlga_pop2_war_room_noble_recruits pop2_war_room_menu.3|Return to the war-room discussion. dlga_pop2_war_room_noble_recruits steward_menu1|Let's return to the Great Hall. dlga_pop2_war_room_equip_player_order_troops pop2_war_room_menu|I am sorry, {reg63?M'Lord M'Lady}, your {s1} are already busy re-equipping with {s11} and will take about {reg0} more days to be ready. Let us wait for them to complete that task first.^Anything else? dlga_pop2_war_room_equip_player_order_troops pop2_war_room_equip_choose|{reg63?M'Lord M'Lady}, how do you want to improve your {s1}?^I can send the quartermaster to purchase new horses, armor or weapons. dlga_pop2_war_room_equip_choose pop2_war_room_buy_horses|I want to purchase new mounts for my {s1}. dlga_pop2_war_room_equip_choose pop2_war_room_buy_armor|My {s1} certainly deserve better armor. dlga_pop2_war_room_equip_choose pop2_war_room_buy_weapons|Better weapons, that's what we need right now. dlga_pop2_war_room_equip_choose pop2_war_room_menu|Never mind, let's get back to the War Room. dlga_pop2_war_room_buy_horses close_window|Very well, {reg63?Sire Madam}. Choose one of the horses on the right and drag it to replace the old one on the LEFTMOST troop. dlga_pop2_war_room_buy_armor pop2_war_room_buy_armor_choice|What type of armor did you have in mind, {reg63?Sire Madam}? dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward|Exceptional body armor. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.1|Quality body armor. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.2|Fine body armor. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.3|Affordable armor and clothes. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.4|Exceptional helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.5|Quality helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.6|Fine helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.7|Affordable helms and caps. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.8|Boots and greaves. dlga_pop2_war_room_buy_armor_choice pop2_war_room_buy_armor_steward.9|Gloves and gauntlets. dlga_pop2_war_room_buy_armor_steward close_window|Very well, {reg63?Sire Madam}. Choose one of the armor pieces on the right and drag it to replace the old one on the LEFTMOST troop. dlga_pop2_war_room_buy_weapons pop2_war_room_buy_weapons_choice|What type of weapons did you have in mind, {reg63?Sire Madam}? dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward|Quality one-handed weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.1|One-handed weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.2|Two-handed weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.3|Polearms. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.4|Durable shields. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.5|Shields. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.6|Bows. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.7|Arrows. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.8|Crossbows. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.9|Bolts. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.10|Thrown weapons. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.11|Muskets. dlga_pop2_war_room_buy_weapons_choice pop2_war_room_buy_weapons_steward.12|Bullets. dlga_pop2_war_room_buy_weapons_steward close_window|Very well, {reg63?Sire Madam}. Choose one of weapons on the right and drag it to replace the old one on the LEFTMOST troop. dlga_pop2_war_room_improve_troops pop2_war_room_improve_troops_response|{reg63?M'Lord M'Lady}, for {reg30} gold and {reg29} Prestige you will raise your Honor Troops' Strength and Agility by 2 each, and increase all weapon proficiencies by 20. dlga_pop2_war_room_improve_troops_response pop2_war_room_improve_troops_done|Improve the {s1}. dlga_pop2_war_room_improve_troops_response pop2_war_room_menu|Return to the war-room discussion. dlga_pop2_war_room_improve_troops_response steward_menu1|Let's return to the Great Hall. dlga_pop2_war_room_improve_troops_done pop2_war_room_improve_troops|The training has been completed and their attributes and proficiencies raised! dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops|{s2}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.1|Train one {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.2|Train all {reg1} {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.3|Train one {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_train_order_troops.4|Train all {reg1} {s12} to {s11}. dlga_pop2_war_room_train_order_troops pop2_war_room_menu|Return to the war-room discussion. dlga_pop2_war_room_train_order_troops steward_menu1|Let's return to the Great Hall. dlga_pop2_war_room_create_order pop2_war_room_create_order|Ah! Then let's see what options we have available. ^^Note that most knighthood orders require between 5 and 30 honor (-20 for Eventide) as well as 20000 to 30000 gold to create.^Also note that each order enables an upgrade from the specified troop. dlga_pop2_war_room_create_order pop2_war_room_create_order_after|Create {s7} dlga_pop2_war_room_create_order pop2_war_room_menu|Return to the war-room discussion.. dlga_pop2_war_room_create_order steward_menu2|Let's return to the Great Hall. dlga_pop2_war_room_create_order_after close_window|Excellent, my Liege. Since you founded the Order, it is your right to provide suitable names for it and its members. dlga_pop2_war_room_create_order_after pop2_war_room_menu|Excellent, my Liege. I will see to it personally.^Anything else? dlga_pop2_loc_status_center steward_menu|The Base income value here is {reg52}, and the current prosperity is {reg2}. In addition, the mineral value here is {reg1}. dlga_seneschal_talk seneschal_ask_something|I would like to ask you a question... dlga_seneschal_talk seneschal_ask_about_someone|I wish to know more about someone... dlga_seneschal_ask_about_someone seneschal_ask_about_someone_2|Perhaps I may be able to help. Whom did you have in mind? dlga_seneschal_ask_about_someone_2 seneschal_pretalk|Never mind. dlga_seneschal_talk close_window|I must take my leave of you now. Farewell. dlga_seneschal_ask_something seneschal_ask_something_2|I'll do what I can to help, of course. What did you wish to ask? dlga_seneschal_ask_something_2 seneschal_ask_location|Perhaps you know where to find someone... dlga_seneschal_ask_location seneschal_ask_location_2|Well, a man in my position does hear a lot of things. Of whom were you thinking? dlga_seneschal_ask_location_2 seneschal_ask_location_3|{s1} dlga_seneschal_ask_location_2 seneschal_pretalk|Never mind. dlga_seneschal_ask_location_3 seneschal_pretalk|{s1} dlga_start close_window.28|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} denars, as I promised. I hope we can travel together again someday. dlga_start talk_caravan_escort|We've made it this far... Is everything clear up ahead? dlga_talk_caravan_escort talk_caravan_escort_2a|There might be bandits nearby. Stay close. dlga_talk_caravan_escort_2a close_window|Trust me, {playername}, we're already staying as close to you as we can. Lead the way. dlga_talk_caravan_escort talk_caravan_escort_2b|No sign of trouble, we can breathe easy. dlga_talk_caravan_escort_2b close_window|I'll breathe easy when we reach {s1} and not a moment sooner. Let's keep moving. dlga_start merchant_talk|What do you want? We paid our toll to you less than three days ago. dlga_start merchant_talk.1|Hail, friend. dlga_start merchant_talk.2|What do you want? We are but simple merchants, we've no quarrel with you, so leave us alone. dlga_start merchant_talk.3|Be warned, knave! This caravan is under the protection of {s9}. Step out of our way or you will face his fury! dlga_start merchant_talk.4|Yes? What do you want? dlga_merchant_pretalk merchant_talk|Anything else? dlga_merchant_talk caravan_start_war_quest_1|You are trespassing in the territory of the {s17}. I am confiscating this caravan and all its goods! dlga_caravan_start_war_quest_1 caravan_start_war_quest_2|What? What nonsense is this? We are at peace with the {s17}, and are free to cross its lands! dlga_caravan_start_war_quest_2 merchant_attack|We'll see about that! Defend yourselves! dlga_caravan_start_war_quest_2 close_window|Hmm. Maybe this was all a misunderstanding. Farewell. dlga_merchant_talk merchant_talk_offer|I have an offer for you. dlga_merchant_talk_offer merchant_talk_offer_2|What is it? dlga_merchant_talk_offer_2 caravan_offer_protection|I can escort you to your destination for a price. dlga_merchant_talk_offer_2 merchant_pretalk|Nothing. Forget it dlga_merchant_talk merchant_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_merchant_bandit_information merchant_pretalk|{s15} dlga_merchant_talk merchant_trip_explanation|Tell me about your journey dlga_merchant_trip_explanation merchant_pretalk|We are coming from {s11} and heading to {s12}.{s14} dlga_merchant_talk merchant_demand|I demand something from you! dlga_merchant_demand merchant_demand_2|What do you want? dlga_merchant_demand_2 merchant_demand_toll|There is a toll for free passage here! dlga_merchant_demand_toll merchant_demand_toll_2|Please, I don't want any trouble. I can give you {reg6} denars, just let us go. dlga_merchant_demand_toll merchant_demand_toll_2.1|I don't want any trouble. I can give you {reg6} denars if you'll let us go. dlga_merchant_demand_toll_2 merchant_demand_toll_accept|Agreed, hand it over and you may go in peace. dlga_merchant_demand_toll_accept close_window|Very well then. Here's {reg6} denars. dlga_merchant_demand_toll_2 merchant_pretalk|I changed my mind, I can't take your money. dlga_merchant_demand_toll_2 merchant_attack|No, I want everything you have! [Attack] dlga_merchant_demand_2 merchant_attack_begin|Hand over your gold and valuables now! dlga_merchant_demand_2 merchant_pretalk|Nothing. Forget it. dlga_merchant_attack_begin merchant_attack_verify|Are you robbing us?{s11} dlga_merchant_attack_verify merchant_attack_verify_norob|Robbing you? No, no! It was a joke. dlga_merchant_attack_verify_norob close_window|God, don't joke about that, {reg63?lad lass}. For a moment I thought we were in real trouble. dlga_merchant_attack_verify merchant_attack|Of course I'm robbing you. Now hand over your goods. dlga_merchant_attack close_window|Damn you, you won't get anything from us without a fight! dlga_caravan_offer_protection caravan_offer_protection_2|These roads are dangerous indeed. One can never have enough protection. dlga_caravan_offer_protection_2 close_window|An escort? We're almost there already! Thank you for the offer, though. dlga_caravan_offer_protection_2 caravan_offer_protection_3|We are heading to {s1}. I will pay you {reg2} denars if you escort us there. dlga_caravan_offer_protection_3 caravan_offer_protection_4|Agreed. dlga_caravan_offer_protection_4 caravan_offer_protection_5|I want you to stay close to us along the way. We'll need your help if we get ambushed by bandits. dlga_caravan_offer_protection_5 caravan_offer_protection_6|Don't worry, you can trust me. dlga_caravan_offer_protection_6 close_window|Good. Come and collect your money when we're within sight of {s1}. For now, let's just get underway. dlga_caravan_offer_protection_3 caravan_offer_protection_4b|Forget it. dlga_caravan_offer_protection_4b close_window|Perhaps another time, then. dlga_merchant_talk talk_caravan_enemy_2|Not so fast. First, hand over all your goods and money. dlga_talk_caravan_enemy_2 close_window|Never. It is our duty to protect these goods. You shall have to fight us, brigand! dlga_merchant_talk close_window|Leave. dlga_start prison_guard_players|Good day, my {reg63?lord lady}. Will you be visiting the prison? dlga_prison_guard_players close_window|Yes. Unlock the door. dlga_prison_guard_players close_window.1|No, not now. dlga_start prison_guard_talk|Yes? What do you want? dlga_prison_guard_talk prison_guard_ask_prisoners|Who is imprisoned here? dlga_prison_guard_talk prison_guard_visit_prison|I want to speak with a prisoner. dlga_prison_guard_ask_prisoners prison_guard_talk|Currently, {s50} {reg1?are is} imprisoned here.{s49} dlga_prison_guard_visit_prison close_window|Of course, {reg63?sir madam}. Go in. dlga_prison_guard_visit_prison prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners. dlga_prison_guard_visit_prison prison_guard_visit_prison_nobody|There is nobody inside, therefore you can freely go inside and look around. dlga_prison_guard_visit_prison_nobody close_window|All right then. I'll take a look at the prison. dlga_prison_guard_visit_prison_nobody close_window.1|I have more important business to do. dlga_prison_guard_visit_prison_2 close_window|All right then. I'll try that. dlga_prison_guard_visit_prison_2 prison_guard_visit_prison_3|Come on now. I thought you were the boss here. dlga_prison_guard_visit_prison_3 prison_guard_visit_prison_4|Heh-heh. You got that right. Still, I can't let you into the prison. dlga_prison_guard_visit_prison_4 close_window|All right then. I'll leave now. dlga_prison_guard_visit_prison_4 prison_guard_visit_prison_5|I found a purse with 100 denars a few paces away. I reckon it belongs to you. dlga_prison_guard_visit_prison_5 close_window|Ah! I was looking for this all day. How good of you to bring it back {reg63?sir madam}. Well, now that I know what an honest {reg63?man lady} you are, there can be no harm in letting you inside for a look. Go in... Just so you know, though, I'll be hanging onto the keys, in case you were thinking about undoing anyone's chains. dlga_prison_guard_visit_prison_4 prison_guard_visit_break|Give me the keys to the cells -- now! dlga_prison_guard_visit_break close_window|Help! Help! Prison break! dlga_prison_guard_talk close_window|Never mind. dlga_start castle_guard_players|Your orders, {reg63?Lord Lady}? dlga_castle_guard_players close_window|Open the door. I'll go in. dlga_castle_guard_players close_window.1|Never mind. dlga_start castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink! dlga_start close_window.29|Get lost before I lose my temper you vile beggar! dlga_castle_guard_sneaked_intro_1 castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_sneaked_intro_1 close_window|Leave. dlga_castle_guard_sneaked_intro_2 close_window|Are you out of your mind, {reg63?man woman}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody. dlga_start castle_guard_intro_1|What do you want? dlga_castle_guard_intro_1 castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_1 close_window|Never mind. dlga_castle_guard_intro_2 close_window|I'm afraid there is a feast in progress, and you are not invited. dlga_castle_guard_intro_2 castle_guard_intro_3|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall. dlga_castle_guard_intro_3 close_window|Here, take my arms. I'll go in. dlga_castle_guard_intro_3 castle_guard_intro_2b|No, I give my arms to no one. dlga_castle_guard_intro_2b close_window|Then you can't go in. dlga_start castle_gate_guard_talk|What do you want? dlga_castle_gate_guard_pretalk castle_gate_guard_talk|Yes? dlga_castle_gate_guard_talk castle_gate_open|We need shelter for the night. Will you let us in? dlga_castle_gate_guard_talk request_meeting_castle_lord|I want to speak with the lord of the castle. dlga_castle_gate_guard_talk request_meeting_other|I want to speak with someone in the castle. dlga_castle_gate_guard_talk close_window|Leave. dlga_request_meeting_castle_lord close_window|Wait here. {s2} will see you. dlga_request_meeting_castle_lord castle_gate_guard_pretalk|My lord is not here now. dlga_request_meeting_other request_meeting_3|Who is that? dlga_request_meeting_3 request_meeting_4|{s3} dlga_request_meeting_3 close_window|Never mind. dlga_request_meeting_4 request_meeting_5|Wait there. I'll send him your request. dlga_request_meeting_5 request_meeting_6|I'm waiting... dlga_request_meeting_6 close_window|All right. {s2} will talk to you now. dlga_request_meeting_6 close_window.1|{s2} says he will not see you. Begone now. dlga_castle_gate_open close_window|My lord {s2} will be happy to see you {reg63?sir madam}. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.2|Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.3|Come on in. But make sure your men behave sensibly within the walls. My lord {s2} does not want trouble here. dlga_castle_gate_open close_window.4|My lord {s2} does not want you here. Begone now. dlga_start close_window.30|You have come just in time. Let us join our forces now and teach our enemy a lesson. dlga_start close_window.31|You are making a big mistake by fighting against us. dlga_start ally_thanks_meet|I don't think we have met properly, my friend. You just saved my life out there, and I still don't know your name... dlga_start ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours? dlga_start ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name? dlga_ally_thanks_meet ally_thanks_meet_2|My name is {playername}. dlga_ally_thanks_meet_2 close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know... dlga_ally_thanks_meet_2 close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it. dlga_ally_thanks_meet_2 close_window.2|Well met {playername}. I am {s1}. Thanks for your help, and I hope we meet again. dlga_start close_window.32|Again you save our necks, {playername}! Truly, you are the best of friends. {s43} dlga_start close_window.33|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43} dlga_start close_window.34|You turned up just in time, {playername}. I will not forget your help. {s43} dlga_start close_window.35|Good to see you here, {playername}. {s43} dlga_start close_window.36|{s43} dlga_start close_window.37|{s43} dlga_start close_window.38|Thank you for your help, {reg63?sir madam}. You saved {reg42?our lives my life} out there. dlga_start close_window.39|Thank you for your help {reg63?sir madam}. Things didn't look very well for us but then you came up and everything changed. dlga_start close_window.40|Thank you for your help, {reg63?sir madam}. It was fortunate to have you nearby. dlga_start kidnapped_girl_liberated_battle|Oh {reg63?sir madam}. Thank you so much for rescuing me. Will you take me to my family now? dlga_start freed_hero_answer|I am in your debt for freeing me, friend. dlga_freed_hero_answer freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now! dlga_freed_hero_answer_1 close_window|Alas. Will my luck never change? dlga_freed_hero_answer freed_hero_answer_2|You're free to go, {s65}. dlga_freed_hero_answer_2 close_window|Thank you, good {reg63?sir lady}. I never forget someone who's done me a good turn. dlga_freed_hero_answer freed_hero_answer_3|Would you like to join me? dlga_freed_hero_answer_3 close_window|All right, I will join you. dlga_freed_hero_answer_3 close_window.1|No, I want to go on my own. dlga_start defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat. dlga_defeat_hero_answer defeat_hero_answer_1|You are my prisoner now. dlga_defeat_hero_answer_1 close_window|Damn you. You will regret this. dlga_defeat_hero_answer defeat_hero_answer_2|You're free to go this time, but don't cross my path again. dlga_defeat_hero_answer_2 close_window|We will meet again. dlga_combined_political_quests political_quest_suggested|{s9} dlga_political_quest_follow_on close_window|I think that is a wise move. Good luck to you. dlga_combined_political_quests political_quest_suggested.1|Your relations with {s4} are not all that they could be. As {reg4?she he} is my {s11}, I can mediate to attempt to mend your quarrel. Perhaps the best way for me to do this would be to send {reg4?her him} a gift -- a fur-trimmed velvet robe, perhaps. If you can provide me with a bolt of velvet and a length of furs, I can have one made and sent to {reg4?her him.} dlga_political_quest_follow_on close_window.1|Splendid. I shall await the materials. dlga_combined_political_quests political_quest_suggested.2|As you may realize, {s4} has many enemies among the lords of the {s5}. In particular, they feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to denounce {s4} to {reg4?her his} face, you may reap much popularity -- although, of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel. dlga_combined_political_quests political_quest_suggested.3|As you may realize, many of us in the peerage of the {s5} consider {s4} to be {s7}, and a liability to our cause. We worry that {reg4?she he} will {s8}. People know my views on {s4} already, but if you were to denounce {reg4?her him} to {reg4?her his} face, you would further erode his standing -- and discourage our liege from entrusting {reg4?her him} with any more power or responsibility. Of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel.{s9} dlga_political_quest_follow_on close_window.2|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_political_quest_follow_on close_window.3|Very well. It is always risky to involve yourself in intrigues of this sort, but in this case, I think you will benefit. dlga_combined_political_quests political_quest_suggested.4|You and I have a common interest in seeking to curtail the rise of {s4}. I feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to tell our liege {s9} your opinion of {s4}, it might discourage {s9} from granting {s4} any further powers or responsibilities, at least for a while, and I would be much obliged to you. dlga_political_quest_follow_on close_window.4|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_combined_political_quests political_quest_suggested.5|I cannot think of anything right now, but we will have some items of mutual interest in the future. dlga_political_quest_suggested political_quest_follow_on|I like that idea. dlga_political_quest_suggested combined_political_quests|Hmm ... Maybe you can think of something else? dlga_political_quest_suggested political_quests_end|Let us discuss another topic dlga_political_quests_end lord_pretalk|Very well. dlga_political_quests_end spouse_pretalk|Very well. dlga_political_quests_end minister_pretalk|Very well. dlga_political_quests_end close_window|Very well. dlga_start local_merchant_mercy|Mercy! Please don't kill me! dlga_local_merchant_mercy local_merchant_mercy_no|I have nothing against you, man. But {s2} wants you dead. Sorry. dlga_local_merchant_mercy_no close_window|Damn you! May you burn in Hell! dlga_local_merchant_mercy local_merchant_mercy_yes|I'll let you live, if you promise me... dlga_local_merchant_mercy_yes local_merchant_mercy_yes_2|Of course, I promise, I'll do anything. Just spare my life... dlga_local_merchant_mercy_yes_2 local_merchant_mercy_yes_3|You are going to forget about {s2}'s debt to you. And you will sign a paper stating that he owes you nothing. dlga_local_merchant_mercy_yes_3 local_merchant_mercy_yes_4|Yes, of course. I'll do as you say. dlga_local_merchant_mercy_yes_4 local_merchant_mercy_yes_5|And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? dlga_local_merchant_mercy_yes_5 local_merchant_mercy_yes_6|Yes, {reg63?sir madam}. Don't worry. I won't make any complaint. dlga_local_merchant_mercy_yes_6 close_window|Good. Go now, before I change my mind. dlga_start fugitive_1|What do you want? dlga_fugitive_1 fugitive_2|I am looking for a murderer by the name of {s4}. You fit his description. dlga_fugitive_1 close_window|Nothing. Sorry to trouble you. dlga_fugitive_2 fugitive_3|I don't understand, {reg63?sir madam}. I've never killed anyone. I think you've got the wrong man. dlga_fugitive_3 fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. dlga_fugitive_4 fugitive_5|I'm not going anywhere, friend. You're going to have to fight for your silver today. dlga_fugitive_5 fugitive_fight_start|No problem. I really just need your head, anyway. dlga_fugitive_5 fugitive_fight_start.1|I come not for money, but to execute the law! dlga_fugitive_5 fugitive_fight_start.2|Alas, that you cannot be made to see reason. dlga_fugitive_fight_start close_window|Die, dog! dlga_member_chat sacrificed_messenger_1|Yes {reg63?sir madam}? dlga_sacrificed_messenger_1 sacrificed_messenger_2|Take this letter to {s1} and give it to {s2}. dlga_sacrificed_messenger_1 close_window|Nothing. Nothing at all. dlga_sacrificed_messenger_2 sacrificed_messenger_3|Yes {reg63?sir madam}. You can trust me. I will not fail you. dlga_sacrificed_messenger_3 close_window|Good. I will not forget your service. You will be rewarded when you return. dlga_sacrificed_messenger_3 sacrificed_messenger_cancel|Arggh! I can't do this. I can't send you to your own death! dlga_sacrificed_messenger_cancel sacrificed_messenger_cancel_2|What do you mean {reg63?sir madam} dlga_sacrificed_messenger_cancel_2 sacrificed_messenger_cancel_3|There's a trap set up for you in the town. {s3} ordered me to sacrifice one of my chosen warriors to fool the enemy, but he will just need to find another way. dlga_sacrificed_messenger_cancel_3 close_window|Thank you, {reg63?sir madam}. I would follow you to the gates of hell, but this would not be a good death. dlga_start close_window.41|Don't worry, {reg63?sir madam}, I'm on my way. dlga_start follow_spy_talk|Good day {reg63?sir madam}. Such fine weather don't you think? If you'll excuse me now I must go on my way. dlga_follow_spy_talk follow_spy_talk_2|In the name of {s1}, you are under arrest! dlga_follow_spy_talk_2 close_window|You won't get me alive! dlga_follow_spy_talk close_window|Never mind me. I was just passing by. dlga_start spy_partners_talk|Greetings. dlga_spy_partners_talk spy_partners_talk_2|In the name of {s1} You are under arrest! dlga_spy_partners_talk_2 close_window|You will have to fight us first! dlga_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start runaway_serf_intro_1|Good day {reg63?sir madam}. dlga_runaway_serf_intro_1 runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now. dlga_runaway_serf_intro_2 runaway_serf_intro_3|My good {reg63?sir madam}. Our lives at our village {s1} was unbearable. We worked all day long and still went to bed hungry. We are going to {s6} to start a new life, where we will be treated like humans. dlga_runaway_serf_intro_3 runaway_serf_go_back|You have gone against our laws by running from your bondage. You will go back to {s1} now! dlga_runaway_serf_intro_3 runaway_serf_let_go|Well, maybe you are right. All right then. If anyone asks, I haven't seen you. dlga_runaway_serf_go_back close_window|All right {reg63?sir madam}. As you wish. We'll head back to {s5} now. dlga_runaway_serf_let_go close_window|God bless you, {reg63?sir madam}. We will not forget your help. dlga_start runaway_serf_reconsider|Good day {reg63?sir madam}. Don't worry. If anyone asks, we haven't seen you. dlga_runaway_serf_reconsider runaway_serf_go_back|I have changed my mind. You must back to your village! dlga_runaway_serf_reconsider runaway_serf_let_go|Good. Go quickly now before I change my mind. dlga_start runaway_serf_talk_caught|Good day {reg63?sir madam}. We were heading back to {s5}, but I am afraid we lost our way. dlga_runaway_serf_talk_caught runaway_serf_go_back|Do not test my patience. You are going back now! dlga_runaway_serf_talk_caught runaway_serf_let_go|Well, if you are that eager to go, then go. dlga_start runaway_serf_talk_again_return|We are on our way back to {s5} {reg63?sir madam}. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2.1|Good. Keep going. dlga_runaway_serf_talk_again_return_2 close_window|Yes {reg63?sir madam}. As you wish. dlga_start troublesome_bandits_intro_1|This must be your unlucky day, mate. We're just about the worst people you could run into, in these parts. dlga_troublesome_bandits_intro_1 troublesome_bandits_intro_2|Heh. For me, you are nothing more than walking money bags. A merchant in {s1} offered me good money for your heads. dlga_troublesome_bandits_intro_2 close_window|A bounty hunter! Kill {reg63?him her}! Kill {reg63?him her} now! dlga_start marauding_jatu_intro_1|We hunt for Noldor, and their god-cursed dwelling in the woods. Tell me all you know, now! dlga_marauding_jatu_intro_1 marauding_jatu_intro_2|And we are hunting for you, thieving tribals. We'll cleanse the woods of your filth! dlga_marauding_jatu_intro_2 close_window|HAZAH Jatu! Prepare to Fight! Prepare to Die! dlga_start deserter_paid_talk|What do you want? You want to pay us some more money? dlga_deserter_paid_talk deserter_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_deserter_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_deserter_paid_talk deserter_paid_talk_2b|No. It's your turn to pay me this time. dlga_deserter_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start deserter_talk|We are free warriors! We will fight only for ourselves, and to take what we want and when we want. Now give us your gold, or taste our steel. dlga_deserter_talk close_window|When I'm done with you, you'll regret ever leaving your army. dlga_deserter_talk deserter_barter|There's no need to fight. I am ready to pay for free passage. dlga_deserter_barter deserter_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} denars. We wouldn't want to be too greedy, now would we? Pay us, and then you can go. dlga_deserter_barter_2 deserter_barter_3a|All right here's your {reg5} denars. dlga_deserter_barter_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_deserter_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start tavernkeeper_talk|Good day dear {reg63?sir madam}. How can I help you? dlga_tavernkeeper_pretalk tavernkeeper_talk|Anything else? dlga_tavernkeeper_talk tavernkeeper_talk_horse_armor_1|Do you know anyone who breeds war horses? dlga_tavernkeeper_talk_horse_armor_1 tavernkeeper_talk_horse_armor_2|Hmm... many different people visit my tavern... it is, quite extraordinarily hard, to remember all of them... (the keeper cleans a mug, glancing at nearby denars on the bar) dlga_tavernkeeper_talk_horse_armor_2 tavernkeeper_talk_horse_armor_3|Maybe few coins will improve your memory? dlga_tavernkeeper_talk_horse_armor_2 tavernkeeper_talk_horse_armor_3.1|Maybe this blade will improve your memory? dlga_tavernkeeper_talk_horse_armor_3 tavernkeeper_talk_horse_armor_4|Woah, woah, okay, okay! I know only one man... who breeds farm horses ... dlga_tavernkeeper_talk_horse_armor_4 tavernkeeper_talk_horse_armor_5|'WAR', I said 'WAR' horses! dlga_tavernkeeper_talk_horse_armor_5 tavernkeeper_pretalk|Oh... in that case I really don't know... maybe visit local market. It is quite crowded today and I'm sure someone may know something. dlga_tavernkeeper_talk tavernkeeper_feast|I want to bring my lads here for ale and lively entertainment, so we can improve morale. dlga_tavernkeeper_feast tavernkeeper_feast|I think we can do that for {reg1} gold! dlga_tavernkeeper_feast tavernkeeper_pretalk|Very good. Here is {reg1} gold. dlga_tavernkeeper_feast tavernkeeper_pretalk.1|That is too expensive, they can stay in the stables and drink water! dlga_tavernkeeper_talk tavernkeeper_deliver_wine|I was told to deliver to you {reg9} units of {s4}. dlga_tavernkeeper_deliver_wine tavernkeeper_pretalk|At last! My stock was almost depleted. I had paid the cost of the {s4} in advance. Here, take these {reg5} denars. That should cover your pay. And give {s9} my regards. I'll put in a good word for you next time I deal with him. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_incomplete|I was told to deliver you {reg9} units of {s4}, but I lost some of the cargo on the way. dlga_tavernkeeper_deliver_wine_incomplete tavernkeeper_pretalk|Attacked by bandits eh? You are lucky they left you alive. Anyway, I can pay you no more than {reg5} denars for this. And I will let {s1} know that my order was delivered less than completely, so you will probably be charged for this loss. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_lost|I was told to deliver you {reg9} units of {s4}, but I lost the cargo on the way. dlga_tavernkeeper_deliver_wine_lost tavernkeeper_pretalk|What? I was waiting for that {s4} for weeks! And now you are telling me that you lost it? You may rest assured that I will let {s1} know about this. dlga_tavernkeeper_talk tavernkeeper_rumors|What are people talking about in town? dlga_tavernkeeper_rumors bar_post_rumor|{s3} dlga_bar_post_rumor tavernkeeper_pretalk|Very good, thank you. dlga_tavernkeeper_talk tavernkeeper_buy_drinks|I'd like to buy every man who comes in here tonight a jar of your best wine. dlga_tavernkeeper_buy_drinks tavernkeeper_buy_drinks_2|Of course, {reg63?my lord my lady}. I reckon {reg5} denars should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_2 tavernkeeper_buy_drinks_end|Let everyone know of the generosity of {playername} to the people of {s10}. dlga_tavernkeeper_buy_drinks_end tavernkeeper_pretalk|Don't worry {reg63?sir madam}. Your name will be cheered and toasted here all night. dlga_tavernkeeper_buy_drinks_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_talk tavernkeeper_job_ask|Have you heard of anyone in this realm who might have a job for a {reg63?man woman} like myself? dlga_tavernkeeper_job_ask tavern_bard_talk|{s9} dlga_tavern_bard_talk close_window|Yes, I will take the Job!. dlga_tavern_bard_talk close_window.1|Not right now. I will be back! dlga_tavern_bard_talk tavernkeeper_job_ask|Yes, please tell me. dlga_tavernkeeper_job_ask tavernkeeper_job_search|Hmm... Well, {s10} is often looking for mercenaries to fight in his wars.{s9} dlga_tavernkeeper_job_search tavernkeeper_job_result|Let me think some more... dlga_tavernkeeper_job_result tavernkeeper_job_search|I have heard that {s7} {s9}{s10} You may want to speak with {reg4?her him}. dlga_tavernkeeper_job_result tavernkeeper_job_result_2|There may be other work, of course -- lords and guildmasters often have other tasks which we don't hear about. Also, the villages around here frequently need help, although they'd be more likely to pay you with a wedge of cheese and goodwill than with cold hard denars. dlga_tavernkeeper_job_result_2 close_window|I'll keep my ears open for other opportunities. You may want to ask again from time to time. dlga_tavernkeeper_talk tavernkeeper_spawned_armies|Any news about invading armies? dlga_tavernkeeper_spawned_armies close_window|Maybe, but you don't have enough gold to buy this type of information. dlga_tavernkeeper_spawned_armies tavernkeeper_spawned_armies_1|Yes, I have heard something interesting and could share it with you for ... a 2000 shiny gold pieces. dlga_tavernkeeper_spawned_armies close_window.1|No, I haven't heard anything. dlga_tavernkeeper_spawned_armies_1 close_window|That is way too much. Goodbye. dlga_tavernkeeper_spawned_armies_1 tavernkeeper_spawned_armies_2|You filthy ... here is your gold. dlga_tavernkeeper_spawned_armies_2 close_window|Business is business. That is what have reached my ears ^ {s54} dlga_tavernkeeper_talk tavernkeeper_supplies|I am looking for supplies. dlga_tavernkeeper_supplies tavernkeeper_pretalk|Your party seems to already have enough supplies for a campaign. ^^^^^^(at least one Baggage Train already present in the game) dlga_tavernkeeper_supplies tavernkeeper_pretalk.1|You will need more spoils of war, if you want to make a fair deal. ^^^^^^(requires 2x Various Loot) dlga_tavernkeeper_supplies tavernkeeper_supplies_1|We will get you the proper supplies. It will be shipped to you shortly. ^^^^^^(Baggage Train uses 2x Various Loot) dlga_tavernkeeper_supplies_1 close_window|Very well. dlga_tavernkeeper_supplies_1 tavernkeeper_pretalk|Maybe later. dlga_tavernkeeper_talk close_window|I guess I should leave now.
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Safe and Sound Safe and Sound アーティスト Roselia 発売日 2019年2月20日 レーベル ブシロード CDデイリー最高順位 1位(2019年2月20日) 週間最高順位 1位(2019年2月26日) 月間最高順位 3位(2019年2月) 年間最高順位 18位(2019年) 初動総合売上 39243 累計総合売上 65644 週間1位 収録内容 曲名 タイアップ 視聴 1 Safe and Sound BanG Dream! ED 2 PASSIONATE ANTHEM BanG Dream! キャラソン CD/総合ランキング 週 月日 CDシングル 総合シングル 順位 週/月間枚数 累計枚数 順位 週/月間枚数 累計枚数 1 2/26 1 30987 30987 1 39243 39243 2 3/5 5 7669 38656 5 9402 48645 2019年2月 3 38656 38656 3 48645 48645 3 3/12 9 3025 41681 10 3890 52535 4 3/19 6 1779 43460 12 2363 54898 5 3/26 8 1276 44736 13 1758 56656 6 4/2 10 1278 46014 17 1278 57863 2019年3月 11 7358 46014 17 8473 57863 7 4/9 10 1433 47447 15 1788 60093 8 4/16 200 47647 200 59095 9 4/23 156 47803 156 58657 10 4/30 176 47979 176 59417 2019年4月 24 1965 47979 37 1965 59417 11 5/7 205 48184 205 60104 12 5/21 135 48319 135 60965 - 19Y 4679 65644 配信ランキング Safe and Sound 週 月日 デジタルシングル 順位 週/月間DL数 累計DL数 1 2/26 7 6832 6832 2019年2月 20 6832 6832 PASSIONATE ANTHEM 週 月日 デジタルシングル 総合シングル 順位 週/月間DL数 累計DL数 順位 週/月間枚数 累計枚数 1 2/26 3 9220 9220 10 5924 5924 2 3/5 2017 11237 1158 6681 2019年2月 17 11237 11237 40 6681 6681 BanG Dream! ED 前作 次作 ピコっと!パピっと!!ガルパ☆ピコ!!!戸山香澄(愛美)ほか Safe and Sound Jumpin Poppin Party 関連CD Jumpin A DECLARATION OF ××× Y.O.L.O!!!!! 天下卜ーイツ A to Z☆ ハイファイブ∞あどべんちゃっ ゴールライン BRAVE JEWEL FIRE BIRD